Resurrection Limit

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Hemperor
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Resurrection Limit

Post by Hemperor »

"You may only resurrect 5 times in a period of 20 minutes. Every 20 minutes your death count is reduced by one"

Prima T2A Guide

UO Demo also confirms this inside the "resurrectlimiter.m.C" script. It has messages for each level of resurrection "counts", 1 through 5 and a default for higher. Upon resurrection your res count has one added to it.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

Duke Jones
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Re: Resurrection Limit

Post by Duke Jones »

That is a REALLY good idea...

...untill a griefer rez-kills and camps you so much you have to wait to rez.
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Re: Resurrection Limit

Post by Hoots »

Hemperor wrote:"You may only resurrect 5 times in a period of 20 minutes. Every 20 minutes your death count is reduced by one"

Prima T2A Guide

UO Demo also confirms this inside the "resurrectlimiter.m.C" script. It has messages for each level of resurrection "counts", 1 through 5 and a default for higher. Upon resurrection your res count has one added to it.
You may want to forum search this. I know it has been brought up in the past and believe it was found to be inaccurate (the demo code and primo guide that is)

Not 100% sure.

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Re: Resurrection Limit

Post by Hemperor »

I've brought it up in the past along with Faust.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Resurrection Limit

Post by Faust »

The script for the resurrect limit can easily be tested in the demo since the healer shop is right next to guards. Trap a few creatures on the guard boundary and kill yourself repeating the process time after time. You could also use the auto res feature to see if it applies too. I have heard stories that it only applied to the auto res feature in the past so it would be good to test both. If this works in the demo than that tells you the resurrectlimiter script was active at that time period and the t2a guide is correct producing very little doubt that it shouldn't be accurate.

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Chaos
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Re: Resurrection Limit

Post by Chaos »

I don't really think putting this in place could hurt to much .. only play style I can really see this hurting is Thieves seeing they do die ALOT (most serious thieves have more then one char?? ) .. Other then that most new players learn pretty quick how not to die (maybe a new player period were this ONE rule didn't apply)

Other then that think about it why should you die more then once every 20mins on adv. even if you die in say shame .. you run out find healer .. slowly make your way back to loot your stuff should it remain . or you run to a bank or house to restock ... and return .. this takes time ..
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Re: Resurrection Limit

Post by Kraarug »

Chaos wrote:I don't really think putting this in place could hurt to much .. only play style I can really see this hurting is Thieves seeing they do die ALOT (most serious thieves have more then one char?? ) .. Other then that most new players learn pretty quick how not to die (maybe a new player period were this ONE rule didn't apply)

Other then that think about it why should you die more then once every 20mins on adv. even if you die in say shame .. you run out find healer .. slowly make your way back to loot your stuff should it remain . or you run to a bank or house to restock ... and return .. this takes time ..
During T2A and town fighitng I can tell you that I never ran into this during the era. Even as a thief, I can not recall even one time that I had to wait to be ressed because of a counter.

In town fights, it was a common tactic to send a detail to the healers to deny other guilds use of their services. If you found yourself on the losing end of a town fight, it was virtually assured that you would have to fight to get ressed and stay with the living.

A res counter was never anything I remember having to deal with. I do not think this is era accurate.

Can you find another source besides the demo?
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Re: Resurrection Limit

Post by Faust »

Demo
T2A Guide
Localized Message Files <-- This information still exists today in the localized message files that are used inside of modern Ultima Online.

Are three sources that contains information about a resurrection cohesion timer.

The data and scripts are present in Ultima Online's history for this feature, but the fact remains that we still don't know if it actually worked in game. This can only be tested on the demo and modern UO for full verification.

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Re: Resurrection Limit

Post by Kraarug »

Faust wrote:Demo
T2A Guide
Localized Message Files <-- This information still exists today in the loclaized files with the messages inside of the demo script.

Are three sources that contains information about a resurrection cohesion timer.

The data and scripts are present in Ultima Online's history for this feature, but the fact remains that we still don't know if it actually worked in game. This can only be tested on the demo and modern UO for full verification.
Can you provide the text of the scripts?

I would be shocked if anyone can provide an era screen shot of these messages, some post from the time frame talking about it or even remember it themselves.
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Re: Resurrection Limit

Post by Hemperor »

Kraarug wrote:
Faust wrote:Demo
T2A Guide
Localized Message Files <-- This information still exists today in the loclaized files with the messages inside of the demo script.

Are three sources that contains information about a resurrection cohesion timer.

The data and scripts are present in Ultima Online's history for this feature, but the fact remains that we still don't know if it actually worked in game. This can only be tested on the demo and modern UO for full verification.
Can you provide the text of the scripts?

I would be shocked if anyone can provide an era screen shot of these messages, some post from the time frame talking about it or even remember it themselves.

Code: Select all

  switch(resurrectionCount)
  {
  case 0x02:
    systemMessage(this, "With some effort your spirit returns to corporeal form.");
    break;
  case 0x03:
    systemMessage(this, "Your spirit barely manages to return to corporeal form.");
    break;
  case 0x04:
    systemMessage(this, "Your spirit returns to corporeal form, but is too weak to do so a gain for a while.");
    break;
  case 0x05:
    systemMessage(this, "Your spirit was too weak to return to corporeal form.");
    resurrectionCount = resurrectionCount + 0x7080 / 0x0190;
    break;'
  default:
    systemMessage(this, "Your spirit was too weak to return to corporeal form.");
    break;
  }
  if(resurrectionCount < 0x05)
  {
    resurrectionCount ++;
  }
Not entirely sure if posting code is allowed... if it isn't, please delete.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Resurrection Limit

Post by Hemperor »

This limitation is not evident in the demo. Seems only the resmenu is run which makes no calls (and I couldn't find any anywhere else) to the resurrectionlimit script.

I'm definite that this was in at some point though, possibly this patch eliminated it when the res menu was implemented:
12/9/97 wrote:The resurrect spell now asks the target whether or not they wish to be resurrected.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Resurrection Limit

Post by Dagon »

I can't say one way or the other what I ACTUALLY remember.. those statements almost feel familiar, but definitely not during the later years that I was playing before UOR.

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Re: Resurrection Limit

Post by Batlin »

The "resurrectlimited.m" is unreferenced, it looks more to me that OSI was playing with the idea but abandoned it.

The closest thing I could find about resurrection limits on the newsgroups was this:
http://groups.google.be/group/alt.games ... limit+1998
So as a suggestion, why not change the design to limit resurrection?
The way I read that is : on 30 august 1998 there was no resurrection limit.
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Re: Resurrection Limit

Post by Fwerp »

It was five insta-resses.

You could only resurrect with penalties 5 times within 20 minutes.

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Re: Resurrection Limit

Post by Kraarug »

Fwerp wrote:It was five insta-resses.

You could only resurrect with penalties 5 times within 20 minutes.
I think you are right Fwerp, it was the insta-resses but not regular res.
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