Revise the event pay out structure

Topics related to Second Age

Revise the event pay out structure?

Yes
17
59%
No
7
24%
I don't care
5
17%
 
Total votes: 29

iamreallysquall
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Re: Revise the event pay out structure

Post by iamreallysquall »

LifeForce wrote:
iamreallysquall wrote:We really do need to know for sure this is the position of the entire staff. Especially with conflicting posts on the subject.
oh come on... do you live under a rock? staff was pretty clear on this subject a couple of times.

and they are well aware that at the core of this t2a shard runs a system that pretty much resembles everything the era was not about.
way to quote the wrong person and i disagree
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Arsen
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Re: Revise the event pay out structure

Post by Arsen »

but no one cares what you do douche lawl
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LifeForce
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Re: Revise the event pay out structure

Post by LifeForce »

iamreallysquall wrote:
LifeForce wrote:
Lord Cavewight of GL wrote:We really do need to know for sure this is the position of the entire staff. Especially with conflicting posts on the subject.
oh come on... do you live under a rock? staff was pretty clear on this subject a couple of times.

and they are well aware that at the core of this t2a shard runs a system that pretty much resembles everything the era was not about.
way to quote the wrong person and i disagree
sorry for the misquote... but what are disagreeing with?

braden made his stance very clear in this thread.
kaivan stated he thinks it should not be here in the current form at all. viewtopic.php?f=8&t=18944&p=167244
derrick stated it is NEA, but intentionally here. viewtopic.php?f=11&t=16818&p=149594

don't get me wrong, i am against the system. it's no risk, all reward and very much endorse selected styles of play. imo it foils the very goal of this shard and i'd much rather like to see the people rewarded that actually play the game.

but that is not very likely to happen.

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MatronDeWinter
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Re: Revise the event pay out structure

Post by MatronDeWinter »

LifeForce wrote: don't get me wrong, i am against the system. it's no risk, all reward and very much endorse selected styles of play. imo it foils the very goal of this shard and i'd much rather like to see the people rewarded that actually play the game.
Fede wrote:All of you anti-trammel extremist losers just got owned. Thank you Braden for protecting my only revenue source. I also want to thank you for saving me the time for voting no 4 times.

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Re: Revise the event pay out structure

Post by Kaivan »

Lord Cavewight of GL wrote:Please confirm this is the policy of the staff and will or wont be made era accurate so we can end the debate.
To answer your question, this is not a agreed upon policy. Derrick's sticky thread in this forum section makes it abundantly clear that this is indeed a mechanic which puts it under the jurisdiction of era accuracy goals (note: the automated events such as CTF, DD, and the various PvP events are not among the events he created, they are part of a package of events downloaded at the very beginning of the server). In that regard, they must adhere to era accuracy principles as much as possible, which necessitates a change to them, or their removal.

If nothing, you can now see what I was saying from before regarding the 'entire staff'. Events are not supported by the entire staff, only by some. However, staff position and opinion should be ignored regarding topics of mechanical accuracy, such as events.

Finally, I would like to point out that even under the grossest interpretations of what was considered an event on OSI servers, I doubt anyone can find documentation that supports the nearly 1200 events that we have scheduled to run per year, nor can they find any support for the ability to purchase items from the staff, or through any automated system during the T2A era. It is these factors of events, in addition to their effect on normal game play & their entirely automated functionality, that need to be remedied.
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Re: Revise the event pay out structure

Post by Mirage »

Unfortunately, the event system isn't a mechanic I don't see why people keep saying that it's in inaccurate mechanic of the shard. It's not. Revisit your definition of mechanics. Bottom line is this, we ALL knew what the event system was before we decided to create an account, before we decided to hit the graveyard and train characters, before we ALL decided to train our tamers, pvpers, place our first house etc. If you DISLIKED the event system SO much, why did you go through the effort? If you say "I thought eventually the era accuracy would be 100% totally enforced". If you interviewed for a job, and you knew that the job required you wearing a red clown nose everyday, would you take the job then expect your boss to change the rules? Everyone has been beating this DEAD HORSE for 2 years now, why don't you let Derrick and his staff focus their efforts on more important issues, something that really is a MECHANIC of the shard? It's funny the people I see in this thread too, bunch of hypocrits. I've seen ALL OF YOU at events, I've seen ALL OF YOU playing events for YEARS. Stop being hypocrits, stop crying, stop talking. Got a problem with events? Then don't enter them. If there is SOOO many people that are against events, then they'll die out, won't they? Be true to your word. Don't log on forums complain about events and then enter them. Half of you hypocrits are rich ONLY because you played so many events, it makes me sick how hypocritical most of you are. I have tremendous respect for anyone who has an opinion.....sitting on the fence is easy. I also have a lack of respect for you people who are in here bashing events and then playing in them. Derrick and his staff, even in unfortunate situations for myself, have been very strict and stuck to their guns on a lot of difficult instances......I think we all need to respect that. Just remember that the events are a policy of the shard, JUST LIKE MACROING, be careful what buttons you push.

Respectfully

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Ronk
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Re: Revise the event pay out structure

Post by Ronk »

Braden wrote:
Mirage wrote:This sums up changing the event system.

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Mirage is correct. We already have 50 million threads requesting we remove the events and just an equal amount of people who do not want to see them go.

If it has not already become apparent, yes, we know they are not era accurate, and no, we are not getting rid of them.
Umm, with no due respect...my thread is NOT about removing events. Its about revising the pay out structure. Did you even read it? Its about ensuring the events have a risk vs reward as opposed to no risk and reward.

You send me a warning about derailing threads and then you come into my thread about event payout and derail it into a thread about removing events? Shame on you. I do not appreciate your hypocritical ways//double standard.


Guardian:
Your point is valid about the silver. I guess there is no reason to remove it. My main point was that I didn't want to see anyone get shafted and stuck with a ton of useless silver. It really has little to do with the overall idea that the event payouts should be revised to ensure there is risk involved. I am also curious if anyone has any other suggestions on how to add 'risk' to the events so its not just a free trammel pay day.
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Lord Cavewight of GL
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Re: Revise the event pay out structure

Post by Lord Cavewight of GL »

Mirage wrote:Unfortunately, the event system isn't a mechanic I don't see why people keep saying that it's in inaccurate mechanic of the shard. It's not. Revisit your definition of mechanics.

How is "not being able to loot or steal from players" not a mechanic? The mechanics of the game are different in the events and its very very obvious. Just please explain why you think a completely different world with different rules isnt a mechanical issue.

If no looting, attacking of innocents or stealing was added on the normal world we would all be up in arms over the inaccurate mechanics.
Why is it different when its in trammel? Why is there even a trammel? I dont think trammel existed in 1999.

According to Kaivans post "Derrick's sticky thread in this forum section makes it abundantly clear that this is indeed a mechanic." and Braden said "we know they are not era accurate"

Staff seems to see this as a mechanical issue.


Seems to be fairly obvious that a specialty coded land with different rules and a system to purchase items off the staff with special "prize money" aren't mechanically accurate.

Fede
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Re: Revise the event pay out structure

Post by Fede »

The time it takes to complete a CTF event or any other event rather can be very timely. With that in mind, you can farm and make 30k by the time it takes to receive 1 silver piece worth 10k. Therefore the risk and reward idea is present in events due to the amount of reward you actually get if you receive one at all.

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Re: Revise the event pay out structure

Post by Ronk »

Fede wrote:The time it takes to complete a CTF event or any other event rather can be very timely. With that in mind, you can farm and make 30k by the time it takes to receive 1 silver piece worth 10k. Therefore the risk and reward idea is present in events due to the amount of reward you actually get if you receive one at all.
Interesting point, though I would argue that time investment isn't considered 'risk'. If you are pvping in the world, you risk dying and losing your gear. So it is certainly a high risk high return activity, where as a CTF event is no risk low return. The problem is with multiple accounts you can do both at the same time. I can enter my mule into a CTF for free gold while my other account(s) farm.

Ultimately, regardless of multiple accounts, the original point stands. Which is that events are no risk. Ultima Online was always a risk vs reward game (until trammel of course). Greater risk tended to offer greater returns.

I think the number of people who farm events is proof enough that the no risk rewards are appealing.
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Fede
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Re: Revise the event pay out structure

Post by Fede »

Ronk wrote:
Fede wrote:The time it takes to complete a CTF event or any other event rather can be very timely. With that in mind, you can farm and make 30k by the time it takes to receive 1 silver piece worth 10k. Therefore the risk and reward idea is present in events due to the amount of reward you actually get if you receive one at all.
Interesting point, though I would argue that time investment isn't considered 'risk'. If you are pvping in the world, you risk dying and losing your gear. So it is certainly a high risk high return activity, where as a CTF event is no risk low return. The problem is with multiple accounts you can do both at the same time. I can enter my mule into a CTF for free gold while my other account(s) farm.

Ultimately, regardless of multiple accounts, the original point stands. Which is that events are no risk. Ultima Online was always a risk vs reward game (until trammel of course). Greater risk tended to offer greater returns.

I think the number of people who farm events is proof enough that the no risk rewards are appealing.
I figured that is the argument you would come up with. Obviously what you state is true, but I will leave you with this. Risk is also mitigated for farmers DURING event times because potential griefers and pks are not present. I am not saying all of them are attending events, but from what I experience, a handful are. Just something to think about.

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Post by Telamon »

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Last edited by Telamon on Wed Jul 11, 2012 11:53 pm, edited 4 times in total.

Sandro
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Re: Revise the event pay out structure

Post by Sandro »

Don't worry he made that same statement years ago and we can clearly see that events have not been removed.

He just likes to make his opinion known.
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LifeForce
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Re: Revise the event pay out structure

Post by LifeForce »

Telamon wrote:...

No more events . . . Victory for all the silver haters at last, now they can continue to not participate ...
Oh wait . .
No more special hair dye, beard dye, name changes, furniture dye, monster statues etc etc. Well at least you can go ahead and type up your threads now complaining about the lack of such era accurate items when the silver system is removed.
...
geez, people always talk about events and the silver system like they are just one inseparable big thing... they are actually not.

i'd have no qualms with a well implemented incentive system that is aligned with the overall goals of this shard.

in short: i think silver should be handed out in the actual game world instead of green acres and reward people that are actually playing the game.

but alas, that is just my opinion, everything on this topic has already been said multiple times and nothing will change in the foreseeable future anyway.

so i rather get me a cold beer now...

cheers

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LifeForce
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Re: Revise the event pay out structure

Post by LifeForce »

Fede wrote:The time it takes to complete a CTF event or any other event rather can be very timely. With that in mind, you can farm and make 30k by the time it takes to receive 1 silver piece worth 10k. Therefore the risk and reward idea is present in events due to the amount of reward you actually get if you receive one at all.
what you describe here boils down to the question: how much money can i make in a certain amount of time by doing a certain activity.

sample enough data about time and gold gain for different activities (ctf, any other tourneys, farming elder gazers, etc) and you can calculate something like your expected average wage per hour for each one. then you can compare the different activities and decide which one pays of best for you. but this concept is not really that much about risk and reward.

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