Disarm
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Re: Disarm
Righto. About poisoning, would it be useful to have it on the char actually using it or should it be kept on an alt? I'm talking a fencer.
- Safir
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Re: Disarm
From my understanding, having poisoning on the char you'll be using the weapons on will give you no advantage, other than being able to re-apply poison to your current weapon. But you might just as well bring more weapons in that case and use the 100 points on a more useful skill. Put the poisoning on an alt.

Re: Disarm
Yeah, I'll agree with this. There's far better uses of the 100 skill points. I used to carry two poisoned weapons on my fencer - a kryss and a war fork. The war fork was exclusively for well-armored dexer opponents, so it was always poisoned fully. The kryss sometimes had full charges on it, sometimes it didn't. It was mostly for fighting mages though, so it's less crucial.Safir wrote:From my understanding, having poisoning on the char you'll be using the weapons on will give you no advantage, other than being able to re-apply poison to your current weapon. But you might just as well bring more weapons in that case and use the 100 points on a more useful skill. Put the poisoning on an alt.
Re: Disarm
Is there somewhere I can find the AR and Dex Loss of various pieces of armor?
Re: Disarm
Also, are ore veins randomized or fixed? Will I be able to mark spots and return to them later?
Re: Disarm
I believe they are fixed, and I would like access to your rune library.IBCI wrote:Also, are ore veins randomized or fixed? Will I be able to mark spots and return to them later?


<ian> 2 chicks making out are not gay
Re: Disarm
Heh, first I've gotta get trained. I haven't gotten a single ingot from mining yet, so going to have to pick cotton to make some starting cash.