EVENTS GETTING CUT OUT

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BlackFoot
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Re: EVENTS GETTING CUT OUT

Post by BlackFoot »

Wise wrote:Events should be removed all together, Guilds like MyM, $$$ & UoH, need to pick up the slack when they do, not to mention other guilds should be hosting player run events, a policy among staff should go into place where by the silver coins are dropped onto corpses (or what ever) during these events (if they are around and feel it warrents GM added prizes) if they are not, well the guild likely is giving out a prize of some sort anyways.


Events like Town raids and what have you should be the only staff run events, events where the RISK vs REWARD that UO was build on can be free to run wild! not some Trammel dont loose your gear, no murder counts, 100% safe automated event.
If we had to run even more events than we already do I would be broke. I already am broke so I would be super broke.
More automated events!
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Kryptonical
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Re: EVENTS GETTING CUT OUT

Post by Kryptonical »

I say we leave the events in, maybe add some more, I personally think they are fun.

BUT TAKE OUT THE SILVER, maybe give em a 1k gold return or something for the winning team or winner of the event.

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Faust
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Re: EVENTS GETTING CUT OUT

Post by Faust »

Wise wrote: also I would like to see how often these OSI events were held I am sure even the most frequent events dont line up with UOSA's "policy" of holding events every few hours,
UO Second Age isn't replicating OSI policy, only mechanical accuracy.

The rate of any event is irrelevant given this notion.

Wise wrote:Is there a list of events that were run on OSI durring T2A?
Why does it really matter? If we replicate the events that took place on Catskills it would be inaccurate for those that didn't play the shard. However, if we replicated all the events for each server it would still be inaccurate since someone from Baja may not have played Catskills. Wiping events completely would be inaccurate too... since events did in fact take place. Why does people not understand the reasoning behind events becoming a policy decision because of this known fact? :roll:

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Re: EVENTS GETTING CUT OUT

Post by benny- »

Because this "known fact" is not something that the server's website, the staff, or the admin agree with. They have all admitted that these systems are not era accurate.
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Faust
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Re: EVENTS GETTING CUT OUT

Post by Faust »

Again, please answer my question that you have continued to avoid or dodge completely altogether in every single post...

How can you replicate all production shard events in order to make them era accurate?

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Re: EVENTS GETTING CUT OUT

Post by benny- »

You don't need to replicate all or even any particular production server during the era to still claim era accuracy. Having events with the same restrictions and limitations as they did during any portion on any part of the era, while still being different, would be accurate.

Saying that because each production server had some differences between events, thus we can have completely custom systems in place that ignore the commonalities that existed in events on every server during the era here makes no sense at all.

But again, you're the only one trying to argue this.....if you want events left alone, by all means, defend them. But no one else is trying to argue that these are not a matter of accuracy.
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Re: EVENTS GETTING CUT OUT

Post by Pirul »

Faust wrote:Why does it really matter? If we replicate the events that took place on Catskills it would be inaccurate for those that didn't play the shard. However, if we replicated all the events for each server it would still be inaccurate since someone from Baja may not have played Catskills. Wiping events completely would be inaccurate too... since events did in fact take place. Why does people not understand the reasoning behind events becoming a policy decision because of this known fact? :roll:
Ok, let's begin by separating the type of events. Events held in the actual playing field (Fellucca) and events held in purpose built facilities (Trammell).

Events held in Fellucca, with a risk-reward component like undead invasions, orc uprisings, or lizardman raids are events that might have happened at one point or another in OSI servers. Yes, they were different from server to server, so yes, it is impossible to replicate any one server. You win.

However that is a very close minded way to look at it. If you look at the bottom line, they were events that did take place in OSI, so it really doesn't matter what specific event of this kind we hold here. It is replicating something that DID happen in any given OSI server.

On the other hand, I cannot for the life of me remember PvP events being held in no-risk zones in OSI during t2a. 1 vs 1, 2 vs 2, CTF, Bagball, total domination, last man standing, etc. If anything they were player organized and set up in Fellucca with risk vs. reward associated to them. And certainly there weren't 8 events of that kind per day, awarding black dye tubs and clothing bless deeds.

So yes, if you want, keep the Troll invasions and NPC mage attempts at Lord British's life, and thank you for reducing the other events (although I still think they should be gone altogether).
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Wise
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Re: EVENTS GETTING CUT OUT

Post by Wise »

Faust wrote:
Wise wrote: also I would like to see how often these OSI events were held I am sure even the most frequent events dont line up with UOSA's "policy" of holding events every few hours,
UO Second Age isn't replicating OSI policy, only mechanical accuracy.

The rate of any event is irrelevant given this notion.

Wise wrote:Is there a list of events that were run on OSI durring T2A?
Why does it really matter? If we replicate the events that took place on Catskills it would be inaccurate for those that didn't play the shard. However, if we replicated all the events for each server it would still be inaccurate since someone from Baja may not have played Catskills. Wiping events completely would be inaccurate too... since events did in fact take place. Why does people not understand the reasoning behind events becoming a policy decision because of this known fact? :roll:

this is really simple if you opened your mind... Find out the events that the GM's Held on OSI (across all shards) find the ones that occurred on multiple shards and were similar in style, or pick one style of event from each shard and replicate those, a different shard event each week since we are replicating T2A and not a specific shard.


And faust rather then cut everyone else up why dont you defend your opinion about keeping automated events rather then continue to repeat "its policy not mechanics" "its policy not mechanics" "its policy not mechanics" "its policy not mechanics" over and over and over again, The Policy was in place because they didn't need the mechanics to do it, (they had the staff numbers and time) here its not quite the same.

is it fair to say since the server population is lower then on OSI the GMs should add Crafting automated events so the crafters can sell their goods at the same rate that OSI Crafters were selling their wares? This would simply be a policy!


EDIT: I still dont understand how you think that the AUTOMATED SCRIPTED NON GM INVOLVED events are not a mechanic.... when a GM tosses some orc spawn in a town and watches havock unfold that is yes an event policy, when there is a system in place that allows you to LEAVE the realm of Felucia to Trammel so you can participate in a automated scripted risk free event this is mechanics. one that did not exist on OSI ever.
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Re: EVENTS GETTING CUT OUT

Post by BlackFoot »

If we put in town invasions and stuff that take place on the actual map we cant have them on random timers or anything, they would have to be at admisn discretion whenver they happen to have enough time to run one. Or else it becomes an innaccurate mechanic built into the code.

But, that sucks cause now well have no events at all, as admins barely have enough time to do anything (in game content that is) as is already.

So do you trade one inaccurate mechanic for another?


PS: YES on the crafter events - I have designed a bunch that could work :o
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Re: EVENTS GETTING CUT OUT

Post by Faust »

Sorry, but unlike most people here my bias towards events ends right there before it can even start. I don't care for events one bit and would not lose an ounce of playing time if they just got up and disappeared. I'm only arguing the difference between era accuracy and policy here when people can't tell the difference between the two when it comes to these events. There are too many people that think you can actually replicate the era as a whole throwing their two cents in for the reason why it's not accurate to them... Guess what? It's not accurate for any of us in that aspect, not one single person. Only the same tools can be handed to you. What you do with those tools is your own choice. The events are not a tool that can be the same no matter what conditions are put in place.

Wise wrote:this is really simple if you opened your mind... Find out the events that the GM's Held on OSI (across all shards) find the ones that occurred on multiple shards and were similar in style, or pick one style of event from each shard and replicate those, a different shard event each week since we are replicating T2A and not a specific shard.
Again, this would not be era accurate... sure you can try to get this as closely unified as you can. However, the fact remains that it will STILL NOT be era accurate since one event from one shard did not happen on the other. You can only replicate a system that was universal on all shards. No matter what system you end up putting in place, it will still not be era accurate.

Please argue the policy decision around events all you want though. I don't like the current events and argue this same point myself all the time. However, the arguments are not based on era accuracy but the philosophy of the game itself. I don't think there should be 'instance' based events at all. If you're going to have an event it should be in the actual world itself and this is something that I have strived for since day one.

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Wise
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Re: EVENTS GETTING CUT OUT

Post by Wise »

Thats fair I agree with not adding automated town invasions cause its like a double negative :P

on the other side of things ALL the events are PVP related (aside from the events the GM's run)

players log in JUST for events, and dont field fight is that right? no...



I have been here almost 2 years, and in that time i have attended 1, yes just 1 event (hemperor made me check it out, it was a CTF)

They dont appeal to me, there is so much you can do in the UOSA world without these automated events, its almost like a personal silver give away for players who enjoy the pvp aspect of it, if you keep the events remove all but 1 style of pvp event, ass a automated pvm event and an automated crafting event.

or take them all out all together rather then cater to one population group and style of player.

Again, this would not be era accurate... sure you can try to get this as closely unified as you can. However, the fact remains that it will STILL NOT be era accurate since one event from one shard did not happen on the other. You can only replicate a system that was universal on all shards. No matter what system you end up putting in place, it will still not be era accurate.
its still more accurate then having events which never took place at all ever durring T2A, plus the style of events is hardly part of the 'era accurate' argument as they were brainstormed by the GMs of each shard, this is more of a "shard accurate" argument, the ERA includes ALL shards IMO if during T2A somthing was allowed on XYZ shard and wasn't seen on any other there is presidency, I believe this is the same argument that is used for ACE's NPC Stable master, some random shard on OSI had a player town with a stable master in it, thus it is allowed here as well.


Any events, patches, ideas, add-ons from Any shard durring T2A on OSI is era accurate,
Last edited by Wise on Thu Jun 03, 2010 1:40 pm, edited 1 time in total.
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Re: EVENTS GETTING CUT OUT

Post by Brules »

Social experiment: Leave the events and take away silver rewards and the turn in system. Change rewards to a few thousand gold and see how many ppl do the events then.

I bet it is very few if any.

The current system is basically a silver/rares ATM with a fancy interface.

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Re: EVENTS GETTING CUT OUT

Post by Wise »

Brules wrote:Social experiment: Leave the events and take away silver rewards and the turn in system. Change rewards to a few thousand gold and see how many ppl do the events then.

I bet it is very few if any.

The current system is basically a silver/rares ATM with a fancy interface.

yay my silver will double in price!
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Re: EVENTS GETTING CUT OUT

Post by Faust »

Wise,

I'm developing/coding a great PVE event that takes place in the actual world inside the dungeons every weekend. This is the same approach that needs to take hold with the current events to get them into the actual world. Honestly, this is probably something Derrick would prefer too... However, that is much easier said than done. There are plenty of ways to make the current events into a structured system outside of an instance and the so called 'trammy' zones.

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Re: EVENTS GETTING CUT OUT

Post by Wise »

Faust wrote:Wise,

I'm developing/coding a great PVE event that takes place in the actual world inside the dungeons every weekend. This is the same approach that needs to take hold with the current events to get them into the actual world. Honestly, this is probably something Derrick would prefer too... However, that is much easier said than done. There are plenty of ways to make the current events into a structured system outside of an instance and the so called 'trammy' zones.

I think this is ultimately the best solution, a large portion of the player base really does enjoy events, but like its been said many times in the past, having them in Trammel is well... Trammy! Although Dual systems are complex & easy to grief if they are not in a safe spot, BUT then again a PvE event in the real world WILL draw PvP attention
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