
I looked on the wiki and didn't see a template quite what I was going for. And keep in mind, I've never done thieving or lockpicking on a char before.
I imagined thieving from NPCs and town chests, then moving on to Dungeon chests, and thieving monsters (maybe with some rly good armor). I want to be able to pick the highest level chests, and eventually collect spawning rares.
My intended skill set is:
SKILL - intended (actual/current)
Detect Hidden - 100 (100)
Hiding - 100 (100)
Lockpicking - 100 (50)
Remove Trap - 100 (30)
Snooping - 100 (100)
Stealing - 100 (50)
Stealth - 100 (75)
I also have some fencing, 30 magery and some resist
I definitely need enough magery to recall (and mark would be nice - even if I have to use scrolls). So my question is - what skills on my list above, are not that critical to GM, so I can have a few more skill points to pass around?
I am considering dropping fencing and not having any fighting skill, since PvP/PvM is not my intent with this char. Is that a mistake? (I guess magery can fill this gap some also) - What level should I aim for on magery? (and can I do this without evaluate intelligence?)
Am I doing anything stupid on this character? I hate to find this stuff out after spending weeks of work on skills.

I look to your UO wisdom.
