lol@ crying bout 5k most people have lifes irl and things come up so they have to leave theres prolly one or two people that actually alt when there afk in events.and id rather have noobies have an easier time starting than quitting your really dumb if you think uo is going to grow its only gonna decrease in numbers than die all together nobody wants to play a 12 year old game that takes alot of time to work up a char except you.Hoots wrote:Chad, when i say lack of common sense im talking about the very things omitted in your post.Chad- wrote:Lack of common sense? gaining 5k in an hour is not a big deal but you seem to think that for some odd reason that it will ruin the economy why not have something small but not ridiculous like 7x skillballs help the new players like 5k trophys which they have a 50/50 chance of either winning or 30 minutes wasted. if you havent noticed uo is a dieing game and getting started for new players is extremly hard thats why alot of them quit.The polls resulats are speaking for themsleves on overall opinions.
A afk char most likely means the owner is doing something else on alt (be it farming, crafting, ect) = zero time loss.
If there is a quick, easy, risk free way to be GIVEN any gold, players will optimize it. That hasnt changed in 12 years of this game.
When you start with 100 gold in your bank, 5k for nothing is a huge deal. It doesnt mean much to you or me but it considerably changes the t2a aspect of starting up.
Suggestion: Reinstate trophies for CTF/DD
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Suggestion: Reinstate trophies for CTF/DD
Re: Suggestion: Reinstate trophies for CTF/DD
YEs, lets make this server less fun and rewarding. We need incentives to log into this server every day, the people that want to see trophies scaled back are mainly the ones that have tons of trophy rewards etc...
Cindrew of the Wolfpack (TW) - PVP Since 97'
Re: Suggestion: Reinstate trophies for CTF/DD
Actually, it seems to be the EXACT opposite.Cindrew wrote:the people that want to see trophies scaled back are mainly the ones that have tons of trophy rewards etc...

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Suggestion: Reinstate trophies for CTF/DD
How do you figure?Hemperor wrote:Actually, it seems to be the EXACT opposite.Cindrew wrote:the people that want to see trophies scaled back are mainly the ones that have tons of trophy rewards etc...

Syntax of the Wolfpack (TW) - PVP Since 97'
Re: Suggestion: Reinstate trophies for CTF/DD
Solid but contentious discussion, as I anticipated.
Points and further suggestions:
1) A newbie character can farm 5k-10k in 30 minutes easily with blade spirits.
2) CTF's already track a lot more than people think. A system of CTF/event player moderators could be put into place whereby AFK characters could be removed from the event by moderators, and where alleged moderation abuse can be confirmed or rebutted by staff (perhaps 3 votes are needed to boot a player from the event). Basically, there are a lot of options for this avenue that haven't been discussed.
3) As people have said, this is an old game, and without being able to sell my trophy points (for 2-4k) as a new player, I might not have even bothered to finish my character. Basically, giving new players this option only serves to bolster the player base. If it bothers you that a new player is able to create a character on this shard without expending a massive amount of effort to gather resources, I don't know what to tell you. We simply disagree. I have a strong preference for having as many players with completed characters as possible, and I don't think the fact that they may have financed their creation partially from selling trophies illegitimizes them. The mentality that starting on this shard should be tough and require a huge investment of time (because it was difficult for you, and because it was hard to start out during t2a, etc) is puzzling to me. It amounts to little more than fetishism in my mind.
4) It is indisputable that events that give trophies, FOR WHATEVER PSYCHOLOGICAL REASONS, result in a more active shard. It is simply the case on UOSA. There are more people in the field, there are large battles before and after events, and people bandying about (# of clients being equal). Previously, others alleged that decreasing the number of events would lead to a more active and vibrant shard, while I conjectured the contrary. I think every pvper out there will agree wholeheartedly that I was correct in this instance, and while adding trophies is clearly not going to be a panacea, I think it is a step in the right direction.
5) Getting a trophy every two wins seems to me to be a pretty palatable compromise, though I can see how this might have counterproductive results.
6) It should be mentioned that AFKers and the like hurt their teams materially in all games, and that teams with more than two AFK players rarely win events. This lowers the Expected Value of joining an event with the hopes of gaining a trophy while being afk substantially. Also, chronic AFKers were very quickly paged on in my experience, and reprimanded by staff. Methods of policing AFKing can certainly be improved upon, so I do not think that this problem in itself constitutes a material objection to re-instituting trophies,
Points and further suggestions:
1) A newbie character can farm 5k-10k in 30 minutes easily with blade spirits.
2) CTF's already track a lot more than people think. A system of CTF/event player moderators could be put into place whereby AFK characters could be removed from the event by moderators, and where alleged moderation abuse can be confirmed or rebutted by staff (perhaps 3 votes are needed to boot a player from the event). Basically, there are a lot of options for this avenue that haven't been discussed.
3) As people have said, this is an old game, and without being able to sell my trophy points (for 2-4k) as a new player, I might not have even bothered to finish my character. Basically, giving new players this option only serves to bolster the player base. If it bothers you that a new player is able to create a character on this shard without expending a massive amount of effort to gather resources, I don't know what to tell you. We simply disagree. I have a strong preference for having as many players with completed characters as possible, and I don't think the fact that they may have financed their creation partially from selling trophies illegitimizes them. The mentality that starting on this shard should be tough and require a huge investment of time (because it was difficult for you, and because it was hard to start out during t2a, etc) is puzzling to me. It amounts to little more than fetishism in my mind.
4) It is indisputable that events that give trophies, FOR WHATEVER PSYCHOLOGICAL REASONS, result in a more active shard. It is simply the case on UOSA. There are more people in the field, there are large battles before and after events, and people bandying about (# of clients being equal). Previously, others alleged that decreasing the number of events would lead to a more active and vibrant shard, while I conjectured the contrary. I think every pvper out there will agree wholeheartedly that I was correct in this instance, and while adding trophies is clearly not going to be a panacea, I think it is a step in the right direction.
5) Getting a trophy every two wins seems to me to be a pretty palatable compromise, though I can see how this might have counterproductive results.
6) It should be mentioned that AFKers and the like hurt their teams materially in all games, and that teams with more than two AFK players rarely win events. This lowers the Expected Value of joining an event with the hopes of gaining a trophy while being afk substantially. Also, chronic AFKers were very quickly paged on in my experience, and reprimanded by staff. Methods of policing AFKing can certainly be improved upon, so I do not think that this problem in itself constitutes a material objection to re-instituting trophies,
Re: Suggestion: Reinstate trophies for CTF/DD
I should also add that while trophy-bearing events result in some people logging on mainly for the events, this is preferable to them not logging on at all. Moreover, the events seem to help coordinate vastly different player schedules. All people that are playing during these peak times benefit from an increased (although temporary) player base, and it is unclear how this detracts from the experiences of the players that cannot log on for the events. It also concentrates the active players on the shard, which actually results in more era accurate gameplay, although via an un-era accurate means. And again, for whatever reason, the events do not serve these desirable purposes without trophies.
Re: Suggestion: Reinstate trophies for CTF/DD
What he said ^^
Re: Suggestion: Reinstate trophies for CTF/DD
I honestly wish there would be alot more tournies..i mean after the tournies we used to go tobucs and have straight up brawls. Now its all about avoiding kain's 50+ dragons or trying to stop somone from spamming recall..
-cr3w-
Re: Suggestion: Reinstate trophies for CTF/DD
events here on uosa increase interaction of players without a doubt. this shard is a small community which is growing
and everyone is really happy to see that. I have played here for about 8 months, and although the shard seems to be growing in game player interaction has suffered as a result of taking away the trophy system. from my understanding trophys were taken away due the inflow of trophys resulting from participation in events. (obviously afking/multclienting during an event did increase the inflow) but as I see it Hoots and hemps claims about noobs getting house deeds and "rich" off selling trophys is dumb, as other players have alrdy proven them wrong. during the trophy phase trophy points were traded at 5k value and were only a small part of the economy. as far as them being a platform for noobs to get started on uosa, idk how that exactly worked since trophys only increased to that 5k+ (7K-10k) value when the era was over. i have never met a player in game that was able to create a character or buy house bcasue they "farmed" trophys. it is illogical to beleive that a new player logs into uosa and knows to jump into the first red gate they see and "farm" trophys. this is just some made up concept which some people in irc/fourms believe, farming trophys to be true but in actual game play its bs and actually would be counter productive.
i understand that there is also a feeling by some players that events are only for the pvpers/pks but that it not true. it was a shame that merchants didnt come in there during that trophy era and use the lobby as a platform to advertise/trade/sell goods. as the lobby was a place of gathering and interaction before and after the actual event took place.
contribution to the solution: trophy pts should only be given out to players who are on a winning team and either score and pt or get a kill. this will help stop afker/mutliclienting as well as makes sense because if u didnt score a point or get a kill, u possibly harmed the team so u shouldn't get shit.
basically we kinda need these events in order to stimulate player interaction and if trophys are a little incentive for everyone to get together in game than wtf bring em back and lets have some more fun!!!!!
p.s. : if anyone replies saying that there is enough player interaction and everything is all good, ur wrong and either didnt play here during the previous trophy phase, or u r just ignorant and did not take any advantage of the events being a platform for everyone to hang out, and u just kicked it on irc/fourms while macroing.
also i couldn't agree with syntax, fwerp, and chads posts more.

i understand that there is also a feeling by some players that events are only for the pvpers/pks but that it not true. it was a shame that merchants didnt come in there during that trophy era and use the lobby as a platform to advertise/trade/sell goods. as the lobby was a place of gathering and interaction before and after the actual event took place.
contribution to the solution: trophy pts should only be given out to players who are on a winning team and either score and pt or get a kill. this will help stop afker/mutliclienting as well as makes sense because if u didnt score a point or get a kill, u possibly harmed the team so u shouldn't get shit.
basically we kinda need these events in order to stimulate player interaction and if trophys are a little incentive for everyone to get together in game than wtf bring em back and lets have some more fun!!!!!
p.s. : if anyone replies saying that there is enough player interaction and everything is all good, ur wrong and either didnt play here during the previous trophy phase, or u r just ignorant and did not take any advantage of the events being a platform for everyone to hang out, and u just kicked it on irc/fourms while macroing.
also i couldn't agree with syntax, fwerp, and chads posts more.
Re: Suggestion: Reinstate trophies for CTF/DD
Voted for option #4.
Automated, regular Events aren't Era-Accurate, nor is being able to acquire trophies from such events and in turn use them to obtain items which also, aren't era accurate..
I could play this card all day..
--
Edit: You guys should all just be thankful that there are even Events in the first place.. The only reason they were even implemented to begin with was to draw some attention to the server & promote player interaction while the server's population was low. At one point I remember the debate of whether Events would be removed altogether, but obviously that never went through.
Automated, regular Events aren't Era-Accurate, nor is being able to acquire trophies from such events and in turn use them to obtain items which also, aren't era accurate..
I could play this card all day..
--
Edit: You guys should all just be thankful that there are even Events in the first place.. The only reason they were even implemented to begin with was to draw some attention to the server & promote player interaction while the server's population was low. At one point I remember the debate of whether Events would be removed altogether, but obviously that never went through.
Last edited by alatar on Tue Aug 25, 2009 10:26 pm, edited 2 times in total.
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: Suggestion: Reinstate trophies for CTF/DD
I think that most of the people participating in the "farming" of trophies were people that were already well off.

Re: Suggestion: Reinstate trophies for CTF/DD
Is running around all day trying to find pvp era accurate? Is trying to find people farming to pk accurate? Were the town invasions held regularly accurate? Is the trophy system on a whole accurate? What about several player ran towns on one server? The list goes on and on.....we're on a free shard and we're here to have fun.alatar wrote:Voted for option #4.
Automated, regular Events aren't Era-Accurate, nor is being able to acquire trophies from such events and in turn use them to obtain items which also, aren't era accurate..
I could play this card all day..
--
Edit: You guys should all just be thankful that there are even Events in the first place.. The only reason they were even implemented to begin with was to draw some attention to the server & promote player interaction while the server's population was low. At one point I remember the debate of whether Events would be removed altogether, but obviously that never went through.

Syntax of the Wolfpack (TW) - PVP Since 97'
Re: Suggestion: Reinstate trophies for CTF/DD
well im in that boat.. never turned in trophies, have sold a couple, most trophies i have owned have been from trades or idocs... all of which i have sold for gold.Mirage wrote:How do you figure?Hemperor wrote:Actually, it seems to be the EXACT opposite.Cindrew wrote:the people that want to see trophies scaled back are mainly the ones that have tons of trophy rewards etc...
I have probably had a total of 15-20 points in my possesion here in 10 months.
Re: Suggestion: Reinstate trophies for CTF/DD
A ranking system is coming which hopefully will ad something to the competitiveness of the existing events.
Trophies were removed from CTF mostly for a abuse of the system, and secondarily simply because too many were being injected into the shard.
I recognize that other scheduled events suffer from similar flaws, and we do intend to look at and make adjustments to these as well, however currently we've got some other things on the table and it's not able to be our primary focus.
Trophies were removed from CTF mostly for a abuse of the system, and secondarily simply because too many were being injected into the shard.
I recognize that other scheduled events suffer from similar flaws, and we do intend to look at and make adjustments to these as well, however currently we've got some other things on the table and it's not able to be our primary focus.

"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Suggestion: Reinstate trophies for CTF/DD
Excellent, I think even a ranking system will really help.