Correct Dungeon Spawn for 1999 ERA

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Should the OSI Dungeon Spawn be standard for this shard as well?

Poll ended at Mon Nov 30, 2009 8:01 am

Yes, as closely as possible
18
86%
No, I like it the way it is
1
5%
No, I want spawn to be Unique Server wide!
2
10%
 
Total votes: 21

sirrayiv
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Correct Dungeon Spawn for 1999 ERA

Post by sirrayiv »

Finally took some time yesterday to wander through Shame, and was very disappointed in what I found. There was only 1 Blood Elemental spawn, and no Elder Gazers....even though I clearly remember the correct spawn locations from back in the day. I went ahead and took some screen shots to illustrate my point.
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There was 1 Evil Mage that spawned in here. The very second he was killed, another would replace him within seconds.....
There was 1 Evil Mage that spawned in here. The very second he was killed, another would replace him within seconds.....
One Elder Gazer would spawn here, almost as if he was guarding the chests that spawned. This was my favorite hunting location in the whole game, because Elder Gazers dropped around 900+ gold, and had decent magic items on them, and because they could take a person all the way to Lord Status.
One Elder Gazer would spawn here, almost as if he was guarding the chests that spawned. This was my favorite hunting location in the whole game, because Elder Gazers dropped around 900+ gold, and had decent magic items on them, and because they could take a person all the way to Lord Status.
This was a PK Hotspot because there was 1 Elder Gazer in each room. It has always been like this, even today on OSI servers its still the same....
This was a PK Hotspot because there was 1 Elder Gazer in each room. It has always been like this, even today on OSI servers its still the same....

sirrayiv
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Re: Correct Dungeon Spawn for 1999 ERA

Post by sirrayiv »

Please don't forget to read the writing above each picture....its really small, and hard to see, but gets my point across. I hope people feel free to add some of their own.

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son
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Re: Correct Dungeon Spawn for 1999 ERA

Post by son »

You are going to need some backup besides your memory for this. Not saying you are wrong tho.
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Re: Correct Dungeon Spawn for 1999 ERA

Post by sirrayiv »

Certain things will be near impossible to back-up with documentation, unless some people happen to have screenshots from 10-12 years ago. I however am positive about everything that I mention on the forums, mainly because I don't bring up things that are fuzzy or forgotten....and I am willing for anyone to try and call me out on this, because I know that I am right.

I could give everyone a detailed spawn map of every dungeon in the game, not just shame.....

and it would all be off memory......

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Re: Correct Dungeon Spawn for 1999 ERA

Post by Krats »

I remember the Elder Gazer from the second pic as well.
My Dungeoneer had that chest as a lockpicking spot.
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Longfellow
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Re: Correct Dungeon Spawn for 1999 ERA

Post by Longfellow »

Couldn't agree more. I've felt since I started playing here that almost every dungeon is either underspawned or needs the respawn rate increased; but like yourself, no documentation to back it up.

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Re: Correct Dungeon Spawn for 1999 ERA

Post by Wise »

Agreed, myself and my GF both remeber Elder Gazers in that first picture, that was one of the best hunting spots in game, we were disapointed to see some sad fire eles there, it was great cause there were 2 and you would lure & provoke, hide and wait!
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Mikel123
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Re: Correct Dungeon Spawn for 1999 ERA

Post by Mikel123 »

I brought up the Elder Gazers in Shame 4 (one in each room by the teleporter) a while back, and people (well, just one person I think, actually) claimed that it was only Fire Elementals in-era. I didn't fight this, because I know part of the time I was hunting there was in UO:R and beyond.

Sirrayiv, I notice a number of your posts seem to reference things in your memory that were definitely only UO:R and beyond (you alluded to pack instinct with Ostards in a separate post). I'm not saying you're wrong, but you've been wrong about other things...

I remember 2 Elders in Shame 4 teleporter level, and 2 blood elemental spawns on Shame 5. I can't prove it was in T2A... but I can't prove it wasn't. Argh...

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Re: Correct Dungeon Spawn for 1999 ERA

Post by Faust »

Elder Gazers only existed in Cove before the total revamp in UOR with spawns. This was when they were placed in the fire elemental teleporter gate room in Shame. If you read the Stratics '99 hunters guide it specifically tells where the creature spawns.

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http://web.archive.org/web/199902181015 ... m/hunters/

This spawn and the made mage isle in the last level of Despise is always the two spots that are mistaken by UOR players. Both of these spots including all the current spawns are precisely accurate. The only current problem with spawns is the way the system actually spawn the creatures.

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Re: Correct Dungeon Spawn for 1999 ERA

Post by sirrayiv »

Mikel123 wrote:I brought up the Elder Gazers in Shame 4 (one in each room by the teleporter) a while back, and people (well, just one person I think, actually) claimed that it was only Fire Elementals in-era. I didn't fight this, because I know part of the time I was hunting there was in UO:R and beyond.

Sirrayiv, I notice a number of your posts seem to reference things in your memory that were definitely only UO:R and beyond (you alluded to pack instinct with Ostards in a separate post). I'm not saying you're wrong, but you've been wrong about other things...

I remember 2 Elders in Shame 4 teleporter level, and 2 blood elemental spawns on Shame 5. I can't prove it was in T2A... but I can't prove it wasn't. Argh...

I never mentioned pack instinct when I was talking about the Frenzied Ostards.....you ASSUMED pack instinct. I said in another post that I took a bunch of frenzied ostards and killed an Ancient Wyrm with them. I never gave details, and I never mentioned anything about pack instinct...Besides when I did this, there were neither control slots or such thing as pack instinct. Your pulling that from your own memory, and then trying to say that I was wrong about my memory on the post.

I am neither wrong about what I posted, nor do I think that you could prove that something I said was wrong. You are clearly either not understanding my post or mis-interpeting my post. Either way, I am going to focus on the issue at hand, and that is correct spawn for the 1999 era. So far it looks as if most of the players on the shard prefer for the spawn to be identical to what was around back then, and if thats the case, then I am willing to bet that if you asked 90% of the players whether or not there were Elder Gazers in the locations that I have documented inside Shame, the majority would agree that they did indeed exist in those locations back in the era.

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Re: Correct Dungeon Spawn for 1999 ERA

Post by Jester »

I'd like to agree with you on all the pics and what mobs are missing, as I also remember exactly the same. But, I also played through UO:R, and I can't really remember if I saw the mobs there during the T2A era or if they came along with UO:R.

All this "I remember" stuff, it's pretty hard to be 100% certain about something in a game we all played so, so many years ago and I can't really belive the amount of people who claim on these boards that "This IS the way it was."

I mean come on, it's hard enough to remember what happened two months ago IRL, and all this stuff is like what, 10 years ago?

I find myself having a hard time believing anyones memory when it comes to all these "Era Accuracies" without actual documentation to back it all up.

My 2 cents

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Re: Correct Dungeon Spawn for 1999 ERA

Post by Krats »

Here is something that is Definatly Era Accurate!
TRUE!
When you play with fire, there is a 50/50 chance something will go wrong, and nine times out of ten it does.
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Re: Correct Dungeon Spawn for 1999 ERA

Post by Silverfoot »

There were no elder gazers in Shame during t2a. There was also just the single blood elemental spawn.

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Re: Correct Dungeon Spawn for 1999 ERA

Post by RoadKill »

Silverfoot wrote:There were no elder gazers in Shame during t2a. There was also just the single blood elemental spawn.
That's about how I remember it. 2-4 Fire elementals spawning in that room is a great source of income for bards, warriors, or mages anyway, not a real loss unless you care about fame and karma
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Magus
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Re: Correct Dungeon Spawn for 1999 ERA

Post by Magus »

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Last edited by Magus on Wed Oct 14, 2009 7:36 pm, edited 1 time in total.

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