However, I then remembered that with T2A/the thieves guild, thieves could not always fight back when attacked. I mentioned this to a thief in town (who most of you know), and he did not believe me, so I had to look it up.
This is how I remembered it: If a thief stole from you, period, and you attacked them, they could NOT fight back and kill you. If they did fight back and kill you, they would receive a murder count even though YOU initiated the attack. Because of the murder count, and therefore being dismissed from the thieves guild, thieves stopped using the tactic of stealing just so people would attack them and they could fight back.
This is what I found from the Thieves Guide posted on stratics from early 2000. http://web.archive.org/web/200103010807 ... tics.com/
On the left, scroll down to Professions, and choose The Thief. I would have linked to information from the 1999 t2a era, however, the webarchive, while listing the thief essay, does not have it (along with almost everything else on stratics).
This is what the information states, it can be a bit confusing, and I am still not clear about it, but here it is:
So what does this "Blue, non aggressor flag" mean exactly? Here is a list of UO flags and what they stand for: http://uo.stratics.com/content/reputation/flags.shtmlGetting Attacked
Often times aggravated victims, who lose there goods to you, will attack in an attempt to get there stuff back. Now one of two things will happen, upon being attacked the opponent will highlight grey, which means your free to attack back and kill if you got the skill too. Or they will highlight blue, if they turn up blue you cannot attack back or you will be flagged an aggressor and then be guard killed. Even out of town you want to avoid the blue attacker, for if you win the battle he can still give you a murder count and kick you out of the guild for a week. The best thing to do is run when they highlight blue, and be careful to not auto-attack and hit him, or he can report you if he dies later. Now to prevent him from dying later and giving you a count, is to simply put your valuables in the bank and commit thieving suicide, or purposely get guard killed.
This flag is different from the perma-grey flag, which you can read about by going to the link mentioned above. So what does this stealing flag mean? It means that unless a thief is 100% successful on stealing an item, they receive the stealing flag. anyone that attacks them remains blue and they CANNOT fight back.Stealing Flag:
How you get one
* Stealing from an innocent, either an NPC or a player, or from a container, such as a locked NPC container.
What are the symptoms?
* You appear grey to everyone.
* Anyone can freely attack or steal from you with impunity.
* Anyone helping you by using healing skill, or casting beneficial spells on you receives a criminal flag.
* The timer for a stealing flag lasts 2 minutes. The timer resets every time you steal.
* The timer for a stealing flag lasts 2 minutes on your corpse.
* If you steal in town you will also receive a criminal flag, and for 1 to 10 seconds guards may be called on you. The guard timer is dependent upon the success type of the steal.
* Anyone attacking you, does not receive an aggressor flag.
Things you should know
Thieves can only steal from NPCs, NPC containers, pack animals, members of the thieves guild, murderers or PCs from a warring guild if they are not in the NPC thieves guild. Stealing flags are given to thieves who either totally fail, partially fail, or partially succeed in their attempt to steal from either an NPC, player or container.
People attacking you will not receive an aggressor flag, so any damage you inflict by auto defend will make you the aggressor instead.
Although someone attacking you directly while your stealing flag is active won't give them an aggressor flag, if they command a pet to attack you it will give them an aggressor flag. This may or may not be a bug.
Now, correct me if I am wrong, but if a thief steals in town, and is not 100% successful (even if they succeed in stealing the item, hence, you steal the item but are noticed), the guards can be called on them. Therefore, since the guards will take care of the thief in town, this stealing flag matters the most out of town.
What change should be made?
If a thief steals an item and is not 100% successful, anyone attacking the thief will still appear blue, and the thief cannot fight back and kill the person without receiving a murder count.
While this is a lengthy post, it sounds like it should be an easy fix. It's late, and I am VERY tired, so I apologize for the typos and bad grammar