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Re: Fixed: Herding does not work as intended (Easy Fix)

Posted: Thu May 21, 2009 8:26 am
by Faust
The only time monsters or any npc for that matter would actually go from one place to the other would be down dungeon stairs. The entrances, teleporters, and anything else that wasn't stair related would not work. I remember using the tactic of gating ancient wyrms into my enemies housed in courtyards during pre-t2a and other hotspots until it was fixed around the release of t2a. This type of behavior was the main reason that OSI fixed this.

Re: Fixed: Herding does not work as intended (Easy Fix)

Posted: Tue May 26, 2009 3:10 pm
by MatronDeWinter

Re: Fixed: Herding does not work as intended (Easy Fix)

Posted: Tue May 26, 2009 3:55 pm
by Kraarug
Derrick wrote:
Faust wrote:Tamed pets of any kind are not suppose to be going through the gates by themselves when walking over it. This function should only trigger when the pet owner goes through a gate while the creature(s) are on follow mode being in line of sight to the owner.
When was gating of creatures removed, and did the ability to gate creatures not apply to tamed animals?

Hmmmm.. I remember using gates as a tactic against tames.

You'd cast a gate in a manner that an attacking pet would have to travel to get to you. If the pet walked into the gate they were gone to where ever you sent them.

Dungeons were always a good place to send a blue pet. Hyloth was a favorite.

Re: Fixed: Herding does not work as intended (Easy Fix)

Posted: Tue May 26, 2009 3:58 pm
by Kraarug
At any rate, I'd like to see the patches and sources that would support removal of this in UOSA.

Re: Fixed: Herding does not work as intended (Easy Fix)

Posted: Sun May 31, 2009 12:56 pm
by Teknix
should herding work on tamed dragons and drakes or just wild ones?

Re: Fixed: Herding does not work as intended (Easy Fix)

Posted: Mon Jun 01, 2009 2:39 pm
by Derrick
You cannot Herd any tame animals, but you may entice them for the same general effect.