EVENTS GETTING CUT OUT

Topics related to Second Age
User avatar
Brules
Posts: 1867
Joined: Thu Jan 07, 2010 6:36 pm

Re: EVENTS GETTING CUT OUT

Post by Brules »

Take away the silver and no one would do the events. People don't enjoy the events for the sake of the automated events, they enjoy the free silver. Nothing more.

BlackFoot
UOSA Donor!!
UOSA Donor!!
Posts: 7668
Joined: Fri May 16, 2008 9:33 am
Location: Canada

Re: EVENTS GETTING CUT OUT

Post by BlackFoot »

Silver was removed from the ctfs and other group pvp events before.
Turn out dropped to 4-8 players per game and I enjoyed them much more without all the afkers :P
Image
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

User avatar
Chaos
UOSA Donor!!
UOSA Donor!!
Posts: 1456
Joined: Thu Mar 12, 2009 5:24 pm

Re: EVENTS GETTING CUT OUT

Post by Chaos »

If that is true then I think it kills most of the "we do it for the fun" arguments and shows that they (most players) are only in it to farm silver.
Image

[21:27] <@Derrick> UOSA is a tribute to the feasibility of anarchy

BlackFoot
UOSA Donor!!
UOSA Donor!!
Posts: 7668
Joined: Fri May 16, 2008 9:33 am
Location: Canada

Re: EVENTS GETTING CUT OUT

Post by BlackFoot »

Theres no doubt that in any game in any circumestances, it is more fun when there is somthing on the line. Think about a card game with your firends. Even if its 1 dollar on the line it makes it way more fun :P

Make events buy in and award winners the gold.
Image
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

User avatar
Brules
Posts: 1867
Joined: Thu Jan 07, 2010 6:36 pm

Re: EVENTS GETTING CUT OUT

Post by Brules »

BlackFoot wrote:Make events buy in and award winners the gold.
Thats a pretty good idea.....gold sink, plus people could really get their grudge on.

I would think a 1v1 PVP system where you could pick from certain amounts to bet or wager would be highly popular.

User avatar
Biohazard
UOSA Donor!!
UOSA Donor!!
Posts: 629
Joined: Thu Feb 12, 2009 10:45 pm

Re: EVENTS GETTING CUT OUT

Post by Biohazard »

Faust wrote:
Biohazard wrote:i was just saying that if the shard aim was to recreate t2a as a whole then people wouldn't feel let down when they find its only half of what they came for..
Why would anyone be let down to begin with? You are asking for something that is physically impossible to begin with. How can someone recreate the SAME exact experience you or anyone for that matter had over a decade ago in '99 on Ultima Online? You cannot replicate the same exact staff including their behavior and brain patterns, the available technology, new feeling of the game, or any other policy or social aspect of the game. This is something that cannot be replicate or reproduced under ANY conditions. At least unless you build yourself a mighty fine damn time machine to take you back.

No one should be let down when it comes to something that isn't possible to begin with. If a person is here to look for that same exact experience a decade ago in this game than they need a reality check. It's not going to happen no matter what conditions are met.
Events from t2a shards can be replicated... also thats not the only policy in all of UO.. how bout multi-accounts/connections... which also leads into housing inaccuracies. im not asking for exact everything but the shard is only mechanically accurate and admittedly so. my personal opinion is any policy that can be replicated should be replicated. quit being ignorant to what people are really suggesting.. its not as extreme and impossible as you make it sound.
You cannot replicate the same exact staff including their behavior and brain patterns, the available technology, new feeling of the game, or any other policy or social aspect of the game.
Pretty sure this is the dumbest statement i have heard in a while... i didnt come anywhere close to requesting such a thing.. and ill even go out on a limb and say nobody asked for this. none of the things you even said are policies except for the actual word policy.

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: EVENTS GETTING CUT OUT

Post by Faust »

How can you replicate the events from all the production shards in order to make them era accurate?

Asked this question a couple days ago and nobody still has answered it... Will you be the willing participate this time around son?

Btw, you said the server should replicate the era as a whole... This would include everything down to the staff, policies, and social aspect of the game. Unless you have your very own definition of 'era as a whole' son.

User avatar
Wise
UOSA Donor!!
UOSA Donor!!
Posts: 2284
Joined: Sun Oct 12, 2008 12:10 pm

Re: EVENTS GETTING CUT OUT

Post by Wise »

Faust wrote: Btw, you said the server should replicate the era as a whole... This would include everything down to the staff, policies, and social aspect of the game. Unless you have your very own definition of 'era as a whole' son.

when I said it, i meant it in the contex of possibility, its clearly obvious we will NEVER be able to replicate T2A era as it was, simply due to the internet connection speeds then vs now and computer power then vs now,

and your right we cant replicate staff from OSI servers,

the way I look at UOSA and what targets it hits is basically this;

imagine UOSA as it is today, but as a shard of OSI, when you logged into to OSI durring T2A you could pick from lots of shards each staffed by different staff but all playing the same game, UOSA to me is suppose to replicate that, when I log in and choose UOSA I could choose great Lakes or Baja, but I pick UOSA (obviously I cant pick GL or Baja as it is 2010 not 1999 and we are not on OSI) but thats the idea, did ANY T2A shard have automated events? then why would we (imaging that its 1999) have them, I am sure shards stole event ideas from each other, and shared ideas, but even the most sparsely staffed shards didn't have this...


this how I view UOSA, while some things are impossible to replicate, if you think critically most of it can be.
Wise - [Guildmaster, $$$]- Owner of the $$$ Rune Tower & Trusted Merchant

Image
SYNDICATE OF SUCCESSFUL SALESMEN
[$$$]Vendors - [$$$]Runes - [$$$]Events

benny-
Posts: 341
Joined: Sat Aug 09, 2008 8:58 am

Re: EVENTS GETTING CUT OUT

Post by benny- »

Exactly. Trying to make this shard as accurate as possible is the concept here. Saying that because we don't have the same staff that worked during the era or replicating brain patterns? Are you really this petty to pick apart everything, bringing up nonsensical details such as this?
- Elisud

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: EVENTS GETTING CUT OUT

Post by Faust »

Wise wrote:imagine UOSA as it is today, but as a shard of OSI, when you logged into to OSI durring T2A you could pick from lots of shards each staffed by different staff but all playing the same game, UOSA to me is suppose to replicate that, when I log in and choose UOSA I could choose great Lakes or Baja, but I pick UOSA (obviously I cant pick GL or Baja as it is 2010 not 1999 and we are not on OSI) but thats the idea, did ANY T2A shard have automated events? then why would we (imaging that its 1999) have them, I am sure shards stole event ideas from each other, and shared ideas, but even the most sparsely staffed shards didn't have this...
This is exactly the same views of mine for this shard...However, this means this shard will have its own unique events just like the other production shards. The events setup on the other shards are irrelevant to the unique events that take place here. The characteristics of these events in regard to structure, frequency, and their nature can actually be whatever the staff want them to be just like they were back then when the staff decided on them. Just because the staff on other shards didn't create a ctf or bagball doesn't mean it was no possible. This is where the policy portion of the system comes into play... The staff comes up with their own policy for the characteristics of these events. This is something that is never set in stone, and can be changed at any point in time like any other policy in a system. The players have the right to argue this policy to get it changed.

benny- wrote:Trying to make this shard as accurate as possible is the concept here. Saying that because we don't have the same staff that worked during the era or replicating brain patterns? Are you really this petty to pick apart everything, bringing up nonsensical details such as this?
The comment about staff behavior and rules was clearly to show the distinction between mechanical accuracy and policy decisions. The actions and behavior of the OSI staff is something that cannot be replicated. This is the reason macroing is allowed here when it wasn't on OSI. Yes, you can replicate this policy... However, you canont replicate the same patterns that enforced this rule from one shard to the next no matter what and this is why something like this simply falls into policy. The shard can only replicate what is possible on a global level and the reason mechanical accuracy is possible. The events is something that isn't possible to replicate just like the rest of the other policies here such as the rules and staff decisions...

Yeah, it's easy to say something is not era accurate but no one actually sits there thinking if it's actually possible to make era accurate in the first place.
Last edited by Faust on Thu Jun 03, 2010 4:42 pm, edited 1 time in total.

BlackFoot
UOSA Donor!!
UOSA Donor!!
Posts: 7668
Joined: Fri May 16, 2008 9:33 am
Location: Canada

Re: EVENTS GETTING CUT OUT

Post by BlackFoot »

all details are sensical and should be observed
Image
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

User avatar
Biohazard
UOSA Donor!!
UOSA Donor!!
Posts: 629
Joined: Thu Feb 12, 2009 10:45 pm

Re: EVENTS GETTING CUT OUT

Post by Biohazard »

Faust wrote:How can you replicate the events from all the production shards in order to make them era accurate?

Asked this question a couple days ago and nobody still has answered it... Will you be the willing participate this time around son?

Btw, you said the server should replicate the era as a whole... This would include everything down to the staff, policies, and social aspect of the game. Unless you have your very own definition of 'era as a whole' son.
my personal opinion is any policy that can be replicated should be replicated.
This is obviously within reason.. im not gonna sit here and breakdown whats possible and not possible within reason. policy is something that can be replicated.

Like someone stated before.. you simply go look up all the shards events and see what ones were across all shards and then attempt to replicate. the reason you dont get answers is because your questions are f'in stupid and posed immaturely... you take all the requests to the extreme. the same events would be nice... however i am not requesting they be done by the same GMs or seers in game on the same exact day with all the same people with all the same weapons/armor and all the same skills and of course all the same exact thought processes everyone had on that specific day on that specific hour and of course that specific second. quit being a retard and argue constructively.

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: EVENTS GETTING CUT OUT

Post by Faust »

Biohazard wrote:you simply go look up all the shards events and see what ones were across all shards and then attempt to replicate.
Okay, so your argument is era accuracy... and here we go! First, we change a setup based on 'era accuracy' to implement a system that uses all the known events that happened shard wide. Great, we are now accurate! No, in reality we are not accurate since you have created a version of UO that HAS never existed in the history of Ultima Online. Wow, that sounds like something relatively similiar. Perhaps, the current event system we have on UOSA that never existed too???

What ever happened to the Iron Oak event that happened on Baja that wasn't shard wide? What about the evil sage event that only took place on Napa or the pvp tourney on Sonoma? Oh, you took one form of inaccurate era accuracy for another... you in fact just switched policies! Smart, logic.

Again, you are just going from one form of era inaccuracy to the next... There is no possible way to achieve ERA ACCURACY when it comes to the events, none.

BlackFoot
UOSA Donor!!
UOSA Donor!!
Posts: 7668
Joined: Fri May 16, 2008 9:33 am
Location: Canada

Re: EVENTS GETTING CUT OUT

Post by BlackFoot »

The people arguing FOR auto pvp events are the ones who actually hold pvp events. Doesnt this seem odd?
The people argueing Against these auto pvp events are the ones who dont enter or hold their own pvp events. Doesnt this seem odd?

I mean in some small way it seems weird at the very least
Image
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

Post Reply