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princesspeach
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Kabal
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Re: magery and poisoning combination please help me

Post by Kabal »

Why don't you start out by deciding on a template, you want all your skills to work together. A template is the combination of skills you want to choose for your character. Its usually best to have 100 in each skill, but there are exceptions. Poisoning you pretty much want to have gm or close to it cuz your chance to actually deal the poison is 25% of your poisoning skill, which means if you had 38 poisoning, youd have a less than 1 in 10 chance to actually poison someone. BTW poisoning costs about 280k to gm, so I wouldn't start until you have a lot of gold in the bank. and about magery, you pretty much want to have that gm, but some pure warriors have only enough to recall which is around 30 or so.
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archaicsubrosa77
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Re: magery and poisoning combination please help me

Post by archaicsubrosa77 »

Magery
Resist
Meditation
Evaluating Intelligence
Wrestling
Poisoning
Fencing or Swords

Don't stay in melee just get in to see if you can poison and get out.

Put Alchemy on a homebody crafter or something. Hopefully you will cause them to withdraw in order for you to cast offensively.

Now if you told me your template that would be easier then to be drawing something completely different up.

Your chance for poisoning however is one fourth your skill level so with 32 skill you have an 8 percent chance to poison on each successful hit...and I think you can only poison with lesser poisons.
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Kabal
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Re: magery and poisoning combination please help me

Post by Kabal »

archaicsubrosa77 wrote:Magery
Resist
Meditation
Evaluating Intelligence
Wrestling
Poisoning
Fencing or Swords
It would not be good to put poisoning on the tank mage because, with 25 dex you will only be hitting with your weapon a few times in a fight which isnt enough to warrant a skill, youd wanna have tactics to go with your swordsmanship or else your melee hits will be very weak. Poisoning is something to put on a dexer because you will be hitting your opponent a lot of times and will most likely run out of poison charges.

Honestly though, if oyur a new player, gold is your top priority, magery, resist, and poisoning are some of the most expensive skills to gain. For this reason, I recomend making a bard mage with these skills . . .

-Musicianship
-Provocation
-Magery
-Meditation

These are very powerful skills to have on a PVMer, music and provo rely on each other and so does mage and meditation, this leaves 3 skills. Since your most likely going to be in dungeons farming, lockpickingwill be useful for all the chests that you may find and is free almost to gain and will increase the amount of gold you can attain from a dungeon, but if your gonna have lockpicking, you might as well have cartography also so you can do treasure maps, this leaves one skill. You may want wrestle or resist to help defend from PKs, or hiding to try and avoid them altogether, or you may want eval so you can better use magery as a weapon because you wouldnt want to have a weapon skill because then youd need tactics. Feel free to pm me if you have any more questions.

One more thing, you have 15 character slots, use 'em, don't try and make one character that does it all!
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princesspeach
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Re: magery and poisoning combination please help me

Post by princesspeach »

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princesspeach
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Re: magery and poisoning combination please help me

Post by princesspeach »

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princesspeach
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Re: magery and poisoning combination please help me

Post by princesspeach »

but the poisoning thing make absolutely no sense to me how can you have like 50 poisoning even and only have like 12.5% of poisoning? so the only good chance you have is IF you have GM poisoning? then what the point of having anything less than gm poisoning? so it GM poisoning or nothing at all?
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princesspeach
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Re: magery and poisoning combination please help me

Post by princesspeach »

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Kabal
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Re: magery and poisoning combination please help me

Post by Kabal »

princesspeach wrote:thanks for all the info, i am just trying to make a fencer is all with anatomy healing tactics fencing resist parrying, and last skill combination of poisoning and magery or one or the other i cant figure it out tho, i am stuck between magery and poisoning
If you have magery, you'll need wrestling, wrestling makes your opponents melee attacks do less damage and makes them miss, without it, you'll constantly be disrupted while casting spells. The advantage to fencing is that you can poison them, so if your not going to have poisoning, you should choose macing because macing drains stamina and breaks armor so if you fight a mage who doesn't have red potions, its only a couple hits until they can't move, then you win.

Try one of these . . .

Pure Warrior
-Healing
-Anatomy
-Fencing
-Tactics
-Parry
-Resist
-Poisoning

Hybrid Warrior
-Healing
-Anatomy
-Mace fighting
-Tactics
-Magery
-Resist
-Wrestling

Be warned, poisoning is about 280k to gm, and resist is also very expensive to gm. Do you have 300k in the bank? if not, I'd recommend making a bard mage because neither of those characters will be of any use to make gold. If I were you, I'd try the second one because you can recall, the first one, there is no getting away without recall scrolls.
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archaicsubrosa77
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Re: magery and poisoning combination please help me

Post by archaicsubrosa77 »

50 poisoning and magery isnt bad...a little more then once out of ten hits is pretty good for a dexxer. It would be pretty much a mild interrupt that you can reapply on the fly.

I gave the idea for using poisoning on a tank as tank pvp is hit and run melee with a ton of casting. Though your initial attack is worth a hill of beans the poisoning thereafter would be like putting sugar in the tank and they will start to sputter allowing you to full throttle in spamming harm if they are low on HP or coming in with a big offense spell.

A Kryss even at 40 dex is pretty fast. It would be like a perfectly timed instant hit in comparison without having to disarm regarding speed of attack.
You'd get a swing in give or take about 2.25 seconds.

Poisioning chance is determined by a hit not by damage dealt. So with GM poisoning one out of every 4 of your hits would poison...hopefully with a deadly poison because we all know being hit by that sucks.

Remember the stronger the poison the less hits it takes to wear off even if it was never administered to your victim.
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Re: magery and poisoning combination please help me

Post by princesspeach »

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archaicsubrosa77
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Re: magery and poisoning combination please help me

Post by archaicsubrosa77 »

Parry and Poisoning at 75 with 50 magery would work well...Greater poison is doable at that level plus you have more chances to poison before the poison wears off. 75 parry is good but if you have parry maybe Swords would be better for damage on one handed weapons.

50 magery you can even magic reflect and mark, as your shown level may be up to about 55.
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Re: magery and poisoning combination please help me

Post by Kabal »

princesspeach wrote:how do i do the magery stuff tho like magic trap, magic refleck, reactive armor, greater heal , recall
Magic trap i assume you want so you can make trapped bags to get out of paralyze, you can trap your pouches with another character who has magery and give them to your alt, reactive armor you just cant do, thats why you have parry and resist, to give you enough defense to let your bandage timer finish, and recall youd need recall scrolls for.
If you have magery, you need wrestle, or else youll never be able to cast a spell in battle, which is why you should just have 100 poisoning or a template that has wrestle to go with magery. Somthing you need to understand is that some skills work with each other so if you have one, you pretty much need the other, like healing and anatomy for example, if you had healing, but no anatomy, your bandages would not heal as much damage or fencing and tactics, if you had fencing but no tactics, your weapon would not hit for very much damage.
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Re: magery and poisoning combination please help me

Post by archaicsubrosa77 »

Healing on a caster without anatomy wouldnt be bad. GM Healing without it would heal 23-60, with GM anatomy would be 43-80.

Like if you wanted a PVM character that just summoned Energy Vortexes and blade spirits but wanted high survivability by being able to cast heal spells, use potions, staves and wands in combat, as well as bandages to heal you could go.

Mace fighting
Healing
Wrestling
Evaluating Intelligence
Magery
Resist
Meditation

Now you have macing and healing without any co-opertive skills why is that?
You have other means to heal besides potions and mana consumption, mana that could be used to cast offensive spells. If you do run out of mana and had a lightning wand you can still lay in on them with it while you wait for mana regeneration.

Or if you are stuck without stamina, or just in a bad place with mana depleted, you can grab that wand of greater healing and use that with bandages and use that time drinking a refresh rather then a greater heal potion without being hit every time when you arm that wand being it is a macing weapon.

Alot of skills are enhanced by others but sometimes it's not a necessity to have them both on the same template is my point.
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Re: magery and poisoning combination please help me

Post by Kabal »

I wonder if princesspeach is rly chumbucket?
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