The Bloodrock Orc fort, issue.
- MatronDeWinter
- UOSA Donor!!
- Posts: 7249
- Joined: Wed Mar 04, 2009 3:35 am
- Location: 你的錢包
The Bloodrock Orc fort, issue.
I am really glad the orcs got this "freely attackable" zone, it's great to interact with them when they are on ect. However, I recieved 2 murder counts today when I cast an ev inside and ran out. The EV did not target them until they changed back to blue. Can the "borders" of this area be extended or something, because that is pretty lame.
Re: The Bloodrock Orc fort, issue.
Well, first of all, I'm surprised you got murder counts. I'll see who was on tonight and speak to the guild.
Secondly, yes, I agree that the area should be broadened.
Secondly, yes, I agree that the area should be broadened.
Re: The Bloodrock Orc fort, issue.
damn.. 2 unwanted murder counts... I can't even imagine, my thoughts and prayers go out to you Matron
[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
- Flash Hardstar
- UOSA Donor!!
- Posts: 1163
- Joined: Thu Oct 09, 2008 4:52 pm
- Location: Boston, Massachusetts
Re: The Bloodrock Orc fort, issue.
Make all orcs auto grey
Red wrote:Kill Flash, and I'm going to bet that his loot is worth more than 2k.
Re: The Bloodrock Orc fort, issue.
Auto grey would be awesome, although I'd still prefer red. We don't need cool favors like that however. We have some new kubbies and probably failed to spell it out to them good enough. Due to party messages we know at least one orc who died to the EV and the orc has been spoken too along with a general lecture. Sorry Matron.
- Flash Hardstar
- UOSA Donor!!
- Posts: 1163
- Joined: Thu Oct 09, 2008 4:52 pm
- Location: Boston, Massachusetts
Re: The Bloodrock Orc fort, issue.
Pay matron back in your precious, bloody carcasses and weak blunt weapons.
Red wrote:Kill Flash, and I'm going to bet that his loot is worth more than 2k.
- MatronDeWinter
- UOSA Donor!!
- Posts: 7249
- Joined: Wed Mar 04, 2009 3:35 am
- Location: 你的錢包
Re: The Bloodrock Orc fort, issue.
First off, lol at hemperors comments (search for operation red hemperor).
Orcs,
I don't care about the counts, they will be gone in a few days anyway. Honestly, I would probably hand out as many counts as possible to anyone who attacked me anyway, thinking otherwise is foolish. That being said, there is no reason for apology. I just wanted this issue put out there so that it can change, or people can be made aware, and cautious not to cast explode/ev/ect and then leave the fort.
Orcs,
I don't care about the counts, they will be gone in a few days anyway. Honestly, I would probably hand out as many counts as possible to anyone who attacked me anyway, thinking otherwise is foolish. That being said, there is no reason for apology. I just wanted this issue put out there so that it can change, or people can be made aware, and cautious not to cast explode/ev/ect and then leave the fort.
Re: The Bloodrock Orc fort, issue.
lololololHemperor wrote:damn.. 2 unwanted murder counts... I can't even imagine, my thoughts and prayers go out to you Matron
Re: The Bloodrock Orc fort, issue.
lmao hemp!
I'm tempted to use that as my sig!
I'm tempted to use that as my sig!
The New Yew Bank Mall! Don't bother shopping anwhere else!RoadKill wrote: "cA" is a guild of trickery, thieves and explosives so be wary around them.
cA's Database of Adventures!!!
-
- Posts: 24
- Joined: Sun Aug 09, 2009 10:39 am
Re: The Bloodrock Orc fort, issue.
This man is a fraud!
<Syntax_TW> civilian casualty? i'm supposed to care?
america ftw ^
Re: The Bloodrock Orc fort, issue.
I was pretty cautious when constructing the borders around the fort due to it's proximity to the road. If it was further from the road I wouldn't have a problem with making the the border a half a screen away, but that road is a common newbie run and I was hesitant to take up too much of a area on the road.
I will take a look at the borders though, and see if they can be expanded a little.
I will take a look at the borders though, and see if they can be expanded a little.
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
- Arcott Ramathorn
- Posts: 558
- Joined: Sun Feb 08, 2009 11:13 pm
Re: The Bloodrock Orc fort, issue.
The Orcs need Lebensraum!!
Seriously though, the lines need to be expanded. Bump that area right up to all the surrounding houses.(but not into) I think the wrongfull counts outweigh the random new player that might stumble into and stay in the area. I mean there is a server messege when you go in there...i think it says "Boo, orcs...run!"
Seriously though, the lines need to be expanded. Bump that area right up to all the surrounding houses.(but not into) I think the wrongfull counts outweigh the random new player that might stumble into and stay in the area. I mean there is a server messege when you go in there...i think it says "Boo, orcs...run!"
- MatronDeWinter
- UOSA Donor!!
- Posts: 7249
- Joined: Wed Mar 04, 2009 3:35 am
- Location: 你的錢包
Re: The Bloodrock Orc fort, issue.
I dont see any reason to expand the borders, (well mabye a little so they/we can attack from the ground to their towers), I just mean to say that something should be done about murder counts. EV's and other delayed spells should not make you a criminal if you are out of the region when they target a "blue" orc.Derrick wrote:I was pretty cautious when constructing the borders around the fort due to it's proximity to the road. If it was further from the road I wouldn't have a problem with making the the border a half a screen away, but that road is a common newbie run and I was hesitant to take up too much of a area on the road.
I will take a look at the borders though, and see if they can be expanded a little.
Re: The Bloodrock Orc fort, issue.
Flash Hardstar wrote:Make all orcs auto grey
problem solved
- MatronDeWinter
- UOSA Donor!!
- Posts: 7249
- Joined: Wed Mar 04, 2009 3:35 am
- Location: 你的錢包
Re: The Bloodrock Orc fort, issue.
Then they cant attack us.ClowN wrote:Flash Hardstar wrote:Make all orcs auto grey
problem solved