New patch...

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Clyde-
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New patch...

Post by Clyde- »

Okay, im not sure how many of you have tested the new patch that was just recently implemented, but I have. At first i jumped on test center to test the new "harm" disrupts that everyone seemed to be whining about in IRC. So i jump on test center and try it out, and honestly? I had no problem with the new implement. However, a lot of players were complaining saying that it was way too overpowered, lame, etc, etc...Tbh, it did make the dueling process speed up a bit which was fine, and i also figured out that there is a way around getting harm spam/hally whacked to death. However, after enough complaining someone decided that mini heal was off and needed to be tweaked. Well it was tweaked and all i have to say is...PvP is completely JACKED right now. After HOURS on test center playing with it last night i found that it is literally impossible to die 1v1 because mini heal is THAT powerful. Hell, we even tried 2v1'ing some guys and they were still able to live b/c of mini heal and a few heal pots. It takes like 3-4 mini heals to go from half to full hp, and dueling/1v1 of any sort is completely trash as it is now. At one point i was literally dropping more heat than what we did to hiroshima..literally im talking i was dropping mad hally hits, ebolts, ge pots disrupting, more ebolts and the dude sat there and mini healed the entire thing. I literally went through about 90 mana, 9 GE pots, and landed 3 solid hally hits. The guy didnt even move and healed it by casting mini heal over and over. Idk what to suggest except that SOMETHING cannot be right. There has to be something wrong b/c there is just no way this is how it was back in the day.
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Re: New patch...

Post by Hiram »

Clyde- wrote:Okay, im not sure how many of you have tested the new patch that was just recently implemented, but I have. At first i jumped on test center to test the new "harm" disrupts that everyone seemed to be whining about in IRC. So i jump on test center and try it out, and honestly? I had no problem with the new implement. However, a lot of players were complaining saying that it was way too overpowered, lame, etc, etc...Tbh, it did make the dueling process speed up a bit which was fine, and i also figured out that there is a way around getting harm spam/hally whacked to death. However, after enough complaining someone decided that mini heal was off and needed to be tweaked. Well it was tweaked and all i have to say is...PvP is completely JACKED right now. After HOURS on test center playing with it last night i found that it is literally impossible to die 1v1 because mini heal is THAT powerful. Hell, we even tried 2v1'ing some guys and they were still able to live b/c of mini heal and a few heal pots. It takes like 3-4 mini heals to go from half to full hp, and dueling/1v1 of any sort is completely trash as it is now. At one point i was literally dropping more heat than what we did to hiroshima..literally im talking i was dropping mad hally hits, ebolts, ge pots disrupting, more ebolts and the dude sat there and mini healed the entire thing. I literally went through about 90 mana, 9 GE pots, and landed 3 solid hally hits. The guy didnt even move and healed it by casting mini heal over and over. Idk what to suggest except that SOMETHING cannot be right. There has to be something wrong b/c there is just no way this is how it was back in the day.
We played a bit with the harm-spam/small mini heals while it was live and did a number of fights. We also found it possible to overcome in 1v1, I also like the small heal value better BUT... whatever is accurate should be implemented.

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Faust
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Re: New patch...

Post by Faust »

I told you all that the demo had a very high value for the heal "in mani" spell in the demo... :wink:
Stratics: Heals ((Magery / 10) + (1 to 3)) damage.
Demo: Heals ((Magery / 10) + (1 to 6)) damage.
The current Stratics suggests that the heal spell was altered at some point in time. It would be good to pin point this alteration to make sure it's not in our time frame. However, this issue probably isn't the easiest job to research. Kaivan could log onto modern UO to verify that this formula listed on Stratics is correct showing that the formula differences are true.
Last edited by Faust on Tue Sep 01, 2009 1:34 pm, edited 1 time in total.

Mikel123
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Re: New patch...

Post by Mikel123 »

Is there really an enormous difference between 12.5 HP mini-heals and 13.5 HP mini-heals? Something tells me that an average of 1 HP per heal is not going to make it impossible to drop someone 2v1 with Hallys, GE, etc.

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Re: New patch...

Post by Hemperor »

I was dishing out 16 pt mini heals pretty often yesterday, it was the only thing to combat that bs harm spam although it may have done even more harm.
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Faust
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Re: New patch...

Post by Faust »

The problem before was that the value was too low, and the value in the demo "could" be too high after the change.

The Stratics formula is more in the middle ground and if it's in fact accurate it matters a whole lot no matter what the situation currently is at the moment.

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Re: New patch...

Post by Hemperor »

If we are going to base mini heal solely off stratics while the rest is off the demo, that doesn't seem correct to me. Stratics has already proved how they can off by a few points in just about every page they post.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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Kraarug
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Re: New patch...

Post by Kraarug »

Faust wrote:The problem before was that the value was too low, and the value in the demo "could" be too high after the change.

The Stratics formula is more in the middle ground and if it's in fact accurate it matters a whole lot no matter what the situation currently is at the moment.
On this matter I think that Stratics should be the default. The demo code is just too powerful and doesn't seem to jive with the feel of the era.

My question is, how sure are we that there were no 'adjustments' made to the demo. We know it wasn't 100% as published because there are some things implemented and some things not making the time frame a little soft.

Given that, and the fact that the demo is designed to give a player a feel of the game and most likely the player wouldn't progress very far in magery but would be facing full force monsters, perhaps mini heal was beefed up to keep a prospective customer alive longer.

I played the demo that came with my T2A CD and, even back then, there were several things different than the live shard besides that stupid Wisp that followed me around.
Last edited by Kraarug on Tue Sep 01, 2009 1:49 pm, edited 1 time in total.
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Re: New patch...

Post by Kraarug »

Hemperor wrote:If we are going to base mini heal solely off stratics while the rest is off the demo, that doesn't seem correct to me. Stratics has already proved how they can off by a few points in just about every page they post.
I don't think the shard is completely based on the demo. The demo offers insight into some forumlas and how they were calculated. What we are talking about are varibles here though. Particularly the random values (either 1 -3 or 1-6) at the end of an equation.

That, I would think, would be something that should be vetted using the sources available and not just demo-default.
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Hemperor
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Re: New patch...

Post by Hemperor »

The demo is a direct rip of an OSI server made into a standalone version, you weren't made to cast energy bolt etc but they are in there just because it's a whole package.

Why would we FINALLY switch to all the demo rolls only to keep mini heal as the only roll taken from stratics?
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: New patch...

Post by Hemperor »

Also, I really believe all the rolls in the demo are accurate, this just relates to the issue:

Multiclienting, Multiple Accounts, AFK Macroing = 7x pvpers.

When in era were you combating everyone who had GM Magery as well as GM resist? Both affect the rolls and pvp quite a lot, that's what we're seeing.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat

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Faust
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Re: New patch...

Post by Faust »

No one is saying that the formula used for the heal "in mani" spell is incorrect on the demo. The issue is that we know the demo is outdate past the Summer of '98 making it highly possible for changes to be made. Stratics has been accurate on "some" of their formulas but not all of them. If the heal spell is verified to be correct on modern UO according to the formula listed on Stratics this means that the spell had to of changed at some point. I don't think we should switch to that formula immediately until there is clarification that the spell was changed before our cut off date though. It is just an issue that needs to be looked at in my opinion.

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Re: New patch...

Post by Hicha »

Faust wrote:No one is saying that the formula used for the heal "in mani" spell is incorrect on the demo. The issue is that we know the demo is outdate past the Summer of '98 making it highly possible for changes to be made. Stratics has been accurate on "some" of their formulas but not all of them. If the heal spell is verified to be correct on modern UO according to the formula listed on Stratics this means that the spell had to of changed at some point. I don't think we should switch to that formula immediately until there is clarification that the spell was changed before our cut off date though. It is just an issue that needs to be looked at in my opinion.
Are you suggesting, dare I say it, NINJA PATCHES?
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Faust
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Re: New patch...

Post by Faust »

Did I ever suggest there was never ninja patches or even suggest that this was the case with this incident?

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Re: New patch...

Post by BlackFoot »

i remember people dying to harm spam hally hits on osi
lots of people also didnt debuf/mini heal on osi due to reg costs and everyone was poor
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