Two patches were introduced end 97. one makes casting a spell on a blue person automatically call the guards, the other removes any ambiguity that may exist over the very definition of "spell in town", defining the location on the target, not the caster.
1997.11.05 "All offensive spells now affect notoriety and call guards, including non-damaging ones"
1997.12.09 "Aggressive spells cast from wilderness into a safe area will now call guards properly"
Spell casting in town
For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
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