Is the pvp better now then before?

Topics related to Second Age

Is the pvp better now then before?

Yes
35
45%
No
42
55%
 
Total votes: 77

Fede
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Re: Is the pvp better now then before?

Post by Fede »

Faust wrote:Bandage Self - UOA and UOE both could do it.
Attack Last - Client macro added in mid '99(before our target date of replication).
Auto Purple Potion - UOA and UOE both could do it on a last target.
Drinking Potion VIA Hotkey: UOA and UOE both could do it.
Open Pouches: UOA and UOE both could do it. however, use once agent wasn't possible and the only one instance out of these that wasn't possible.


Are you thinking of the pre-t2a era where most of this wasn't possible with a 3rd party utility?
Hello again Faust, I was a user of UOE during the OSI times, it was a nice addition to the game.
However, I just want you to see the big picture of my text in which you quoted.

Thank you

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Re: Is the pvp better now then before?

Post by Roser »

Fede wrote:Basically what I want to know, do you think this shard is leaning more towards a dexxer dominant shard? As of now with the information I have and how the shard is now, I think so. The pace of a tank mage is being taken away, and dexxers are not being effected.
I think its leaning towards being a more t2a accurate shard.

Fede have you ever played a dexer?... I've got 3 and I'm here to tell ya they are annoying to try to kill someone with. Certainly not over-powered in anyway.

Explode > EQ > Hally hit... then maybe an ebolt. If you cant get that off in 15 seconds then you don't deserve to be a tank mage, lol.

I have a Nox Dexer template that cost me about 7 or 8 times more then it did to make a tank mage template (poisoning, magery, healing, resist, are pricey). Hell yea I can kill 95% of the tank mages on this shard with him, as it should be... Mind you I use the best gear available.
My Pure Dexer (archer mace) totally fails in comparison to the Nox template.

Anyway, I've got faith that Derrick and Co is doing a bang up job and will continue to do so. I mean, they have sapped almost 2 years of my life already.... that's gotta account for something, no? :P
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Psilo
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Re: Is the pvp better now then before?

Post by Psilo »

The biggest issue with current pvp isn't so much these recent changes, it's the fact that there is MORE to change to make it more accurate.

The more we perfect it the better it will get since without double hally hit, being able to hally hit people while running unequipped(Not needing to be still to cycle it) there is "holes" in the pvp.

Once we get some more things tested and implemented it will get better, people will run less because the pvp is gonna be more 1999'ish and not so much pseudo-dexer mage 35 dex hally spam-till-you-heal-outta-mana pvp.

The current pvp is fairly balanced and fun though, I'm not complaining just saying what needs to be done.

Fede
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Re: Is the pvp better now then before?

Post by Fede »

RoseRIP wrote:
Fede wrote:Basically what I want to know, do you think this shard is leaning more towards a dexxer dominant shard? As of now with the information I have and how the shard is now, I think so. The pace of a tank mage is being taken away, and dexxers are not being effected.
I think its leaning towards being a more t2a accurate shard.

Fede have you ever played a dexer?... I've got 3 and I'm here to tell ya they are annoying to try to kill someone with. Certainly not over-powered in anyway.

Explode > EQ > Hally hit... then maybe an ebolt. If you cant get that off in 15 seconds then you don't deserve to be a tank mage, lol.

I have a Nox Dexer template that cost me about 7 or 8 times more then it did to make a tank mage template (poisoning, magery, healing, resist, are pricey). Hell yea I can kill 95% of the tank mages on this shard with him, as it should be... Mind you I use the best gear available.
My Pure Dexer (archer mace) totally fails in comparison to the Nox template.

Anyway, I've got faith that Derrick and Co is doing a bang up job and will continue to do so. I mean, they have sapped almost 2 years of my life already.... that's gotta account for something, no? :P
Yes I have played a dexing character. But my result was different from yours. I have had success in killing people with my dexxer. If I really wanted someone dead I would eventually get them. Or the exact opposite, if someone wanted me dead they would stick around and not run as much and again, I would come on top.

Well I am done, I usually think change is good, but I tried my best here to stop the negative ramifications in which this shard is leading. The voting by the end of the night should have a reasonable explanation in itself about how people feel about where this shard is going. I tried to give an educated and decent evaluation with the information now to those individuals who are not sure what exactly has changed today in regards to the shard.

If nothing else, I can pack my stuff up put it in a trash barrel and head over to Defiance.

Edit: I just re-read my post, my intentions are not to sound mean, if that is what it appears.

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Re: Is the pvp better now then before?

Post by Roser »

Its all a matter of personal perspective.

Amirite Psylo?

"Yea... Well, Ya know...Thats just like... your opinion mann"
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Psilo
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Re: Is the pvp better now then before?

Post by Psilo »

RoseRIP wrote:Its all a matter of personal perspective.

Amirite Psylo?

"Yea... Well, Ya know...Thats just like... your opinion mann"
-The Dude
Always! Good quote lol.

Personally I don't see how the current changes are making this shard more "geared towards dexers". If you ask me warriors aren't powerful enough, once we fix the "weapon cycle" both warriors and mages will have a certain "edge" in battle that can be used against a running foe.

If all goes right, after the "weapon cycle" changes dexers will be able to hit perfectly with 100 dex without having to make 'short pauses'. And some of you think it's not noticeable but trust me it is, there are many times where a warrior would dominate a cornered mage but doesn't just because the mage took 2 steps. It forces the dexer to pause-hit-pause because even at 100 dex they aren't able to hit as fast unless they do the pauses.

As for mages, once the weapon cycle is fixed mages will be able to smack down running warriors with their hally more often on the rune.

Fede
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Re: Is the pvp better now then before?

Post by Fede »

RoseRIP wrote:Its all a matter of personal perspective.

Amirite Psylo?

"Yea... Well, Ya know...Thats just like... your opinion mann"
-The Dude
:)
Psilo wrote:Always! Good quote lol.

Personally I don't see how the current changes are making this shard more "geared towards dexers". If you ask me warriors aren't powerful enough, once we fix the "weapon cycle" both warriors and mages will have a certain "edge" in battle that can be used against a running foe.

If all goes right, after the "weapon cycle" changes dexers will be able to hit perfectly with 100 dex without having to make 'short pauses'. And some of you think it's not noticeable but trust me it is, there are many times where a warrior would dominate a cornered mage but doesn't just because the mage took 2 steps. It forces the dexer to pause-hit-pause because even at 100 dex they aren't able to hit as fast unless they do the pauses.

As for mages, once the weapon cycle is fixed mages will be able to smack down running warriors with their hally more often on the rune.
It's hard to type it out but I think this is important.

Prior to the changes.

1. Cast spell 2. Immediately equip hally 3. Immediately unequip after swing 4. Target spell. 5 Cast Spell 6 Immediately Equip Halbred.

Changes with 300 object delay.

1.Cast spell 2.Equip Hally 3. you must wait to perform another action 3x (If you click enough.) 4. unequip hally 5. target spell. 6. cast spell 7. equip hally.

Also something else that has been happening to me

1. equip hally 2. you must have free hands to cast spells. 3. you must wait to perform another action. 4. finally cast the bloody spell. 5. you must wait to perform another action. 6. equip hally.

Changes with 1000 object delay.

1. cast spell. 2. hally equip. 3. slow but it does eventually unequip. 4. cast spell. 5. slow but it will equip again.

So the word slow subsitutes for the you must wait to perform another action text. But it is generally the same, but that time taken away from you is additional time for a dexxers bandaids to go off and or for your opponent to cast greater heal.

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Psilo
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Re: Is the pvp better now then before?

Post by Psilo »

After some testing I think there may be a bug.

I thought casting a spell should unequipped hally regardless of object delay? It has nothing to do with "using" an object so to speak. Casting a spell should avoid the unequip object delay.

This may be a problem, because yea I'm getting "cannot cast a spell with equipped" message also.

Fede
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Re: Is the pvp better now then before?

Post by Fede »

Psilo wrote:After some testing I think there may be a bug.

I thought casting a spell should unequipped hally regardless of object delay? It has nothing to do with "using" an object so to speak. Casting a spell should avoid the unequip object delay.

This may be a problem, because yea I'm getting "cannot cast a spell with equipped" message also.
The object delay comes into play here because the shard has changed the delay and hinders your from unequipping to soon.

Joueur Moyen
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Re: Is the pvp better now then before?

Post by Joueur Moyen »

Psilo wrote:After some testing I think there may be a bug.

I thought casting a spell should unequipped hally regardless of object delay? It has nothing to do with "using" an object so to speak. Casting a spell should avoid the unequip object delay.

This may be a problem, because yea I'm getting "cannot cast a spell with equipped" message also.
What are the steps of your test?

I'm not able to recreate that message using Razor's "auto-unequip hands before casting" enabled and then casting, or using an undress macro and then casting.

dann
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Re: Is the pvp better now then before?

Post by dann »

I voted yes, not knowing there were new changes in. This slow system IMO is very rough on PvP. Im not sure what to think about it yet, but going on test and just trying to cast after a disarm doesnt seem right. The whole "waiting to use an object" delay makes sense. But not being able to cast because it wont unequip is harsh, accurate or not, but thats just my opinion.

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Re: Is the pvp better now then before?

Post by Biohazard »

spanky and sandro will not be pleased! do you want them to tell everyone to leave the shard? i dont think you do! i suggest you give into our demands immediately.

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Re: Is the pvp better now then before?

Post by Derrick »

I'd like to reiterate my shock that we haven't had this action/lift delay for the last year. It's no surprise to me that it's a rough adjustment.

Thanks for such a civil thread on this.
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Re: Is the pvp better now then before?

Post by Roser »

Biohazard wrote:spanky and sandro will not be pleased! do you want them to tell everyone to leave the shard? i dont think you do! i suggest you give into our demands immediately.

Speak for yourself.
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Re: Is the pvp better now then before?

Post by nightshark »

Remember that there are changes to the swing timer coming, which will change how important it is to equip/instantly de-equip. It only causes a problem right now because of the way the swing timer works - you MUST have your weapon unequipped until the wrestling swing timer has elapsed, then it is only important to have your hally equipped for .25s while you take a swing.

When the swing timer is changed, this will no longer be the case - your swing timer will continue to elapse once you equip your hally.
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