Afk Killers/Griefers.

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keuse
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Afk Killers/Griefers.

Post by keuse »

Ok so I understand to some extent that AFK killing can be good for people because you can loot their resources (if they are a mage)
I SORT of kind of understand doing it to bards (killing off the animals they are macroing on, letting them out to kill the provoker, even one thief was running around stealing the instruments to sell them to npc’s at 9 gold a pop)
But I really don’t understand why people are going around killing newbies with nothing on their bodies macroing hiding.

I was killed afk by LameR (yes I understand mentoning their name accredits to online fame and will cause them to continue doing it) [And if you look at his char in mysecondage, he has two characters in "Town Ganking Noobs" - which is obviuosly one guy going out to deliberatly destroy the playerbase of the shard]
And all I was doing was macroing hiding, in the inn, with newbie clothes on.

Whenever I see someone killing afkers and I confront them advising them that they will lead to the downfall of the shard - they say something along the lines of “I don’t care” “cry me a river” blah blah blah.

Although I understand the argument of “go macro somewhere else”
As far as barding goes, if you are new (like me) your only spot is Britain for barding
And a lot of people don’t have as thick of skin as me in this game, and will simply just quit the shard after their attempts for macroing have been turned over again and again.


Theres nothing more frustrating than being excited that you got a whole 9 hour work day in of macroing to come home and find your char had its instruments stolen and/or killed a mere 30 minutes after you left to work

Can we do something about this?

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Ronk
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Re: Afk Killers/Griefers.

Post by Ronk »

Well, in my opinion its a way to protest macroing...not griefing. You have people who are fine with macroing and then you got people who feel there is no place for it.

Personally, I agree that macroers should have to stay on their toes and have a 'risk' involved just like anything else in the game. The risk is T2A era accurate. Hence why I had suggested making the murder count gump vanish after a set time.

It really boils down to two different opinions/outlooks on macroing.
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Edie Brickell
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Re: Afk Killers/Griefers.

Post by Edie Brickell »

That would be fine if 99% of the griefers hadn't macroed their characters as well.

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Re: Afk Killers/Griefers.

Post by brandonsantacruz »

Edie Brickell wrote:That would be fine if 99% of the griefers hadn't macroed their characters as well.
Seriously. Almost everyone macros on this server, so killing them in "protest" is hypocritical. How many ppl with perfect stats and 100 magery/resist didn't macro that up? That's what I thought.

Edie Brickell
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Re: Afk Killers/Griefers.

Post by Edie Brickell »

I'd say on one hand oyu're right, but on the other there's nothing oyu can do about it and macroers incur a certain amount of risk, bottom line. If someone is goign to quit the shard because their macroer got killed then it was just a matter of time before they quit ove something equally as trivial. I find it frustrating too, just the other day I lost like 9 hours of macroing provocation because someone thought it was cute to let the bulls outa the pen, literally. Life goes on though. One of OSI's downfalls was micro-managing every aspect of character behavior, particularly the anti-social ones. Are they irritating juvenile butt-heads, yeah, but so are most PKs. LOL If you want risk-free macroing play on a shard that lets you pick your skills and set them at GM from the onset. I feel your pain, it's a pain, but you live with it and move on.

Kylock
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Re: Afk Killers/Griefers.

Post by Kylock »

Simple. Macro somewhere he can't find you.

brandonsantacruz
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Re: Afk Killers/Griefers.

Post by brandonsantacruz »

Kylock wrote:Simple. Macro somewhere he can't find you.
See posts about house killing

Granted, macroers will be killed some of the time. Going out of your way to mess with macroers for little or no gain is a jerky thing to do, plain and simple. True, ppl do try to take out their aggression in games because it's cathartic, but please try to moderate it.

keuse
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Re: Afk Killers/Griefers.

Post by keuse »

"Go somewhere where he cant find you"

You can only macro provoke in britain - especially if you are new.
I would like to apply the 30k I worked hard to get by killing mobs towards putting magery on a character.. not having to save another 50k just in order to buy a house to be SOMEWHAT safe macroing in.

I know its not against the rules etc etc.
But really, these people are doing it not for money/resources, not even the griefing aspect (when you grief someone it is mostly due to what they are going to say to you which makes it so entertaining - nobody says anythnig when they are afk)

this will take players off of the shard which is not something you want when the shard is just growing.

this is sort of like the dilemma of having to kill one child to save 100 innocent people.


on OSI i used to scam, grief, and generally make all players a living hell - because there was THOUSANDS and THOUSANDS more that would join when someone quit - but there are not thousands and griefing is so 2002-2005 - its so old now.

I watch myself macroing magery because I expect to die due to people wanting resources - but no gold, no regs, no reward? at that point it is to get players off of the shard.

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Ronk
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Re: Afk Killers/Griefers.

Post by Ronk »

keuse wrote:"Go somewhere where he cant find you"

You can only macro provoke in britain - especially if you are new.
Incorrect. I just got done macroing provoke from 0 to 90 with zero interruptions or problems in Delucia. With a little imagination and a bit of looking around, you can find perfect spots. As with any aspect of UO, if you put a little more effort you'll get more gain. If you pick the spawn of easy to kill creatures that drop tons of gold, like everyone else, you are going to get pked more. If you find that area thats a little more tricky but secluded...you'll run into less trouble.
keuse wrote: I watch myself macroing magery because I expect to die due to people wanting resources - but no gold, no regs, no reward? at that point it is to get players off of the shard.
Interesting assumption but there are more reasons.
1. It can be fun.
2. Its a way to make a statement.
3. It can remove someone from a spot where you want to macro.
4. Because its annoying to go to britain bank and see 30 people only to find all of them are unresponsive and macroing. It would be akin to a bunch of people just randomly deciding to take a nap in a bar. You go for the social aspect and find everyone asleep and you go, "wtf?"

I am not for or against it, merely pointing out that there are other reasons and there are other points of view. Not to mention it seems pointless and stupid to waste development time to protect people who aren't even at their computers...I would rather the effort go toward those who are.
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Hernando_Kortez
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Re: Afk Killers/Griefers.

Post by Hernando_Kortez »

I did provoke to GM in Trinsic Stables, there's more than one way to block animals...

As for disrupting people's macroing I can see lots of point in it. The longer it takes for people to macro skills the quieter my farming spots will be.

There's no need to macro in brit, just go elsewhere.

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Re: Afk Killers/Griefers.

Post by Painkiller »

No matter what game you play, what shard you go to there are going to be immature jerks. Now these jerks will give you reasons like i do it cause im protesting and its fun and yada yada but the bottom line is they are jerks and they get off on being jerks and thats why they do it.

Over time they will grow up and learn to be respectful, but then there will be a whole new line of jerks to take their place and reek their lameness on them. Its a never ending cycle that goes on and on.

Im not defending them by any means im just saying they will give you reasons why they do it and those reasons will sound as stupid as the actions themselves. Those who do these things will rarely admit they do it because they have an urge to be a jerk and it makes their little hairless nuts tingle. :roll:

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Re: Afk Killers/Griefers.

Post by chumbucket »

Painkiller wrote:No matter what game you play, what shard you go to there are going to be immature jerks. Now these jerks will give you reasons like i do it cause im protesting and its fun and yada yada but the bottom line is they are jerks and they get off on being jerks and thats why they do it.

Over time they will grow up and learn to be respectful, but then there will be a whole new line of jerks to take their place and reek their lameness on them. Its a never ending cycle that goes on and on.

Im not defending them by any means im just saying they will give you reasons why they do it and those reasons will sound as stupid as the actions themselves. Those who do these things will rarely admit they do it because they have an urge to be a jerk and it makes their little hairless nuts tingle. :roll:
As a frequent townkiller, let me give my explanations of why I do it.

1. It is profitable. I often kill macroers foolish enough to have items of substantial value in a backpack or equipped.

2. I do it to people I don't like. Sometimes people are jerks or have names I don't like (e.g., racist names), and so I let them have it.

3. It is fun. Seriously. It is fun to be a jerk in UO to some degree. Causing mayhem is fun for me, it's fun for observers and it's occasionally even fun for victims. Of course, this can be done in a really bad way, but done properly it adds a lot to the game. In games like this, people need enemies, not just people who happen to highlight orange.

If you are afk at the bank, do not carry items of value. Better yet, move to a bank besides West Britain. A little common sense will go a long ways.

What this shard doesn't need is fewer things to do. Being era accurate has the substantial cost of very few new and interesting things coming in to the game. (And, excluding things introduced to increase accuracy, the things do come, only come courtesy of players who make the effort, e.g., the Bloodrock Orcs, or in staff run events. You take out townkilling, stealing, scamming and generally causing trouble, you are going to end up with Everquest + the very limited style of PvP here (two or three templates and a few l33t players that always win [v. me at least]), simply because you are taking out the tools players need to make things happen. In other words, you keep players from themselves keeping this game fresh and you end up with a dumb game not worth playing. Appealing to the lowest common denominator--the whiny gamer who doesn't care for danger--is what made this game suck after T2A. I understand OSI was after money. I would have done the same. But this shard isn't. This shard is about recreating something that was really fun.

One more point: Townkilling does have substantive costs, especially if frequently done. I have used up more character slots than I care to say for characters devoted to townkilling. When you kill people, you get counts and you go red. That is as it should be.

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Re: Afk Killers/Griefers.

Post by Derrick »

Eduardo wrote:What this shard doesn't need is fewer things to do. Being era accurate has the substantial cost of very few new and interesting things coming in to the game. (And, excluding things introduced to increase accuracy, the things do come, only come courtesy of players who make the effort, e.g., the Bloodrock Orcs, or in staff run events. You take out townkilling, stealing, scamming and generally causing trouble, you are going to end up with Everquest + the very limited style of PvP here (two or three templates and a few l33t players that always win [v. me at least]), simply because you are taking out the tools players need to make things happen. In other words, you keep players from themselves keeping this game fresh and you end up with a dumb game not worth playing. Appealing to the lowest common denominator--the whiny gamer who doesn't care for danger--is what made this game suck after T2A. I understand OSI was after money. I would have done the same. But this shard isn't. This shard is about recreating something that was really fun.

One more point: Townkilling does have substantive costs, especially if frequently done. I have used up more character slots than I care to say for characters devoted to townkilling. When you kill people, you get counts and you go red. That is as it should be.
This is very well said. I can't think of anything to add to it.

keuse
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Re: Afk Killers/Griefers.

Post by keuse »

You get 3 accounts.
So lets say you have 2 normal chars and 13 town killers
5 kills per character

that means you are afk killing 65 people a week
how many of these people say screw it and quit?

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Re: Afk Killers/Griefers.

Post by chumbucket »

keuse wrote:You get 3 accounts.
So lets say you have 2 normal chars and 13 town killers
5 kills per character

that means you are afk killing 65 people a week
how many of these people say screw it and quit?
65!

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