Treasure Maps - Shouldnt show the level of the map.

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Lord Cavewight of GL
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Treasure Maps - Shouldnt show the level of the map.

Post by Lord Cavewight of GL »

I don't know if this has been mentioned before but T-Maps didn't show their level during T2A.

Im about 90% sure you guys are already aware of this but I thought id bring it up just incase.

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Re: Treasure Maps - Shouldnt show the level of the map.

Post by Hicha »

By level do you mean stuff like "a deviously drawn treasure map?" If they didn't identify the map, how would people with 0 cartography be able to identify it so it could be sold for what its worth?
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Lord Cavewight of GL
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Re: Treasure Maps - Shouldnt show the level of the map.

Post by Lord Cavewight of GL »

hiicha wrote:By level do you mean stuff like "a deviously drawn treasure map?" If they didn't identify the map, how would people with 0 cartography be able to identify it so it could be sold for what its worth?
Yeah its not supposed to say stuff like "a deviously drawn treasure map."

And unfortunately there will be no way to tell a level 1 map from a level 5 on a vendor.

Back in the day you had to keep track of what monster dropped the map and you had to rely on trustworthy players to buy maps without getting scammed.

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Re: Treasure Maps - Shouldnt show the level of the map.

Post by Duke Jones »

yeah didn't player vendors used to put it in the description:

*price*, Dropped by *(Name of monster)
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Kaivan
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Re: Treasure Maps - Shouldnt show the level of the map.

Post by Kaivan »

Here is a screen shot showing the text for a tattered treasure map. Although it is doubtful that the screen shot is accurate to how treasure maps were displayed at the time due to the shift from the ASCII to the Unicode system going on at that time on OSI servers, the text is very accurate to the T2A era.
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valheru
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Re: Treasure Maps - Shouldnt show the level of the map.

Post by valheru »

Kaivan wrote:Here is a screen shot showing the text for a tattered treasure map. Although it is doubtful that the screen shot is accurate to how treasure maps were displayed at the time due to the shit from the ASCII to the Unicode system going on at that time on OSI servers, the text is very accurate to the T2A era.
Correct me if i'm wrong, but that archived screenshot is POST T2A era.

"20010805142201"

That's an august 2001 screenshot, WAY out of era.

Nice try at the disinformation though.

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Re: Treasure Maps - Shouldnt show the level of the map.

Post by Duke Jones »

valheru wrote:
Kaivan wrote:Here is a screen shot showing the text for a tattered treasure map. Although it is doubtful that the screen shot is accurate to how treasure maps were displayed at the time due to the shit from the ASCII to the Unicode system going on at that time on OSI servers, the text is very accurate to the T2A era.
Correct me if i'm wrong, but that archived screenshot is POST T2A era.

"20010805142201"

That's an august 2001 screenshot, WAY out of era.

Nice try at the disinformation though.
Well, If i had to make an educated guess, maybe the system that DID clarify maps didn't come till AFTER that picture was posted. I mean, If I recall, T-maps currently on the official shards are still classified. so that means that at some point, the maps changed from unclassified, to classified. And the pic proves that at SOME point they they weren't.
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Kaivan
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Re: Treasure Maps - Shouldnt show the level of the map.

Post by Kaivan »

Yes, the actual archival date is outside of the time frame, but the text itself is in the older, grey, ASCII text. That text, which was in use for the entirety of T2A, and part the early of UOR, is what is being shown in that screen shot, meaning the physical screen shot is accurate. But then again, don't take my word for it, take OSI's.
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valheru
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Re: Treasure Maps - Shouldnt show the level of the map.

Post by valheru »

Kaivan wrote:Yes, the actual archival date is outside of the time frame, but the text itself is in the older, grey, ASCII text. That text, which was in use for the entirety of T2A, and part the early of UOR, is what is being shown in that screen shot, meaning the physical screen shot is accurate. But then again, don't take my word for it, take OSI's.
You do realize that those patch notes are for Aug 20 2001 2:32PM CST

Therefore, you inadvertently proved yourself wrong. I think that's the first time i've seen someone prove themself wrong on this form. Kudos to you.

You also proved something else, however.

Not only should Tmaps not be labled, BUT...
It will now be possible for players to reach 99.5 in cartography through creating world maps as well as through decoding treasure maps (previously, a player could only reach a skill of 98.5 through creating world maps).
Cartography just got that much harder.

PS, no disrespect intended, i just found it funny that you disproved yourself hehe

Here are the patch notes you linked to, on the current, new, update center:
http://www.uoherald.com/news/news.php?newsid=672

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Re: Treasure Maps - Shouldnt show the level of the map.

Post by Duke Jones »

um i think he was referencing that webpage, to show that change was made to show the current tmap system. and he mentioned the ACSII text to verify that the screenshot is t2a-ren era. He's using 2 peices of evidence to make one point, you know?
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Re: Treasure Maps - Shouldnt show the level of the map.

Post by Duke Jones »

Treasure Map Changes Aug 20 2001 2:32PM CST http://update.uo.com/design_362.html

A label will identify the level of the treasure map.

* a youthful treasure map – level 0
* a plainly drawn treasure map – level 1
* an expertly drawn treasure map – level 2
* an adeptly drawn treasure map – level 3
* a cleverly drawn treasure map – level 4
* a deviously drawn treasure map – level 5
* an undecoded treasure map will still have the addition of “tattered”—plus one of the above notations—until being decoded.


And this screen shot in classic ASCII font format also leads to indicate there was no labeling. This is pretty much proof that the Tmaps need their labels removed.

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Kaivan
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Re: Treasure Maps - Shouldnt show the level of the map.

Post by Kaivan »

valheru wrote:
Kaivan wrote:Yes, the actual archival date is outside of the time frame, but the text itself is in the older, grey, ASCII text. That text, which was in use for the entirety of T2A, and part the early of UOR, is what is being shown in that screen shot, meaning the physical screen shot is accurate. But then again, don't take my word for it, take OSI's.
You do realize that those patch notes are for Aug 20 2001 2:32PM CST

Therefore, you inadvertently proved yourself wrong. I think that's the first time i've seen someone prove themself wrong on this form. Kudos to you.

You also proved something else, however.

Not only should Tmaps not be labled, BUT...
It will now be possible for players to reach 99.5 in cartography through creating world maps as well as through decoding treasure maps (previously, a player could only reach a skill of 98.5 through creating world maps).
Cartography just got that much harder.

PS, no disrespect intended, i just found it funny that you disproved yourself hehe

Here are the patch notes you linked to, on the current, new, update center:
http://www.uoherald.com/news/news.php?newsid=672
I'm not entirely sure how what I said proved myself wrong, perhaps I didn't exactly explain what I had meant clearly. My point was that the screen shot refers to an era of UO that dated back from 1997 until 2001 (the era when darker grey text was used as part of the ASCII before the introduction of the unicode text system that resulted in white text), and despite the fact that the screen shot itself was archived on 8/5/2001 (mind you, that is before the patch) the screen shot itself was valid to the T2A era. I further corroborated my point by providing a patch note that explained that treasure maps had indeed been changed, and that before then (T2A included), treasure maps did not show their titles.

One thing to remember is that Stratics had very sketchy update behavior with their information. In many cases, (look at the URL) Stratics did not update their information regularly, if at all. Thus, Stratics information must be linked with other information that is known about the era, and with patch notes to produce reliable information.
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valheru
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Re: Treasure Maps - Shouldnt show the level of the map.

Post by valheru »

Kaivan wrote:Yes, the actual archival date is outside of the time frame, but the text itself is in the older, grey, ASCII text. That text, which was in use for the entirety of T2A, and part the early of UOR, is what is being shown in that screen shot, meaning the physical screen shot is accurate. But then again, don't take my word for it, take OSI's.
"Take OSI's word"

You are insinuating that OSI agrees with you. Your Statement was that tmaps were labeled during the T2A era (or quite possibly).

I understand how you were WRONG. The link you posted, has a date posted at the top during the september of 1999 range, HOWEVER, the notes are from 2001.

This isn't a "my t2a reasearch is better than yours" thread. I could care less about that crap; however, I do care for accuracy.

So, we all agree that:

1. Maps should NOT be labeled (let the grandfathering of such maps be up to Derrick).
2. World maps should ONLY get you up to a skill of 98.5, instead of the 99.5 current skill?

If there are ANY disagreements with that, please post them.

Kavian: I'm not sure why your original patch notes have 2001 notes listed on a 1999 stratics archive page. That REALLY worries me, is there an reasonable explanation for this? I'd rather NOT go back and cross check the dates.

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Re: Treasure Maps - Shouldnt show the level of the map.

Post by Fwerp »

Kefka, you should re-read the thread, because that's not what Kaivan was claiming, nor what he was "insinuating."

The update he linked indicated that prior to that date in 2001, treasure maps were not labeled with their level (hence the whole explanation of their introduction). That is why he linked to a screenshot with a map that was unlabeled.

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Re: Treasure Maps - Shouldnt show the level of the map.

Post by Hicha »

This will definitely affect how t-maps are sold, as how will you differentiate between the maps? Did using the cartography skill reveal what the difficulty of the map was? Or did you have to wait and dig up the map to see the spawn and confirm what level it was?

As definitive as that patch note is, can we please research the specifics on t-maps a bit more before implementing this, if it is to me implemented?
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