Spell damage lag

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wgehalo
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Joined: Thu Nov 12, 2009 11:49 pm

Spell damage lag

Post by wgehalo »

I've been playing here for about 4 weeks now, have 2 6xgms a tank mage and a dexxer.
After fighting with some guildmates for a little while I quickly realized how different PVP here is.
It seems like there is inherent lag in spell damage, I mean the spell will hit the target and then cause damage like half a second later.
How do you all deal with this? Is it supposed to be this way? It's really throwing my pvp off by having spells damage when they're not supposed to.
Also, i had about 4 resynch errors for every fight.
I also noticed that damage is very inconsistent. Some hally hits would do 5 damage, some would do 25. Spells are the same even with GM eval.
What is the main tactic for pvping here, it seems extremely clunky and slow.

hydrok
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Re: Spell damage lag

Post by hydrok »

yes i have also noticed this problem. for some reason the spells here seem to be lagged so bad that it's hard to tell whats even going on. not only for pvp, but when i drop a balron from redline.....i cast my eb, target, the spell goes, and i'm already casting another spell before the ebolt even hits because i'm constantly thinking he's not dead....only to watch him fall over like 2 seconds after my ebolt has been targeted.

also, i have a harm/waittarg/lasttarget macro and a 2nd circle spell i know is much faster than a 4th. now if i hit my harm macro AS of JUST BEFORE someone casts a gheal....it should interupt because it's a lower circle spell( i can guarantee you it does on divinty and other free shards)...right? WRONG. it doesn't work here for some reason and it really is starting to upset me. i've spent the last 3 weeks building these characters up and now i'm afraid i'm not even going to get a chance to use them.

i'm sure you've all experienced this before because i know my guild mates and i are not crazy. it's very easy to tell upon killing a monster. once you cast the final blow take note at the delay it takes before it falls over. this type of delay turns pvp into something far less than it should be. when miliseconds make the difference inbetween living or dying and killing someone or them getting away...there is no room for this ridiculous lag. it causes you to be waiting to find out what your spells have done and it gives people time to get away or heal.

does anyone else notice this???????????

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Faust
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Re: Spell damage lag

Post by Faust »

RunUO default spell damage delay is 0.5s that majority of all Pre:UOR servers use. However, this has never been the case for any time period in the history of Ultima Online even up to this very day. The damage delay on spells has always been 1.0s since it's inception into the game way before the t2a era. I would highly suggest taking what you have learned from other RunUO shards and disregard it here. This shard is solely about replicating the t2a era and many of these defualt RunUO mechanics do not apply here.

wgehalo
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Re: Spell damage lag

Post by wgehalo »

Ah, in other words it is intentional. Alright that clears things up a lot bro thanks, i'll see if I can get used to it.

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Hemperor
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Re: Spell damage lag

Post by Hemperor »

wgehalo wrote:Ah, in other words it is intentional. Alright that clears things up a lot bro thanks, i'll see if I can get used to it.
When the change originally went in I hated it, you really do need to change your gameplay up quite a bit, but in the end I think it's much better. Allows for much more skillful fights and different combos.

EB and fastcast EB will catch 99% of pvpers here.
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[22:26] <ian> why am i making 3750 empty kegs
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platy
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Re: Spell damage lag

Post by platy »

Hemperor wrote:When the change originally went in I hated it, you really do need to change your gameplay up quite a bit, but in the end I think it's much better. Allows for much more skillful fights and different combos.

EB and fastcast EB will catch 99% of pvpers here.
Initially I thought you'd be right.. that it'd make for more skillful timed combos..

But instead 99% of everyone who pvps does just that: Eb-Fastcasted EB..
I mean except two or three people in tourneys the only spells cast are Gheal and ebolt.. It gets old!
BUT it is a cool change regardless of what everyone else does..

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Hemperor
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Re: Spell damage lag

Post by Hemperor »

platy wrote:
Hemperor wrote:When the change originally went in I hated it, you really do need to change your gameplay up quite a bit, but in the end I think it's much better. Allows for much more skillful fights and different combos.

EB and fastcast EB will catch 99% of pvpers here.
Initially I thought you'd be right.. that it'd make for more skillful timed combos..

But instead 99% of everyone who pvps does just that: Eb-Fastcasted EB..
I mean except two or three people in tourneys the only spells cast are Gheal and ebolt.. It gets old!
BUT it is a cool change regardless of what everyone else does..
The only people that don't get caught by double EB that I've ever seen in the arenas is mYm and myself.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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platy
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Re: Spell damage lag

Post by platy »

Hemperor wrote:When the change originally went in I hated it, you really do need to change your gameplay up quite a bit, but in the end I think it's much better. Allows for much more skillful fights and different combos.
One spell is a more skilliful fight?!

How hard is it to get a gheal off a spell with a 1s delay before damage.. not hard at all.
I don't get how most people don't heal through it! But your right alot of the people do die to it which is rediculous..

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Re: Spell damage lag

Post by Hemperor »

platy wrote:
Hemperor wrote:When the change originally went in I hated it, you really do need to change your gameplay up quite a bit, but in the end I think it's much better. Allows for much more skillful fights and different combos.
One spell is a more skilliful fight?!

How hard is it to get a gheal off a spell with a 1s delay before damage.. not hard at all.
I don't get how most people don't heal through it! But your right alot of the people do die to it which is rediculous..
People just don't get it I suppose. Go to the next tournament, nearly every double eb will get the guy.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

wgehalo
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Re: Spell damage lag

Post by wgehalo »

What exactly is a fastcast? Is it a precast? I'm confused now =(

Anthrax
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Re: Spell damage lag

Post by Anthrax »

Learn to adapt

wgehalo
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Re: Spell damage lag

Post by wgehalo »

Thanks for the helpful reply there =)
If anyone could enlighten me to what exactly fast-casting is i'd appreciate it.
I've heard its something as simple as queuing last target and casting. Still a bit in the dark on this issue =/

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platy
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Re: Spell damage lag

Post by platy »

wgehalo wrote:Thanks for the helpful reply there =)
If anyone could enlighten me to what exactly fast-casting is i'd appreciate it.
I've heard its something as simple as queuing last target and casting. Still a bit in the dark on this issue =/
Cast a spell, keep cursor up for ~2 seconds, drop spell, while casting next one- the second spell should be "fastcasted" which only means it bypasses the the time between spells you are required to wait.. play around with it you'll figure it out- it's not a huge deal just helps with syncs and obv the ebolt spam..

wgehalo
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Re: Spell damage lag

Post by wgehalo »

Thanks platy, got it down now =)

MuayThaiGuy
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Re: Spell damage lag

Post by MuayThaiGuy »

Who will teach me these mighty pvp tactics? i demand t oknow these tricks of magery... forreal man if someone teaches me from step one, i bet u 2 weeks later im best on shard......

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