Suggestion: Reinstate trophies for CTF/DD
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Suggestion: Reinstate trophies for CTF/DD
Even a system where every two-victories (or a coin flip for each win) resulted in a trophy would be good I think.
Post-event pvp is the best, and with no trophies being distributed, it has taken a hit.
Also, one complaint earlier was that pvpers were the sole people able to obtain trophies without purchasing them. At the moment, this is more true than ever before.
Just a thought.
Post-event pvp is the best, and with no trophies being distributed, it has taken a hit.
Also, one complaint earlier was that pvpers were the sole people able to obtain trophies without purchasing them. At the moment, this is more true than ever before.
Just a thought.
Last edited by Fwerp on Tue Aug 25, 2009 10:48 am, edited 1 time in total.
Re: Suggestion: Reinstate trophies for CTF/DD
/agree
I used to go every morning, and there would be a horde of people.
I went the other day and it was a stalemated 3vs2 =/
I used to go every morning, and there would be a horde of people.
I went the other day and it was a stalemated 3vs2 =/
[broken image]
Re: Suggestion: Reinstate trophies for CTF/DD
Having CTF rankings/stats might do it, too. Wins/Losses/Caps etc.
Re: Suggestion: Reinstate trophies for CTF/DD
+1 trophies
/in agreement
/in agreement

SYNDICATE OF SUCCESSFUL SALESMEN
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Re: Suggestion: Reinstate trophies for CTF/DD
fwerps my hero
Re: Suggestion: Reinstate trophies for CTF/DD
answer to dead beats, multi clients and complete newbs in ctf?
Why would a new player mine ore, cut wood or harvest whool when he can have a shot at 10k every day for doing nothing except joining a team that may win.
The effect of new players not harvesting resources on the economy IMHO was starting to become a problem.
A while ago someone suggested that trohpies be newbied and non- transferable... so you could save enough up for a reward (that would be sellable/transferable) but the actual points would not provide any cash to new players.
I think that is a great idea. Players will always do the easiest method to make money, in the past it was log in 2-3 clients (on seperate accounts) and join every team to ensure a trophy for nothing.
Why would a new player mine ore, cut wood or harvest whool when he can have a shot at 10k every day for doing nothing except joining a team that may win.
The effect of new players not harvesting resources on the economy IMHO was starting to become a problem.
A while ago someone suggested that trohpies be newbied and non- transferable... so you could save enough up for a reward (that would be sellable/transferable) but the actual points would not provide any cash to new players.
I think that is a great idea. Players will always do the easiest method to make money, in the past it was log in 2-3 clients (on seperate accounts) and join every team to ensure a trophy for nothing.
Re: Suggestion: Reinstate trophies for CTF/DD
Hoot, I think you're example is a little off.Hoots wrote:answer to dead beats, multi clients and complete newbs in ctf?
Why would a new player mine ore, cut wood or harvest whool when he can have a shot at 10k every day for doing nothing except joining a team that may win.
The effect of new players not harvesting resources on the economy IMHO was starting to become a problem.
A while ago someone suggested that trohpies be newbied and non- transferable... so you could save enough up for a reward (that would be sellable/transferable) but the actual points would not provide any cash to new players.
I think that is a great idea. Players will always do the easiest method to make money, in the past it was log in 2-3 clients (on seperate accounts) and join every team to ensure a trophy for nothing.
When CTF and DD was giving out trophies the going rate was 4-6k per point. 10k is only market price because of the lack of supply, that will be change.
Some fixes?
About new players selling trophies? Well, that's a free market and I wouldn't want to see that changed however, with registration Derrick could tie all points to a registered IP/ and Accounts.Registration: Players must register all three accounts (IP actomatically recorded) to be eligible to play.
This could be done on the website, it does not have to be done in game.
In return for registration of all three accounts (and yes, you must have 3 accounts to register) the player will be emailed their PIN.
They must then confirm their registration, with their PIN, when they sign up for events. One character per event.
Multiclienting:? Fixed Above
Deadbeats: Players must confirm they are still playing upon death via gump and entering their PIN. Failure to do so results in a 'deadbeat' flag on their registration.
Team leaders can report players suspected of being deadbeats by a command perhaps like
[deadbeat
Target Player
This will flag a player as a deadbeat. Players will be notified when reported via email when they reach 2 flags.
Three flags and you are banned from registering for any competition (Tournies, CTF, DD, Etc) on any accounts and the given IP until GM Resolves the issue.
Notes: If you lose connection, that can result in a flag regardless of reason.
The fact is, you failed to complete any competition you've signed up for you fail the team thus, you are a deadbeat. No crying, no stories about an emergency phone call from the president or the director of your kids daycare.
Failure to complete a competition may result in a deadbeat flag.
Last edited by Kraarug on Tue Aug 25, 2009 1:19 pm, edited 3 times in total.

Re: Suggestion: Reinstate trophies for CTF/DD
I'd like to see trophies for CTF/DD as well. I don't think we have to tie trophies to a certain IP either. The good thing about people being able to sell them is that it creates a market for them. With that people who don't normally farm (like myself) may farm to start buying trophies hence creating more activity (snowball effect). I'd like to suggest several more throughout the week, not a ton like we had when the shard first started by maybe at least one more a day and a few DD's also.

Syntax of the Wolfpack (TW) - PVP Since 97'
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Re: Suggestion: Reinstate trophies for CTF/DD
Hoots wrote:answer to dead beats, multi clients and complete newbs in ctf?
Why would a new player mine ore, cut wood or harvest whool when he can have a shot at 10k every day for doing nothing except joining a team that may win.
The effect of new players not harvesting resources on the economy IMHO was starting to become a problem.
A while ago someone suggested that trohpies be newbied and non- transferable... so you could save enough up for a reward (that would be sellable/transferable) but the actual points would not provide any cash to new players.
I think that is a great idea. Players will always do the easiest method to make money, in the past it was log in 2-3 clients (on seperate accounts) and join every team to ensure a trophy for nothing.
What about the huge time sink?? Are events going on 24/7?? Come on think it through.

rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
Re: Suggestion: Reinstate trophies for CTF/DD
Completely agree.Hoots wrote:answer to dead beats, multi clients and complete newbs in ctf?
Why would a new player mine ore, cut wood or harvest whool when he can have a shot at 10k every day for doing nothing except joining a team that may win.
The effect of new players not harvesting resources on the economy IMHO was starting to become a problem.
A while ago someone suggested that trohpies be newbied and non- transferable... so you could save enough up for a reward (that would be sellable/transferable) but the actual points would not provide any cash to new players.
I think that is a great idea. Players will always do the easiest method to make money, in the past it was log in 2-3 clients (on seperate accounts) and join every team to ensure a trophy for nothing.
And for the record, points were 8k per before they were removed. They will only continue to grow in cost as the shard gets older, pretty soon a new player will be able to log on, sit in a ctf and then trade his trophy for a small house!

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Suggestion: Reinstate trophies for CTF/DD
What are you talking about? Its zero time sink for a new player to join CTF and sell a trophy... the point of non-transferable trophies would be that player must time sink to acquire enough or use gold to pay for a reward that someone put the time into get.son wrote:Hoots wrote:answer to dead beats, multi clients and complete newbs in ctf?
Why would a new player mine ore, cut wood or harvest whool when he can have a shot at 10k every day for doing nothing except joining a team that may win.
The effect of new players not harvesting resources on the economy IMHO was starting to become a problem.
A while ago someone suggested that trohpies be newbied and non- transferable... so you could save enough up for a reward (that would be sellable/transferable) but the actual points would not provide any cash to new players.
I think that is a great idea. Players will always do the easiest method to make money, in the past it was log in 2-3 clients (on seperate accounts) and join every team to ensure a trophy for nothing.
What about the huge time sink?? Are events going on 24/7?? Come on think it through.
Trophies are one of the few things on this shard that COULD be really chaging the t2a aspect. Newbs should either be farming shame, cutting wood/mining ore or beggin at WBB for their start up gold. That is what UO is... IMHO ofcourse...
I watched as trophies became the sole method for a new player to get started, even at 5-8k per (or whatever they were) it is 10 minutes for that risk free gold. It was the quickest method to get gold... and by the "law of uo" players will always use the quickest method (regardless of legality)
Felix/Son, dont bother joining "discussions" with one line replies.
Re: Suggestion: Reinstate trophies for CTF/DD
This, imho, is where the reward/trohpy system falls down. I think it is a great concept and cool that the devs make rewards available, but a new player getting something for nothing is ONE MILLION PERCENT (yeah, i just went all caps and used made up math numbers on you...) against everything T2A was about.....errr, except for duping that isKraarug wrote:
About new players selling trophies? Well, that's a free market and I wouldn't want to see that changed however, with registration Derrick could tie all points to a registered IP/ and Accounts.

Trohpies and rewards, great idea, just very hard to impliment correctly.
Re: Suggestion: Reinstate trophies for CTF/DD
They were 8k before they were removed because there was a decrease in events. That's what always happens people jack up the prices when something happens with trophies. Just like when CTF/DD trophies were removed and people were getting 15k per point....the system is the same now, are they still 15k a pt? 12k a pt? As more people get on here and the more trophies there are there will be less demand for them hence LOWERING the value of them so newbies won't be able to log on and "trade for a house deed". Think this through before you guys post. Let's keep it real. The PVM event alone right now with trophies at 10k per point is ACTUALLY the reality of what you guys are talking about. Getting a 5 pt trophy for attending a PVM event. Sell the 5 pter at 10k a pop bam you got your house deed. Are we going to do away with PVM events and take away a good aspect of the shard next?Hemperor wrote:Completely agree.Hoots wrote:answer to dead beats, multi clients and complete newbs in ctf?
Why would a new player mine ore, cut wood or harvest whool when he can have a shot at 10k every day for doing nothing except joining a team that may win.
The effect of new players not harvesting resources on the economy IMHO was starting to become a problem.
A while ago someone suggested that trohpies be newbied and non- transferable... so you could save enough up for a reward (that would be sellable/transferable) but the actual points would not provide any cash to new players.
I think that is a great idea. Players will always do the easiest method to make money, in the past it was log in 2-3 clients (on seperate accounts) and join every team to ensure a trophy for nothing.
And for the record, points were 8k per before they were removed. They will only continue to grow in cost as the shard gets older, pretty soon a new player will be able to log on, sit in a ctf and then trade his trophy for a small house!

Syntax of the Wolfpack (TW) - PVP Since 97'
Re: Suggestion: Reinstate trophies for CTF/DD
Points were going for 4-6 k gold each and the only reason they do cost alot more now is that there are nearly no possibilities to get trophies. Im no businesmen but this seems to be mechanics of the economy. And you're just wrong with the house deed for a trophie. that will never happen.Hemperor wrote:
Completely agree.
And for the record, points were 8k per before they were removed. They will only continue to grow in cost as the shard gets older, pretty soon a new player will be able to log on, sit in a ctf and then trade his trophy for a small house!
Were'nt there public discussions regarding to the remove of trophies prior to the patch that lead to a price-increase? Im pretty sure there were.
For myself as i joined this shard i got maybe 2-3 trophies per week (no multi clienting). And wihtin a week i get can get money for at least a tower just by doing pvm what dont really provides anything to the "economie". After the trophies were removed i only got one trophy from bag ball after TWO MONTHS.
You can just abolish the whole trophie system because it will take you 5 years to get 150 trophies for a bless deed (unless youre not the uber pvper who may win every tournament). Not to mention the higher rewards.
I tried to attend at every DD and CTF during the last month and you cannot compare it to former events /w trophies. If i remember right after a bigger ctf there were some fights in buccs just because people gathered and had a possibilitie for action / fun (gameplay).
Anyways, nobody wants afk archer armys or afk newb chars within their rows because it messes up the gameplay of the event...