Weigh in on new disrupt changes

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
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What are your thoughts on the new delays?

They are horrible.
14
37%
They are O.K.
3
8%
I don't know yet.
11
29%
They are great.
10
26%
 
Total votes: 38

Fwerp
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Weigh in on new disrupt changes

Post by Fwerp »

I think they are personally horrible.

Harm spam is not enjoyable as a method of pvp, and mixed with long delays, it's borderline bizarre. I don't know where this code was stripped from, but the result is very unenjoyable.

Give it a day or so, but let me know, does anybody enjoy this?

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Hemperor
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Re: Weigh in on new disrupt changes

Post by Hemperor »

Duels are completely dead, hally, hope for high eb roll...harm harm hally etc.

Might improve field pvp, who knows, but there goes dueling.
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Re: Weigh in on new disrupt changes

Post by Fwerp »

It won't improve field pvp -- it will just result in even more off screening.

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Re: Weigh in on new disrupt changes

Post by alatar »

equip left hand
wait 2.4 sec
disarm left hand
cast spell harm
exec > last targ
wait .777 ms
cast spell harm
exec > last targ
wait .777 ms
hally swing
cast spell harm
exec > last targ

begin looting
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Re: Weigh in on new disrupt changes

Post by Mirage »

I voted horrible.
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Kraarug
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Re: Weigh in on new disrupt changes

Post by Kraarug »

Maybe it's from 10+ years of free shards claiming to be "T2A PvP" but the fact is that this is the way it was and is era accurate T2A.

How is interruption different than if you were to have logged in to OSI in October 1999?

Maybe some other shard picks and chooses what is going to be in their version of T2A PvP but that's not what this shard is about.
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Re: Weigh in on new disrupt changes

Post by archaicsubrosa77 »

I think its funny people script their pvp maneuvers. I can agree with Duke on this one.
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Re: Weigh in on new disrupt changes

Post by Kael »

Kraarug wrote:Maybe it's from 10+ years of free shards claiming to be "T2A PvP" but the fact is that this is the way it was and is era accurate T2A.
Honestly I have to agree with Kraarug. I remember that Harm was cast all the time in PvP as the main interrupt spell, and was really surprised when I came here and saw that it was never being cast at all. I really don't remember everyone spamming debuffs to interrupt as it was when I first joined here. Sure people would cast a few here and there for the actual purpose of debuffing, but not for the sole purpose of interrupting.

I thought everyone here wanted this shard to be as close to T2A as possible and don't understand why there are so many threads complaining about almost every change being made that accomplishes this "accuracy".

Sure it's a big change made to how people will PvP from now on, but give the changes more than a few hours and you'll adapt to them.

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Re: Weigh in on new disrupt changes

Post by alatar »

archaicsubrosa77 wrote:I think its funny people script their pvp maneuvers. I can agree with Duke on this one.
Who the scripts the pvp "maneuvers" ...

it was a joke to the pvp community of which you obviously aren't a part of, hence why you didn't get the joke moron
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Re: Weigh in on new disrupt changes

Post by Fwerp »

Actually, harm spam was not very prevalent during my experience in t2a, and the last time interruption was changed, the links to t2a era fodder was complaining about weaken spam, not harm spam.

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Homie
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Re: Weigh in on new disrupt changes

Post by Homie »

sorry for being a bit OT

but i just saw this video

http://www.youtube.com/watch?v=wXzDE5Hhv9k

was it really this way? especially the speed.

ive never played on osi and i dont even know what this new patch has changed (no time to test yet). it just seems to me that a lot of good pvpers dont like it.

btw that song is awsome for pvp videos 8)

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Re: Weigh in on new disrupt changes

Post by Tron »

Homie wrote:sorry for being a bit OT

but i just saw this video

http://www.youtube.com/watch?v=wXzDE5Hhv9k

was it really this way? especially the speed.

ive never played on osi and i dont even know what this new patch has changed (no time to test yet). it just seems to me that a lot of good pvpers dont like it.

btw that song is awsome for pvp videos 8)
that video is not from 1999 osi shard.

its been around forever and talked about numerous times.

and i'm of same mind as fwerp, i do not remember harm spam in t2a, ever.

and i also seem to recall past reference material also backing debuff disrupts.
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Re: Weigh in on new disrupt changes

Post by Cataclyst »

The claims of things being accurate are just too much, and annoying. People are tired of adapting. People hated debuffs being 100%, had to adapt to that. People get used to it, people find ways to avoid being debuff spammed to death in 1v1's, now it's harm spam. Kind of hard to avoid it when it's a 90% interrupt chance.

It's 100% different from the other debuffs because while you're harming, you're actually doing damage to the opponent.. so mini heal spamming will only keep you around the same life you had really, and not get you to a stable number.

After dueling numerous times on test it has just become so unenjoyable, it's mindless.. and more chance based then ever before. Spam attack last & spam harm and it's gg after one-two good hally swings.
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Faust
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Re: Weigh in on new disrupt changes

Post by Faust »

So you are complaining about "harm spam" that doesn't always interrupt that takes 0.25s longer than a previous spell that interrupted a 100% of the time that only takes 0.5s to cast?

Nothing was changed besides how many times the formula is called.

This means the same "notion" that apparenlty exists now would have easily existed with a "debuff spam" if you can actually spam harm like what is mentioned above in original post.

Would you care to tell me what I am missing?

PS
I find it hilarious how many people complained about spells not interrupting on a constant base and now that they are ALMOST guarenteed but not quite there people begin to complain...

How ironic knowing the fact that Tron and his guild were probably the most avid supporters of making ALL spells interrupt when landing, eh?

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Re: Weigh in on new disrupt changes

Post by Faust »

Cataclyst wrote: It's 100% different from the other debuffs because while you're harming, you're actually doing damage to the opponent.. so mini heal spamming will only keep you around the same life you had really, and not get you to a stable number.
Find some documentation on "in mani" if you think there is a problem with that spell too.

The values used in the demo are HUGE with a maximum value of 18 compared to other documented values from the UOR and modern UO time periods. I have searched immensely trying to find some concrete data on this spell. However, it was pretty much fixed to appease people during the last combat system that was totally opposite of the current one where weapons dominated instead of spells unlike now. If more people looked into the issue for the heal "in mani" spell it may actually get made accurate without a doubt.

Here is a great example over at Stratics..
UO Stratics - http://uo.stratics.com/content/guides/magic.shtml wrote: Heals ((Magery / 10) + (1 to 3)) damage.
Absolutely vital in combat, as it is the fastest way to heal for a mage.

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