POLL: Win or Fail? Noncombat-centric tourneys.
Posted: Thu Aug 27, 2009 10:02 am
You know what I love about UO? Freedom. You can choose if you want to be a Bloodthirsty Killer, Cunning mage, or a simple fisherman or lumberjack. You're not forced to fit into a pre-determined Class.
With that being said, I though it would be darn-right nifty. If we could have some noncombat-centric Tourneys. Here are some of my Ideas. Please Vote if any of these are Win or Fail. Keep all criticisms constructive, please.
***Snatch and Grab!***
Anyone who has spent any amount of time in Brit or near Moongates knows there are no shortage of cheeky little thieves. I say, let them compete in their own tournament!
Rules: All participants are equipped with X number of a unique tournament Item. When the event starts, participants have 5 minutes to steal as many of this item from others as they can, while avoiding getting theived. No murdering allowed. This is strictly thief vs. thief. When the 5 minutes is up, the participant with the most of these items is declared the winner!
Hiding/stealth is allowed, however powerful, active, purple potions will constantly spawn in random locations to negate long-term hiding.
***Heal, Boy!***
Healers Unite!
Rules: Similar to survival, except each healer is assigned to keeping their respective NPC fighters alive as steadily increasing waves of mobs are sent to ensure their demise! When the NPCs assigned to the designated healer all die, that healer's points are tallied up from how many waves he helped defend against.
With that being said, I though it would be darn-right nifty. If we could have some noncombat-centric Tourneys. Here are some of my Ideas. Please Vote if any of these are Win or Fail. Keep all criticisms constructive, please.
***Snatch and Grab!***
Anyone who has spent any amount of time in Brit or near Moongates knows there are no shortage of cheeky little thieves. I say, let them compete in their own tournament!
Rules: All participants are equipped with X number of a unique tournament Item. When the event starts, participants have 5 minutes to steal as many of this item from others as they can, while avoiding getting theived. No murdering allowed. This is strictly thief vs. thief. When the 5 minutes is up, the participant with the most of these items is declared the winner!
Hiding/stealth is allowed, however powerful, active, purple potions will constantly spawn in random locations to negate long-term hiding.
***Heal, Boy!***
Healers Unite!
Rules: Similar to survival, except each healer is assigned to keeping their respective NPC fighters alive as steadily increasing waves of mobs are sent to ensure their demise! When the NPCs assigned to the designated healer all die, that healer's points are tallied up from how many waves he helped defend against.