Light Level Filtering Disabled.

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
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Should razor be the only method of connection for players?

Poll ended at Wed Jan 20, 2010 7:28 pm

Yes
20
74%
No
7
26%
 
Total votes: 27

benny-
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Re: Light Level Filtering Disabled.

Post by benny- »

Why would you care about light level filtering?
It's era accurate...it gives use to the nightsight spell and potion which are currently replaced by a never ending 3rd party feature...it adds more depth to the game to give it the old T2A feel...oh, and its era accurate.

Regardless, light level filtering is but one tiny change. There's a lot more that could be done if the staff were able to negotiate features like this.
- Elisud

Einstein
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Re: Light Level Filtering Disabled.

Post by Einstein »

IIRC UOE and UOA both filtered light levels, thus making 3rd party programs filtering light levels era-accurate.

Orsi
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Re: Light Level Filtering Disabled.

Post by Orsi »

UOE, an illegal third party application, is not supporting your argument. UOA had to remove light filtering to be passed as a legal application.

Why would the designers allow third party application to bypass elements of the game they included?

Einstein
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Re: Light Level Filtering Disabled.

Post by Einstein »

Yes, UOE does support my argument, mainly because it had essentially the same features as Razor does on a server from a time period in which UO:E was considered an illegal 3rd party program.

There was no 'legal' 3rd party program for macroing, using buy/sell agents, filtering weather effects, auto-opening corpses, etc., etc., etc.

So, either razor should be illegal like UO:E was, or both should be legal and you just accept that this is a difference.

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Alex21
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Re: Light Level Filtering Disabled.

Post by Alex21 »

Einstein wrote:Yes, UOE does support my argument, mainly because it had essentially the same features as Razor does on a server from a time period in which UO:E was considered an illegal 3rd party program.

There was no 'legal' 3rd party program for macroing, using buy/sell agents, filtering weather effects, auto-opening corpses, etc., etc., etc.

So, either razor should be illegal like UO:E was, or both should be legal and you just accept that this is a difference.
Your right, parts of razor should be illegal.
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Gicod
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Re: Light Level Filtering Disabled.

Post by Gicod »

UOA was indeed a legal application, that included all those features, and it didnt have light filtering. For the record, I use Razor bur dont use light filtering. I actually feel that AOS's introduction of perma nightsight items into the production game kind of wrecked the enperience somewhat using them. Here I choose to play it old school.

benny-
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Re: Light Level Filtering Disabled.

Post by benny- »

Einstein wrote:Yes, UOE does support my argument, mainly because it had essentially the same features as Razor does on a server from a time period in which UO:E was considered an illegal 3rd party program.

There was no 'legal' 3rd party program for macroing, using buy/sell agents, filtering weather effects, auto-opening corpses, etc., etc., etc.

So, either razor should be illegal like UO:E was, or both should be legal and you just accept that this is a difference.
So because something was possible illegally during the era it should then be legal and used here...

Genius argument.

I can understand arguments opposing the disabling of features...it is a hindrance. I don't agree with that logic, but I understand it. But don't try to say that because a handful of players used things illegally back then those things should be legally used here.
In Lor is era accurate, thus light filters (and imo a number of other features) should be disabled from any program that the server endorses.
- Elisud

Einstein
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Re: Light Level Filtering Disabled.

Post by Einstein »

That's what we call a straw-man argument. I clearly never said that.

What I said was that Razor emulates most of the features of UO:E, including illegal ones. We allow Razor. Thus, we are already accepting that this will not be a perfect reproduction of T2A.

If we disable perma day light, then by that logic we would have to disable every other feature of UO:E that was considered illegal during this time frame, which was essentially all of them.

Me, personally, I think dark dungeons is a needless requirement. It adds nothing to game play, just like manually selling 5 items at a time.

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Alex21
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Re: Light Level Filtering Disabled.

Post by Alex21 »

Einstein wrote:That's what we call a straw-man argument. I clearly never said that.

What I said was that Razor emulates most of the features of UO:E, including illegal ones. We allow Razor. Thus, we are already accepting that this will not be a perfect reproduction of T2A.

If we disable perma day light, then by that logic we would have to disable every other feature of UO:E that was considered illegal during this time frame, which was essentially all of them.

Me, personally, I think dark dungeons is a needless requirement. It adds nothing to game play, just like manually selling 5 items at a time.
Fool. That is obviously why we need to make razor compulsory and have features disabled if they need be, such as features that would have been considered illegal.
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Einstein
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Re: Light Level Filtering Disabled.

Post by Einstein »

Which includes every useful feature of Razor.

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Alex21
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Re: Light Level Filtering Disabled.

Post by Alex21 »

Einstein wrote:Which includes every useful feature of Razor.
Such as?
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Einstein
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Re: Light Level Filtering Disabled.

Post by Einstein »

How about you give me examples of features in razor that were allowed as part of a 3rd party program in 1999? That way, you can do the work and I can just pick at it instead of the reverse.

Orsi
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Re: Light Level Filtering Disabled.

Post by Orsi »

This is a moot argument in the first place. Derrick, I believe, doesn't want to restrict players to only logging in with Razor.

Nevertheless, for those who believe light levels don't add any elements to gameplay you are sorely ignorant. Maybe it is because you've never actually experienced being in the bottom of a dungeon without Razor, running out of In Lor regs with 4K of gold on you while two PKs are chasing you down.

And yes, I know, making the game more difficult supposedly makes it less fun, but then why would we ever make games where players had to face monsters that continually increase in difficulty until the very end?

nickhimself
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Re: Light Level Filtering Disabled.

Post by nickhimself »

In my opinion, if you enforce something like this, then enforcing that players are not using no-tree map hacks needs to be part of it as well.

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Alex21
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Re: Light Level Filtering Disabled.

Post by Alex21 »

nickhimself wrote:In my opinion, if you enforce something like this, then enforcing that players are not using no-tree map hacks needs to be part of it as well.
What are no-tree map hacks?
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