Explo potions not throwing between 3 and 2 Seconds.
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Explo potions not throwing between 3 and 2 Seconds.
Explosion potions like many other things seem to have had their timers adjusted. I don't think this is a nerf, but I am curious to the reason they have been changed and would like to see the patch notes explaining why.
Thanks
Thanks
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Re: Explo potions not throwing between 3 and 2 Seconds.
I know it changed so that the usage delay matched the demo. I thought they were still tossable between 2 and 3 seconds though. I think it would only effect you if you were trying to use one, cancel it out, then toss it at a later time.
Re: Explo potions not throwing between 3 and 2 Seconds.
that's pretty vital to using one in a wizard comboMatronDeWinter wrote:I think it would only effect you if you were trying to use one, cancel it out, then toss it at a later time.

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Re: Explo potions not throwing between 3 and 2 Seconds.
It also leads to the annoying macro of..Jack wrote:that's pretty vital to using one in a wizard comboMatronDeWinter wrote:I think it would only effect you if you were trying to use one, cancel it out, then toss it at a later time.
Not to mention the more annoyingUse pot1 cancel
Use pot2 cancel
Use pot3 cancel
Use pot4 cancel
Wait
Use pot1 target
Use pot2 target
Use pot3 target
Use pot4 target
You can currently use a pot, cancel, and toss it just in time to hit the target. But the item delay prevents you from doing this 12412 times in a second thankfully. I don't see why you cant use/toss the pot immediately though, before the timer reaches 2.use pot1
toss pot 0
use pot2
toss pot1
use pot3
toss pot2
and so on...
Re: Explo potions not throwing between 3 and 2 Seconds.
i don't even know what the change was + those macros existed. just saying that "cooking" a pot is necessary to use it in conjunction with spells

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Re: Explo potions not throwing between 3 and 2 Seconds.
And you can do that here, the problem he is having is that you cant throw it immediately, without cooking it a little.Jack wrote:i don't even know what the change was + those macros existed. just saying that "cooking" a pot is necessary to use it in conjunction with spells
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Re: Explo potions not throwing between 3 and 2 Seconds.
Ive noticed this too.Ardos wrote:Explosion potions like many other things seem to have had their timers adjusted. I don't think this is a nerf, but I am curious to the reason they have been changed and would like to see the patch notes explaining why.
Thanks

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Re: Explo potions not throwing between 3 and 2 Seconds.
Maybe they are, but this sounds more like an unintentional bug than an intentional change.so wizard pot combos are ruined?
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Never trust the client. It's in the hands of the enemy : UO Demo internals @ JoinUO
Re: Explo potions not throwing between 3 and 2 Seconds.
The change that went in for explotion pots not very long ago only involved a damage delay just like what is applied on spells. When the potion explodes the damage is simply delayed for one second. That was the only thing altered or modified, nothing that involved the adjustment of the actual timer. The potions are still 3 seconds long just like they always have been unless there was something changed recently that hasn't been posted up in the patch notes notes yet.
Re: Explo potions not throwing between 3 and 2 Seconds.
There is a 1 sec item delay, its the only real thing I've noticed aside from the patched delay after the pot has been thrown. Makes it a bit more lengthy to kill afk people at banks, etc.
Otherwise Use pot, pause 3.2 secs, Last Target works fine for me.
Otherwise Use pot, pause 3.2 secs, Last Target works fine for me.

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Re: Explo potions not throwing between 3 and 2 Seconds.
The item delay has not been fixed and adjusted to its accurate delay of 1 second just yet I don't think. Unless it's sitting in the queue for patch notes of course. However, it would be nice if this was the case though.
Re: Explo potions not throwing between 3 and 2 Seconds.
The fastest you can throw pots is 1 per second, would be safe to assume its been implemented.Faust wrote:The item delay has not been fixed and adjusted to its accurate delay of 1 second just yet I don't think. Unless it's sitting in the queue for patch notes of course. However, it would be nice if this was the case though.

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