Ship speed.

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.

Ship speed should be...

Slower.
0
No votes
Exactly as it is.
3
19%
~10% faster.
1
6%
~20% faster.
4
25%
~30% faster.
8
50%
 
Total votes: 16

Teg
Posts: 29
Joined: Mon Oct 12, 2009 6:53 am

Ship speed.

Post by Teg »

This is more a question to the general populace than a hard assertion: Does sailing speed seem a bit slower than it should be?

Personally, it seems slower to me, but it's been so long I'm not sure how much slower.

Krats
Posts: 818
Joined: Wed Jul 29, 2009 9:32 am
Location: Latitude = 30.6927, Longitude = -96.1970

Re: Ship speed.

Post by Krats »

seems right to me
When you play with fire, there is a 50/50 chance something will go wrong, and nine times out of ten it does.
Teph wrote:chum stole a castle, a f**in castle.
Derrick wrote:I hate to see this go unanswered, so I can at least say that I read this, and have no idea myself.

Mikel123
UOSA Subscriber!
UOSA Subscriber!
Posts: 4607
Joined: Wed Jun 24, 2009 7:44 pm

Re: Ship speed.

Post by Mikel123 »

It definitely seems slow to me, though to be fair I didn't do much sailing back in the day. I voted for 20% faster.

Duke Jones
UOSA Donor!!
UOSA Donor!!
Posts: 701
Joined: Tue Jul 14, 2009 9:39 am
Location: MS Gulf Coast
Contact:

Re: Ship speed.

Post by Duke Jones »

I always assumed that "slow" speed was = unmounted walking and Normal speed was = unmounted Running.
"When you remove human error, accuracy, and speed, you remove the human element."

Teg
Posts: 29
Joined: Mon Oct 12, 2009 6:53 am

Re: Ship speed.

Post by Teg »

Duke Jones wrote:I always assumed that "slow" speed was = unmounted walking and Normal speed was = unmounted Running.
OK, I just did an empirical test to get some numbers. Full "forward" speed is almost exactly the same as unmounted walking speed, and about half the speed of unmounted running. "slow forward" is less than half the speed of unmounted walking.

This was done by picking two points a small distance (two screens or so) apart along a fairly straight shore, and walking/running between them, then sailing/slow sailing between them using a stopwatch. There's some margin of error here, but these should be correct to within 1 second:

Walking: 15 seconds
Running: 7 seconds
Sailing slow forward: 39 seconds
Sailing forward: 15 seconds.

If your assumption is right, and I'd lean in the direction of it being so, then ship speed is off by a lot more than the 10-30% I was guesstimating.

I'll try to run the same test on OSI later. I don't know for sure if they've ever changed ship speed, though.

Mikel123
UOSA Subscriber!
UOSA Subscriber!
Posts: 4607
Joined: Wed Jun 24, 2009 7:44 pm

Re: Ship speed.

Post by Mikel123 »

A while ago, when I first bought a boat here, I saw "forward" and thought it was using the speed/code for "slow forward". So it may very well be the case that ships should be 100% faster.

Teg
Posts: 29
Joined: Mon Oct 12, 2009 6:53 am

Re: Ship speed.

Post by Teg »

Teg wrote:I'll try to run the same test on OSI later. I don't know for sure if they've ever changed ship speed, though.
Unexpectedly had some extra time this morning, so I ran it. I had to go out a little further due to a parked boat on Pacific, so the margin of error takes another half second hit or so, but the results are nonetheless compelling:

Sail forward: 9-10 seconds.
Slow forward: 27-28 seconds.

Run/walk were exactly the same as UOSA, so there shouldn't be a substantive lag factor. (Also my ping is actually not much worse to UOSA from a gameplay standpoint; 90-100ms vs. 20-30 to Pacific).

poogoblin
Posts: 544
Joined: Sat Jun 27, 2009 11:05 pm

Re: Ship speed.

Post by poogoblin »

Add in the small lag difference and it does look to be about 20% slower here.

I remember "right/left" being slow but not as slow as it is here...it is painful

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Ship speed.

Post by Faust »

Simply compare the current speed with the demo or production shards for verification.

Zorce
UOSA Donor!!
UOSA Donor!!
Posts: 259
Joined: Tue Sep 22, 2009 3:24 pm

Re: Ship speed.

Post by Zorce »

It does seem slower than normal.
Image

poogoblin
Posts: 544
Joined: Sat Jun 27, 2009 11:05 pm

Re: Ship speed.

Post by poogoblin »

Faust wrote:Simply compare the current speed with the demo or production shards for verification.

Teg already did this on prod shard 3 and 5 posts up
teg wrote:UOSA:
Sailing slow forward: 39 seconds
Sailing forward: 15 seconds.

Prod shard Pacific:
Sail forward: 9-10 seconds.
Slow forward: 27-28 seconds.

Duke Jones
UOSA Donor!!
UOSA Donor!!
Posts: 701
Joined: Tue Jul 14, 2009 9:39 am
Location: MS Gulf Coast
Contact:

Re: Ship speed.

Post by Duke Jones »

If this is deemed worth of change. Would it be much trouble implementing this? Lord knows this would cut the travel time between spots by a significant amount.
"When you remove human error, accuracy, and speed, you remove the human element."

sirrayiv
Posts: 105
Joined: Thu Sep 17, 2009 5:09 am
Location: Oklahoma City
Contact:

Re: Ship speed.

Post by sirrayiv »

When I first bought a boat on this server, I noticed the speed difference right away. I always have used UOAM to track down sos bottles, and when dropping a marker and then sailing to it, I would check to see how fast I was moving along.

Boat speed on this shard is too slow, and should be increased. I will leave it up to you guys to determine how much.

User avatar
Derrick
Posts: 9004
Joined: Thu Dec 13, 2007 7:49 pm
Location: Cove
Contact:

Re: Ship speed.

Post by Derrick »

We based the timing for ship speed on the known ability to be able to cast in front of the ship when sailing slow, but I think we hit it on the slow side.

We're going to try to make this more correct.
Image
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."

User avatar
abercoby
Posts: 482
Joined: Fri Oct 09, 2009 6:46 am
Location: Future World

Re: Ship speed.

Post by abercoby »

It seems to be slower, it needs at least 10%
Rock hard, ride free

Post Reply