4 things

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Gringo
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4 things

Post by Gringo »

Ok been here around a month now and I would like to post about 4 things that doesnt seem era accurate to me by my memory. Im not the kinda guy to try and dig up facts on this but this is just how I remember it and if more people remember these things as well then maybe one of you factdiggers might take interest.

1. The sounds liches make are not era accurate. Personally I prefered the old era accurate laugh much better.

2. Npc vendors dont seem to run out of money to buy stuff here. I remember what a chore it used to be to sell all your gems, etc back in the day. Used to have to run around to a bunch of vendors because they all had a certain amount of money alloted to player sales with a restock timer. Cant say I miss this. I definetly like the way it is currently, but if you are striving for era accuracy, this is how it was.

3. Spell fizzles at GM magery. Maybe im wrong about this but I swear in the old days with GM magery you never ever fizzled anything lower than 7th circle. I have seen fizzles on 4th circle here with GM magery. It doesnt add up either because it is stated that to gain skill I must have a chance to succeed and a chance to fail. So then why cant magery be GM'd from 4th circle spells if there is a chance of failure.

4. Lastly but most importantly, I feel the damage consistency of GM mage/eval is way off. When I played OSI when you got hit from an ebolt from a GM mage and eval it pretty much always hurt. Here alot of time with GM magery and eval I see alot of my ebolts land as if I had 0 eval. Even on mobs that I know dont have 100 resist. Now sometimes they do hit really hard here, but I feel the consistency is all out of whack and they should hit hard more often than not. Thats the way I remember it.

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Derrick
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Re: 4 things

Post by Derrick »

Gringo wrote:1. The sounds liches make are not era accurate. Personally I prefered the old era accurate laugh much better.
Was the sound correct before the last big skills and stats patch? I may have accidentally broken this.
Gringo wrote:2. Npc vendors dont seem to run out of money to buy stuff here. I remember what a chore it used to be to sell all your gems, etc back in the day. Used to have to run around to a bunch of vendors because they all had a certain amount of money alloted to player sales with a restock timer. Cant say I miss this. I definetly like the way it is currently, but if you are striving for era accuracy, this is how it was.
Aye, currently they will stop buying same items, except jewelers which should be fixed. Gold limits are to be added to.
Gringo wrote:3. Spell fizzles at GM magery. Maybe im wrong about this but I swear in the old days with GM magery you never ever fizzled anything lower than 7th circle. I have seen fizzles on 4th circle here with GM magery. It doesnt add up either because it is stated that to gain skill I must have a chance to succeed and a chance to fail. So then why cant magery be GM'd from 4th circle spells if there is a chance of failure.
You honestly shouldn't be fizzling 4th circle spells, stratics states a max 99% change of casting any spell, but this is unimplemented unless i over looked something. Most spell fizzles like this are the results of self interrupts, by either using, opening or equiping an item. Razor searching containers withing your backpack, or auto-opening corpses can cause this.
Gringo wrote:4. Lastly but most importantly, I feel the damage consistency of GM mage/eval is way off. When I played OSI when you got hit from an ebolt from a GM mage and eval it pretty much always hurt. Here alot of time with GM magery and eval I see alot of my ebolts land as if I had 0 eval. Even on mobs that I know dont have 100 resist. Now sometimes they do hit really hard here, but I feel the consistency is all out of whack and they should hit hard more often than not. Thats the way I remember it.
The spell damage ranges are very broad, expecially for 6th circle spells. The damages that we use correspond to both era stratics tables, and OSI pre-T2A values. 6th circle spells are not especially hard to resist once in a while, so mobs even with less than 100 resist will still resist and half the damage occasionally. I recognize this is not feeling correct to you, and would be happy to explore this further, but this is the root of the current spell damages.
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Dagon
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Re: 4 things

Post by Dagon »

Derrick wrote:You honestly shouldn't be fizzling 4th circle spells
I can personally {almost} guarantee you that every person on the shard who's a GM mage has failed recalled at least once while doing absolutely nothing other than targeting the rune, and then stand there saying WTF?

Not sure exactly how harm and other spells like that operate to turn you into a retarded mage but in PVP during server wars I'll repeatedly fail g. heal which doesn't "seem" accurate either.

Gringo
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Re: 4 things

Post by Gringo »

Derrick wrote:Was the sound correct before the last big skills and stats patch? I may have accidentally broken this.
Not sure about this one. If the patch is older than 3 weeks ago I for sure wouldnt know.
Derrick wrote:3. Spell fizzles at GM magery. Maybe im wrong about this but I swear in the old days with GM magery you never ever fizzled anything lower than 7th circle. I have seen fizzles on 4th circle here with GM magery. It doesnt add up either because it is stated that to gain skill I must have a chance to succeed and a chance to fail. So then why cant magery be GM'd from 4th circle spells if there is a chance of failure.
Well it has happened very rarely. I have seen fizzle from having weapon a weapon equipped after precasting so I understand the kind of fizzle you describe. Im pretty sure the times it happened on recall and greater heal were not self interupted but I will keep an eye out for that. If I fizzle another 4th and can positively confirm I didnt do anything to disrupt ill let you know.

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Re: 4 things

Post by Mikel123 »

I just fizzled an Energy Bolt at GM Magery. I was double-clicking the Orc I was targeting at the time, but I was in peace mode.

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Faust
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Re: 4 things

Post by Faust »

There are many sounds off for multiple creatures here. I have sent Derrick these corrections in my NPC revision project that is half way finished. This includes the correction for liches too. A few other creatures off the top of my head are headless, giant spiders, orcs, and harpies.

The spell damage is completely accurate at the moment. We took the values straight out of the actual OSI code from our decompiled demo that corresponds with Stratic's '99 values listed on the web site. There is no doubt about this part of the system in my opinion.

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Derrick
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Re: 4 things

Post by Derrick »

Mikel123 wrote:I just fizzled an Energy Bolt at GM Magery. I was double-clicking the Orc I was targeting at the time, but I was in peace mode.
That would have been interpreted as a snoop attempt I think. On the fizzling recall, I'm guessing the rune might have been double clicked?
In any case I don't know if these mechanic of self interrupt are correct of not.

Will fix the liche sounds asap.
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Mikel123
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Re: 4 things

Post by Mikel123 »

Ahhhhh, interesting, OK cool.

poogoblin
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Re: 4 things

Post by poogoblin »

Are the sounds for creatures not client dependant? I just switched from the ML client (too many bugs in the map and I needed to dump tree hack anyway) to the patch 5.0.8.3, and it seems many creatures now make different sounds

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leterrien
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Re: 4 things

Post by leterrien »

On a GM mage I failed a runebook charge twice in a row yesterday. Maybe there was something else going on in the background, but it seems pretty odd.
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Eulogy
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Re: 4 things

Post by Eulogy »

Derrick wrote:That would have been interpreted as a snoop attempt I think.
I don't think you can even attempt to snoop a monster or creature other than pack animals.
It could be considered some other action, like when you double click cows to tip them, or double click boars to make them sit down..
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ClowN
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Re: 4 things

Post by ClowN »

the fizzle issue has gotta be something with razor im sure. searching containers maybe like it was suggested earlier. i have 3 GM mages here, and i have never fizzled 6th circle or below. not even 1 time as long as i have been here.

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Re: 4 things

Post by Hoots »

ClowN wrote:the fizzle issue has gotta be something with razor im sure. searching containers maybe like it was suggested earlier. i have 3 GM mages here, and i have never fizzled 6th circle or below. not even 1 time as long as i have been here.
aye, every single char i have here has 100 magery. I have never fizzled a 6th or lower except for things like casting recall when first logging in and bags are still opening, casting when razor auto opened a door, casting when picking something up or having an auto search or casting and equipping to fast.

In other words, i have never fizzeled a spell due to magery failure (6th or lower). once you hit 90.2 (or whatever it is) i have been 100% at 6ths and below.

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Biohazard
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Re: 4 things

Post by Biohazard »

Hoots wrote:In other words, i have never fizzeled a spell due to magery failure (6th or lower). once you hit 90.2 (or whatever it is) i have been 100% at 6ths and below.
Agreed, I'll bet my bank account that those of you fizzling are not aware of something happening.

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Derrick
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Re: 4 things

Post by Derrick »

poogoblin wrote:Are the sounds for creatures not client dependant? I just switched from the ML client (too many bugs in the map and I needed to dump tree hack anyway) to the patch 5.0.8.3, and it seems many creatures now make different sounds
Aye, the wav files are in the client, and some may have changes in later versions, but others may be incorrect server side.

With so many reporting that they have absolutely never fizzed a 6th circle or lower, there's got to be something going on other than really actually fizzling. Felix for example has reported that he fizzles once a day, it's got to be a sequence of events issue, and not actually failing the skill check.
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