Is the pvp better now then before?

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Is the pvp better now then before?

Yes
35
45%
No
42
55%
 
Total votes: 77

Fede
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Is the pvp better now then before?

Post by Fede »

I am choosing no for many reasons, but a couple primary reasons stand out more.

Object delay has increased. As a result of this change, it takes longer to unequip and re-equip halbred, and other items. It's more difficult to disrupt greater heal with a harm, let alone defeat your opponent. A remedy for this is to simply decrease the object delay timer, and/or increase the time it takes to cast spells.

Horse fatigue. I am not so sure if Derrick changed it again, but last night every 10 seconds or so, a rough estimate, I had to refresh my horse, and in due time, I eventually lost my horse. I read on the forums about different animals with different stamina, however, I personally find it very annoying refreshing my mount, regardless of breed simple as that. I never recalled getting off of my horse on OSI and I certainly don't recall paying 10 dollars a month to do so. It's for a lack of a better word a nuisance. I would like to see a more accurate portrayal of horses in relation to OSI.

The point of this thread is to get information from UOSA players, and ultimately get a reasonable balance with what we want, and what Derrick wants.

I highly encourage voting, giving reasons why you voted like you did if you choose to, and giving a remedy about how you would like to see it fixed.

Thank you,

Fede

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Faust
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Re: Is the pvp better now then before?

Post by Faust »

Fede wrote:The point of this thread is to get information from UOSA players, and ultimately get a reasonable balance with what we want, and what Derrick wants.
Only history decides that... not you, me, or anyone for that matter.

You should have waited on a thread like this until the upcoming patch that will have a major overhaul on combat went live...

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aXe
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Re: Is the pvp better now then before?

Post by aXe »

pvp was never "good" here
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<hemperor> plus im sure ive handled more money than your mcdonalds ass ever has, my $1200 dollar speaks for itself! :)

Fede
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Re: Is the pvp better now then before?

Post by Fede »

Faust wrote:Only history decides that... not you, me, or anyone for that matter.

You should have waited on a thread like this until the upcoming patch that will have a major overhaul on combat went live...
I thought about waiting, but their are already big changes regardless of the patch. You will soon notice that you are fizzing more spells as a result of not unequpping your weapon if you were to attempt to pvp. Only way I can describe to you is, Derrick is slowing down the pace of pvp on here drastically for tank mages. Therefore, it is a lot more similiar to OSI, because he is eliminating the razor's dominant swiftness of the equip and unequip hotkey in relation to the options hotkey in your UO paperdoll. However, this makes it almost impossible to kill anyone because mini heal heals so much, keep in mind I am talking about gm halbreds and tank mages, the only way to kill anyone prior to what I speak of was the faster equip and unequip and tank mages, excluding dex players for now. In addition to that, it takes longer to cast harm because you have to wait longer to unequip, and by the time you do, your opponent is much more likely to have greater heal casted. That is why I recommended slower spell castings to help balance the playing field and/or make it more OSI accurate and have mini heal only heal 5 to 14 mostly sticking around 5 and 7, just like it was on OSI and making it more likely to kill people spamming harm when they are down to 10%.

I do appreciate your post, and I mean only respect, but I am not sure what you mean by, "Only history decides that... not you, me, or anyone for that matter." We act as a consumer on UOSA. If we didn't provide feedback or if Derrick just shrugged us off. He would most likely not have anyone playing his shard. More importantly, not have any donators.

aXe wrote:pvp was never "good" here
I can agree with that, anyone who knew what they were doing could easily survive any 1 on 1 situation.

Thank you again, please continue voting.

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Faust
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Re: Is the pvp better now then before?

Post by Faust »

This shard is replicating a specific time period... meaning only history decides what gets implemented. Not one single person, not even Derrick himself(even made a statement about this), can develop this era any better than what it was back in '99. We(the players and staff) are only the instruments that aid in this final goal.

Fizzling while you are casting isn't suppose to be happening... and this is a key reason why the action delay along with equip casting was put on the list of 'required fixes' for the upcoming combat changes that are related to the original swing timer... The spell should continue to cast just like it did in pre-t2a/t2a without it being disrupted upon equipping a weapon. Having your spells fizzle when arming a weapon won't be a problem when the combat patch comes into play in other words.

Fede
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Re: Is the pvp better now then before?

Post by Fede »

Faust wrote:This shard is replicating a specific time period... meaning only history decides what gets implemented. Not one single person, not even Derrick himself(even made a statement about this), can develop this era any better than what it was back in '99. We(the players and staff) are only the instruments that aid in this final goal.

Fizzling while you are casting isn't suppose to be happening... and this is a key reason why the action delay along with equip casting was put on the list of 'required fixes' for the upcoming combat changes that are related to the original swing timer... The spell should continue to cast just like it did in pre-t2a/t2a without it being disrupted upon equipping a weapon. Having your spells fizzle when arming a weapon won't be a problem when the combat patch comes into play in other words.
This shard's replication of T2A is not going to happen. Razor hinders it from happening. Once Sandro and Spanky log on tonight, they will see where this shard is heading and I can almost promise you they will not be pleased. Spanky, Sandro, myself and a lot of others had our dominance of pvp on this shard, but this object delay alone puts a wall right in front of us, and also drags us back. Anyways, the object delay makes me fizzle spells, and I just got done watching Woozyragrar or w/e his name get ganked at the idoc castle, but he fizzed a precasted greater heal because, like myself, we are use to having the hally unequip faster and immediately targetting afterwards.

Basically the pace of pvp has slowed down tremendously in regards to tank mages. The fact that they fixxed the object delay timer to their own standards doesn't bother me. However, they should have waited untill the entire patch comes into play.

My recommendation to everyone interested in pvping, is to make a dexing character. Because the tank mage is going to be to slow to compete.

Joueur Moyen
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Re: Is the pvp better now then before?

Post by Joueur Moyen »

It doesn't take longer to unequip a weapon. It only takes a bit longer to immediately reequip the weapon.

I'm trying it now with Dress/Undress and a dagger.

With the Razor object delay set lower than 1 sec, I can't take off the dagger and quickly put it back on without the "You must wait to perform another action" message. But with the delay set to 1 sec I can.

However there is no 1 sec delay to unequip the weapon in the first place.

Fede
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Re: Is the pvp better now then before?

Post by Fede »

Joueur Moyen wrote:It doesn't take longer to unequip a weapon. It only takes a bit longer to immediately reequip the weapon.

I'm trying it now with Dress/Undress and a dagger.

With the Razor object delay set lower than 1 sec, I can't take off the dagger and quickly put it back on without the "You must wait to perform another action" message. But with the delay set to 1 sec I can.

However there is no 1 sec delay to unequip the weapon in the first place.
It doesn't take longer to unequip a weapon. It only takes a bit longer to immediately reequip the weapon.

I'm trying it now with Dress/Undress and a dagger.

With the Razor object delay set lower than 1 sec, I can't take off the dagger and quickly put it back on without the "You must wait to perform another action" message. But with the delay set to 1 sec I can.

However there is no 1 sec delay to unequip the weapon in the first place.
That is exactly what I mean, it takes me longer to unequip hally after I swing, due to insta-hit, and cast harm. I will get the message 3 or for times before I can cast a spell.

To put into action, try equipping, unequipping, cast harm, equip again. Aside from memory, it's hard to compare, but you should notice a significantly slower pace.

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Re: Is the pvp better now then before?

Post by Roser »

Chill man, everything is gonna be different in PVP... ask the question then.

I actually Voted yes after dueling with many people for an hour or so this morning.

Read this is important...

If you have your Razor object delay milliseconds set lower then what Derrick patched you will experience wonky and really messed up pvp (I had so much trouble un-equipping my hally). You MUST set your Razor object delay to higher then 900ms. Im gonna make a thread about this in a second.

The only people who should really notice a difference are those who were exploiting the razor object delay by setting it to around 300ms (this would give you an extra fast hally swing on top of cycling).
Last edited by Roser on Mon Jun 28, 2010 4:56 pm, edited 1 time in total.
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Joueur Moyen
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Re: Is the pvp better now then before?

Post by Joueur Moyen »

Okay, now I see what you mean.

Equip for insta-hit, unequip to cast, have to wait 1 sec.

Isn't that how it should be? (During t2a, that is.)

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marmalade
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Re: Is the pvp better now then before?

Post by marmalade »

deal with it.
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Psilo
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Re: Is the pvp better now then before?

Post by Psilo »

aXe wrote:pvp was never "good" here
The pvp is great here, if you don't spam hally the whole fight and learn to stand your ground without running mage fights end pretty fast if you are better than opponent. This is my experience on the field, I find that if someone didn't run they would have died. This means pvp is working well, it's restricted dueling in closed areas which make PVP so obnoxious and repetitive.

Hally spamming is an issue, and once we fix a few other things everything will balance out. We need double hally hit, cycle while running.

Even in its current state UOSA is far better than IPY, Divinity, UO Hybrid, UO:Redemption ect. ect.

Only OSI in 1998-1999 was better lol.

Fede
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Re: Is the pvp better now then before?

Post by Fede »

RoseRIP wrote:Chill man, everything is gonna be different in PVP... ask the question then.

I actually Voted yes after dueling with many people for an hour or so this morning.

Read this is important...

If you have your Razor object delay milliseconds set lower then what Derrick patched you will experience wonky and really messed up pvp (I had so much trouble un-equipping my hally). You MUST set your Razor object delay to higher then 900ms. Im gonna make a thread about this in a second.

The only people who should really notice a difference are those who were exploiting the razor object delay by setting it to around 300ms (this would give you an extra fast hally swing on top of cycling.
I can see why you and probably a couple of individuals would have been happy to see me ask the question later. However, I personally see, and I think you as well because of your vote, a recipe for disaster. The patch isn't here yet, I am aware, but what is currently on the plate in front of me is not working for me.

I didn't find out about the razor thing untill later, but once I did, I was, for a change, happy with this shard. This is an argument for a different thread perhaps, but I don't think it was exploiting, the option was available to everyone, maybe not the information. But to be honest, pvp isn't really effected whether i have 300 in the box or 900 or even 1000. When I have 300, I just have to press my hotkey more. Which is why I say the pace is being taken away from me casting spells, and equipping hally.

Rose, I would like you to continue to post on this thread, and I want your input on this. On OSI, very select few individuals had gm resist. Alot of people didn't have anything close to gm healing. However, over time when people finally started understanding Ultima Online more, after OSI and leading into more RUNUO shards, people started to become more knowledgable on how to increase skills, therefore, we have dexxers with gm healing and gm resist. Also, we have razor, which I think helps a dexxing player out more than it does a tank mage. For example, use aid target self immediately, attack last spam, purple pot throwing with last target, drink refresh pots, and open pouches immediately. I know all that is available to tank mages with particular uses, but I think dexxers can use it more effectively and beat out a tank mage on the priority of these options.

Basically what I want to know, do you think this shard is leaning more towards a dexxer dominant shard? As of now with the information I have and how the shard is now, I think so. The pace of a tank mage is being taken away, and dexxers are not being effected.
Joueur Moyen wrote:Okay, now I see what you mean.

Equip for insta-hit, unequip to cast, have to wait 1 sec.

Isn't that how it should be? (During t2a, that is.)
I am glad to see you understand. But in my text above, do you see where I am going with this? I feel as if the razor swiftness that generally helped the tank mages out is being taken away.

I appreciate your posts and input.

Thank you,

Fede

uofuntime
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Re: Is the pvp better now then before?

Post by uofuntime »

*Will make a note about turning object delay on and setting it to 1 second or so.

Better? Worse? About the same. Just different now. I will get used to it. =)

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Faust
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Re: Is the pvp better now then before?

Post by Faust »

Fede wrote:For example, use aid target self immediately, attack last spam, purple pot throwing with last target, drink refresh pots, and open pouches immediately.
Bandage Self - UOA and UOE both could do it.
Attack Last - Client macro added in mid '99(before our target date of replication).
Auto Purple Potion - UOA and UOE both could do it on a last target.
Drinking Potion VIA Hotkey: UOA and UOE both could do it.
Open Pouches: UOA and UOE both could do it. however, use once agent wasn't possible and the only one instance out of these that wasn't possible.


Are you thinking of the pre-t2a era where most of this wasn't possible with a 3rd party utility?

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