My point in responding a few posts up was to point out that this isn't a simple "let's just do this..." solution like everyone assumes it is - this type of thinking is what got us to where we are today with the outcry.
To my knowledge, Derrick added the automated games as a way to mix things up at the time. They were never intended on being here as long as they were. Anyone who's been involved in this on-going debate can (better) name a dozen things that were wrong with them. Revamping a system that was entirely broken/not part of the "UOSA roadmap" is a terrible idea. Instead, developing something new, fresh, and inline with our goals as a Shard is a much better solution. We've only had a new, active Developer for about 3.5 months right now, I personally would say we're making some good headway on issues that have been built up for 2-3 years. You can be patient and let our new team work together to figure something out, or you can continue to make these insane threads that are filled with inaccurate and incorrect information.
Players seem to overlook a lot of facts and keep falling back on this assumption that automated games are somehow a magic bullet. They ignore the full picture. Heck, some of the people making the outcry were never even here for automated games and are just riding the bandwagon's opinion because they assume it's true.
GuardianKnight wrote:1. Arena like the Tournament in old UO. Set it up to happen in Jhelom pits. During the event, no one can go down there. I assume you guys can create a script that removes the winner from the pit to a different room and set up a ankh for ressurecting.
Definitely possible. However, adding in LOS blockers, preventing recalling/gating in, preventing users from logging in, etc.. this all changes mechanics of the system in place. It changes how "town" operates
GuardianKnight wrote:3. It is in town and you can't get in there during the event.
The problem I personally have with this (and this isn't a reflection of UOSA Staff as a whole) is that it interrupts gameplay. Once in awhile, it's fine. However, if we ever put re-occurring weekly games into affect, this would not be acceptable. This basically caters to a fraction of the shard's population.
Faust wrote:There is absolutely no reason what so ever that events could not be structured around a real in game environment.
Agreed. We've been having genuine events in the "real UO world" since the end of 2013.
Faust wrote:People will lose their stuff, get gimped, die, and have to come back through normal means. This will not deter someone from jumping back in just like Factions on production shards.
I don't think people would attend the event if they're losing their own stuff. A good portion of people who attended the old games were new or newish players - players who can't really afford to lose items. For those new players who do attend, they may simply leave all their items in the bank and basically not participate, which eventually leads to one sided fights and a lot of whining as we saw in the past at the old automated games.
On top of this, once 2-3 players decide to get on and grief every game as a "non player" for a week or 2, you better believe attendance to these games would be down. If we make them less grief-able, then we're most likely adding in mechanics that are not inline with T2A. This is probably one of the biggest struggles. We aren't going to start banning people for playing UO in a way that doesn't actually break rules. Some people play UO as a menace, that's their choice and we don't ban people simply for being jerks to other players like some shards do.
Faust wrote:Yes, one could argue that automated events were not a part of the t2a era but so wasn't numerous other policy issues that we have here. This is a policy issue and that is that really...
I'm not one to make that argument. I personally think events are good, but the old thing we call "automated events" are NOT events. These were merely games. Only the tournaments were really inline with what an 'event' is. The content we've been adding and are developing are more accuracy to what the T2A era experienced as events across (most) production shards.
----
I'm not having an on-going debate about the old automated games, it's been beaten to death, and the body has decayed. You're welcome to reach out to me with new,
valid ideas on improving or creating a new system, but anything regarding the old system will be ignored.
We're more than happy to help organize events, but adding extra mechanics that cater to a specific playstyle is not something we're all that interested in doing. If a player can't do it on their own (mechanically speaking), it's probably not fit for T2A. In terms of adding structured ladders or with event-flow, I personally (and I'm fairly certain Mammoth and Anarcho) are happy to volunteer our time to help an event run smoothly whenever possible.