Light Level Filtering Disabled.

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
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Should razor be the only method of connection for players?

Poll ended at Wed Jan 20, 2010 7:28 pm

Yes
20
74%
No
7
26%
 
Total votes: 27

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Hemperor
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Re: Light Level Filtering Disabled.

Post by Hemperor »

nickhimself wrote:See? There you go. Someone who isn't using the filter and yet doesn't care that it's there.

More people need to be like Mikel123
You've completely missed the point.

Say, I'll use EasyUO on 4 clients and mine 24/7 and become a UO billionaire. If you don't like it, then just don't it it yourself!
Orsius wrote:Too bad Razor didn't have an automatic win button for everything, playing the game the way it is supposed to be played is such a hassle. Will you people ever realize that everything about a game is merely just a hassle?

Why do we have to use regs to cast spells?
Why do we have to swing our sword 5 times before a zombie is dead?
Why do we have to use items to see in the dark?
Why do we need a treasure map to dig up treasure?
Why do we need 100 Blacksmithy to make GM Halberds?
Why do we have to double click a candle to light it?
Why do bank boxes only carry so many items?
Why do we have to pay for items off npcs?

The entire game is a hassle, and I'm sorry, I don't believe you or me, or anyone else for that matter understands which hassles are either fun or not. All we know is that era was ridiculously fun even with all the hassles, so recreating all of them is a good place to start. Attempting to recreate everything about the time period is probably the only plausible way to bring back that 'feel' of the game. I, and others, aren't making suggestions about which of those hassles are fun or not, you and others are doing that by rejecting accuracies based on your own opinions.
Well said.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat

Einstein
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Re: Light Level Filtering Disabled.

Post by Einstein »

So out of all the ways you want to re-create era accuracy, you're nitpicking something as minor as night sight in dungeons and ignoring the two major differences in this server and OSI:

There was no legal macro'ing
There were no 2nd and 3rd free account

I'd say that re-creating went out the window right there.

nickhimself
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Re: Light Level Filtering Disabled.

Post by nickhimself »

You've completely missed the point.

Say, I'll use EasyUO on 4 clients and mine 24/7 and become a UO billionaire. If you don't like it, then just don't it it yourself!
No, you've completely missed the point.

ADJUSTING YOUR GAMMA AND BRIGHTNESS EFFECTIVELY DO THE SAME THING AS LIGHT LEVEL FILTERING!

Having zero playtime as night is era accurate. Thank you, monitors.

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Hemperor
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Re: Light Level Filtering Disabled.

Post by Hemperor »

nickhimself wrote:
You've completely missed the point.

Say, I'll use EasyUO on 4 clients and mine 24/7 and become a UO billionaire. If you don't like it, then just don't it it yourself!
No, you've completely missed the point.

ADJUSTING YOUR GAMMA AND BRIGHTNESS EFFECTIVELY DO THE SAME THING AS LIGHT LEVEL FILTERING!

Having zero playtime as night is era accurate. Thank you, monitors.
If you'd rather drain your monitor faster to be able to barely see (they were that dark in era) rather than use night sight, then so be it.
Einstein wrote:So out of all the ways you want to re-create era accuracy, you're nitpicking something as minor as night sight in dungeons and ignoring the two major differences in this server and OSI:

There was no legal macro'ing
There were no 2nd and 3rd free account

I'd say that re-creating went out the window right there.
Come on now, let's not be silly. With your thought pattern, none of the changes should be put in and we should just give up now.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

nickhimself
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Re: Light Level Filtering Disabled.

Post by nickhimself »

It's not even just about adjusting your monitor, your graphics card has independant control over your gamma and brightness as well.

My point is, never needing night sight is era accurate. Regardless of whether you used a 3rd party program or adjusted your monitor, it was very much possible.

benny-
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Re: Light Level Filtering Disabled.

Post by benny- »

nickhimself wrote:Again, there is no reason at all to disable light level filtering.

Adjusting the gamma / brightness on your monitor completely removes the need for night sight. I did this back in '98 and would easily do it again if the filter was disabled.

I don't enjoy not being able to see things. If you want to play like that, then don't enable it.

Not everyone wants to play the game like you do.
Actually the majority of people seem to be just fine with using nightsight...only you and a couple of others have gotten so distraught over the idea of having to use a 1st circle spell.....honestly, why does this even bother you?

Secondly, saying "If you don't like it then don't use it" is a ridiculous argument which has been used to combat the removal of multiclienting, afk macroing, and a slew of other inaccuracies. To say those that want accurate gameplay should just force themselves to be at a disadvantage to those using inaccurate methods is just idiotic. Restrictions and difficulties were put into the game to add challenge....even something so small as darker dungeons did make things trickier at times. This is why there are ig solutions to this...nightsight, nightsight potions, nightsight items, and even lightsources had a use....unfortunately we're dealing with people who have been playing freeshards so long they think they are just entitled to playing the game without even the slightest nuisance....even casting a 1st circle spell...

As for the brightness argument, yes you could do this in the era (I had no idea... :roll: )...you could still do this here, but even then there was a point to having darkened areas and light items. If such a small change was made here you;d still have every right to turn your monitor up to avoid having to cast that pesky 1st circle spell....but I bet we'd see In Lor ig again. :wink:

Again, this argument goes well beyond mere light filters...there should be a better level of control over third party programs entirely. Light filters just seems like a very simple place to start. It's amazing that a handful of you have gotten your panties twisted over something so ridiculously small.
- Elisud

Einstein
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Re: Light Level Filtering Disabled.

Post by Einstein »

Yea, it's amazing that people don't want to deal with an additional and meaningless hassle.

Boy, nothing I like more than sitting around and manually cutting each of 4,000 bandages. And I love selling all of my loot 5 items at a time. These things really draw me into the world, increase the difficulty of playing, and enhance my play experience.

If you want true-blue era accuracy, that's fine. But it also means losing all of the tournaments/events, the custom add-ons for player owned cities/buildings, the multi-clients, the afk macro'ing, range-checks on spells, auto buy/sell agents, restocking agents, filters, other player health monitoring, etc., etc., etc.

So far, I haven't seen any of you agree that all of this should go. That you pick and choose what you want and what you don't means you don't really want honest to god era-accuracy, you just want your own version of era-accuracy that will make you personally the happiest.

That being the case, since we all basically want that, I'm going with I don't give a shit about your happiness and I do give a shit about adding hassles to my gameplay, so I'm voting no.

Orsi
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Re: Light Level Filtering Disabled.

Post by Orsi »

Boy, nothing I like more than sitting around and manually cutting each of 4,000 bandages.
Think about it for a second. Why would the designers want you to cut each bandages individually? Secondly, why would you be making 4000 bandages in the first place? If you made a game and didn't want players to macro, would you allow them to make a huge mass of bandages in a short time? Don't you also think that 4000 of anything should take a good length of time to create?
And I love selling all of my loot 5 items at a time.
Do you think anybody would want to buy all 100 of your fancy shirts? Do you think anybody would have enough money to even buy that much? The limit is put there because of the way the economy works (supposed to, anyways). Every time you sell 5 items, the vendors inventory changes: he has less money, and more goods. Why would he want to buy 100 fancy shirts when he already has 100 of them from Joe Tailor?
These things really draw me into the world, increase the difficulty of playing, and enhance my play experience.
Sarcasm? Unfortunately for you, yea, they do, you just haven't spent the time to understand why they are there in the first place.
If you want true-blue era accuracy, that's fine. But it also means losing all of the tournaments/events, the custom add-ons for player owned cities/buildings, the multi-clients, the afk macro'ing, range-checks on spells, auto buy/sell agents, restocking agents, filters, other player health monitoring, etc., etc., etc.
So far, I haven't seen any of you agree that all of this should go. That you pick and choose what you want and what you don't means you don't really want honest to god era-accuracy, you just want your own version of era-accuracy that will make you personally the happiest.
One at a time. This server didn't just pop up out of nowhere and became accurate instantly. We pick and choose which issues are next to be discussed, not vomit everything we want all at once.

To quote your earlier friend, "Not everyone wants to play the game like you do." Hmm, funny how that works both ways.

Einstein
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Re: Light Level Filtering Disabled.

Post by Einstein »

I have a feeling the game designers just never fully considered the impact of manually cutting bandages, and in support of this I offer that later on (not much later than this point in time) they allowed you to cut a stack instantly.

I don't need or want insane levels of realism in a game of wizards and dragons. It's not like you can actually make a dress shirt in the 6 seconds it takes to craft, now is it? But I wouldn't think this were a better or more enjoyable game if I had to sit and click my 'insert thread' button for 6 hours until it was done.

The sell limit on items was an arbitrary one. They could have had the vendor take 6, 7, or 100 items....and simply adjust the price on the fly every X number of shirts. Or refuse to buy more than Y number of items. And the fact is that the vendors routinely buy items for which there is no market. Nobody buys gems from a vendor. Why would they? Gems have no purpose in-game other than as another form of gold. But vendors still buy large amounts of them.....so your 'the vendors are realistically mimicking an economy' theory is bunk.

I understand fully why these things existed. The developers were either lazy, rushed, or thought it would lead to a deeper level of immersion. You say immersion, I say oversight.

You're right, not everyone wants to play the game I do. That's why you can go ahead and uncheck / turn off all of Razors features, if you want.

Orsi
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Re: Light Level Filtering Disabled.

Post by Orsi »

I don't need or want insane levels of realism in a game of wizards and dragons. It's not like you can actually make a dress shirt in the 6 seconds it takes to craft, now is it? But I wouldn't think this were a better or more enjoyable game if I had to sit and click my 'insert thread' button for 6 hours until it was done.
The whole reason Ultima Online, and every other Ultima for that matter, is cool was because of the realism they achieved. No game before Ultima came close to the realism it had: picking up items off the ground, interaction with almost everything, talking npcs who give you quests, crafting every item in game with proper primary resources. But you are right, we might as well play real-life if we want to sit and thread every piece of cloth.
The sell limit on items was an arbitrary one. They could have had the vendor take 6, 7, or 100 items....and simply adjust the price on the fly every X number of shirts. Or refuse to buy more than Y number of items.
And they chose to do the latter. If vendors were set up properly here they would run out of money and refuse to buy your items. Do you not remember that little hassle back in the day, or is that just another nuisance you could live without?

Einstein
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Re: Light Level Filtering Disabled.

Post by Einstein »

No, I never remember vendors running out of money to buy gems.

nickhimself
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Re: Light Level Filtering Disabled.

Post by nickhimself »

Yeah, it was pre-t2a though. When the vendors bought and sold items based off of a global resource pool. That was before resources were un-capped and there was literally a limit to the amount of ore, wood, wool, etc in the world. Once all of the resources were used up, none were available until things were decayed, destroyed, or otherwise consumed.



Also, I'm not getting all crazy about the light level filtering. I'm getting in this because there are people whining about not being able to see more and more people casting 1st level spells, when as Einstein points out, are not also complaining about being able to automatically open doors, see your enemies HP %, multi-client, etc etc.

Why nitpick at such arbitrary aspects of this game when you could actually play and enjoy it? Why do you care so much about the gameplay experience of everyone but yourself?

Again, if you want light level filtering disabled, UNCHECK IT YOURSELF. You don't have to use it.

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Re: Light Level Filtering Disabled.

Post by Pristiq »

Hemperor wrote:Come on now, let's not be silly.
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chumbucket wrote:Everyone else, don't be a jerk to staff. Maahes cries enough already.


viewtopic.php?f=33&t=40810 - HOLY HELL AN AWESOME VENDOR?!

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Re: Light Level Filtering Disabled.

Post by Hemperor »

nickhimself wrote:Yeah, it was pre-t2a though. When the vendors bought and sold items based off of a global resource pool. That was before resources were un-capped and there was literally a limit to the amount of ore, wood, wool, etc in the world. Once all of the resources were used up, none were available until things were decayed, destroyed, or otherwise consumed.



Also, I'm not getting all crazy about the light level filtering. I'm getting in this because there are people whining about not being able to see more and more people casting 1st level spells, when as Einstein points out, are not also complaining about being able to automatically open doors, see your enemies HP %, multi-client, etc etc.

Why nitpick at such arbitrary aspects of this game when you could actually play and enjoy it? Why do you care so much about the gameplay experience of everyone but yourself?

Again, if you want light level filtering disabled, UNCHECK IT YOURSELF. You don't have to use it.
If light filter was ever disabled, you can bet other innaccurate features would most definitely be disabled as well.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Light Level Filtering Disabled.

Post by Biohazard »

Einstein wrote:If you want true-blue era accuracy, that's fine. But it also means losing all of the tournaments/events, the custom add-ons for player owned cities/buildings, the multi-clients, the afk macro'ing, range-checks on spells, auto buy/sell agents, restocking agents, filters, other player health monitoring, etc., etc., etc.
ME ME ME!!! I WANT ALL OF THAT! They actually did create add-ons for player made cities though.
It's not like you can actually make a dress shirt in the 6 seconds it takes to craft, now is it?.
If you calculate real time to UO time it may be a little more believeable for making a fancy shirt... Not sure.. just guessing.
Gems have no purpose in-game other than as another form of gold. But vendors still buy large amounts of them.....so your 'the vendors are realistically mimicking an economy' theory is bunk.
Gems have a purpose. They are used for comm crystals and they may even have another use. Unfortunately comm crystals are never used.

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