New player: This is way more brutal than OSI T2A
New player: This is way more brutal than OSI T2A
New player here-
I've had fun the past few days, got a few skills GMed, made about 40k gold, and have died far more than I ever did on a OSI shard. The PK deaths have motivated me to build my character even more to take them on, but I can't much see the point - the population ratio seems out of balance in that there's more PKs in dungeons than normal players.
All day, every dungeon I've been in has been swarmed by groups of 2-5 PKs... *every* dungeon. Back on OSI shards at this time, there would be an abundance of blues able to put up a fight. Here, there's very few blues in dungeons save the odd provoker or two playing naked and getting ganked.
I don't see long term how we can really put up a fight against that type of grief playing. While the lower population is nice for less contested spawns, it's simply resources going to reds and empty dungeons that are gate patrolled by rotating groups of murderers, thieves, and blue gankers.
What do the blues do to make money and adventure? Trade skills and crafts to each other while getting ganked by swarming groups of PKs the second they step out of town? I know population is something out of all of our hands, and the mechanics are rad, but it's frustrating not being able to really utilize them
Best regards,
I'll keep chugging away trying to get gold for magery training!
I've had fun the past few days, got a few skills GMed, made about 40k gold, and have died far more than I ever did on a OSI shard. The PK deaths have motivated me to build my character even more to take them on, but I can't much see the point - the population ratio seems out of balance in that there's more PKs in dungeons than normal players.
All day, every dungeon I've been in has been swarmed by groups of 2-5 PKs... *every* dungeon. Back on OSI shards at this time, there would be an abundance of blues able to put up a fight. Here, there's very few blues in dungeons save the odd provoker or two playing naked and getting ganked.
I don't see long term how we can really put up a fight against that type of grief playing. While the lower population is nice for less contested spawns, it's simply resources going to reds and empty dungeons that are gate patrolled by rotating groups of murderers, thieves, and blue gankers.
What do the blues do to make money and adventure? Trade skills and crafts to each other while getting ganked by swarming groups of PKs the second they step out of town? I know population is something out of all of our hands, and the mechanics are rad, but it's frustrating not being able to really utilize them
Best regards,
I'll keep chugging away trying to get gold for magery training!
Re: New player: This is way more brutal than OSI T2A
The OSI servers (even in the DL days) still had a whole "Good -vs- Evil" thing going on. That doesn't seem to exist on this server. It's just sort of.... evil griefing evil. There really is no "anti" movement on this server.
Re: New player: This is way more brutal than OSI T2A
I have never encountered the type of "problem" you're describing. You're exaggerating. I farm at dungeons occasionally, always on guard for PKs. They show up sometimes during peak hours--not a problem. Always come out alive with lots of loot. I play a crafter and enjoy gathering resources. Again, there is a sense of danger on this shard but all you got to do is be on guard. I'm a little too cautious for my own liking--nothing really happens.
Re: New player: This is way more brutal than OSI T2A
Actually, 9 out of 10 times i encounter pks i can see they are not really pk players by nature and quite frankly are no good at it. Latley i dont even get scared by them. If you have 3 or more traped pouches on you its allmost imposible to get killed. Allso become friend with one or 2 players and go dungeon hunting with them. It feels like an adventure. Its even more fun if you get real life friends to play with you, it really feels like an adventure.
And its not true there is no anti movment, its just that most of us are not as passionate about it as we where 10 years ago where we would gather 10 blue players and hide inside a dungeon waiting for a pk to come and gank him.
Allso this is the shard i been least afraid to die on. My most expensive gear i had was about 3k on me. While on all other shard including osi i could have had 40k-1million worth of gear/regs on me and it was horible adrenaline rush to fight.
And its not true there is no anti movment, its just that most of us are not as passionate about it as we where 10 years ago where we would gather 10 blue players and hide inside a dungeon waiting for a pk to come and gank him.
Allso this is the shard i been least afraid to die on. My most expensive gear i had was about 3k on me. While on all other shard including osi i could have had 40k-1million worth of gear/regs on me and it was horible adrenaline rush to fight.
Re: New player: This is way more brutal than OSI T2A
Let me rephrase. Since I started playing I have yet to see a group of blues moving through a dungeon or outdoor area actively hunting reds.Horvik wrote:Actually, 9 out of 10 times i encounter pks i can see they are not really pk players by nature and quite frankly are no good at it. Latley i dont even get scared by them. If you have 3 or more traped pouches on you its allmost imposible to get killed. Allso become friend with one or 2 players and go dungeon hunting with them. It feels like an adventure. Its even more fun if you get real life friends to play with you, it really feels like an adventure.
And its not true there is no anti movment, its just that most of us are not as passionate about it as we where 10 years ago where we would gather 10 blue players and hide inside a dungeon waiting for a pk to come and gank him.
Allso this is the shard i been least afraid to die on. My most expensive gear i had was about 3k on me. While on all other shard including osi i could have had 40k-1million worth of gear/regs on me and it was horible adrenaline rush to fight.
Ever.
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Re: New player: This is way more brutal than OSI T2A
You might want to kill some overland stuff short term while gaining some skills/stats. Mid level monsters and also including things like orc/brigand camps. A few blade spirits will wipe a brigand camp out and you'll net 2k or so not including magic drops - loot the chest and escort the prisoner or kill them.
I really don't mess around in dungeons but, after an inadvertant stroll into somebody's gate I quickly found myself dead. Eventually found myself in Destard and I literally saw nobody there. Hiding is a very top shelf skill to have also.
Good luck.
Jack Nickelson
I really don't mess around in dungeons but, after an inadvertant stroll into somebody's gate I quickly found myself dead. Eventually found myself in Destard and I literally saw nobody there. Hiding is a very top shelf skill to have also.
Good luck.
Jack Nickelson
Re: New player: This is way more brutal than OSI T2A
I know what you are saying, and its not just specific to this shard. Its like that on most shards, simply cause most of us oldschool blueplayers have become so good at avoiding pks that we no longer care if they exist, it does not ruin our game so much to the point where we mass armies to chase down pks. We just handle it on our own. I really enjoy hiding sometimes around other blue players waiting for some pk to come and attack them just to scare that pk by attacking him out of the blue. That makes that pk not return to that spot for ages.Rendar wrote:
Let me rephrase. Since I started playing I have yet to see a group of blues moving through a dungeon or outdoor area actively hunting reds.
Ever.
Re: New player: This is way more brutal than OSI T2A
All the groups of blues move through the forums making posts like the original one here, rather than doing that.Rendar wrote:Let me rephrase. Since I started playing I have yet to see a group of blues moving through a dungeon or outdoor area actively hunting reds.
Ever.
But... if you want to see this happen... why don't you start such a group yourself?
Re: New player: This is way more brutal than OSI T2A
Nobody goes around being anti because reds are actually challenging to fight whereas people farming are much easier targets. Reds are PVP ready, farmers are not.
It's more fun, easy, and lucrative going around killing farmers for their gear + regs + farming proceeds than it is trying to fight reds who usually know how to play.
I got ganked by a duo just yesterday that clearly knew what they were doing - they gated in with weaken or harm precasted and even though I reacted in a *snap* they still prevented me from getting my recall off. Going up against players like that is going to be much, MUCH more difficult than taking on some provoker who probably has a mob or two aggro'd on him + tons of loot + different macros/hotkeys/etc.
Plus, the types of people that were anti's on UO are just playing games like WoW now. Same shit happened on Darkfall - it was really just wolves on wolves because there really weren't any sheep.
It's more fun, easy, and lucrative going around killing farmers for their gear + regs + farming proceeds than it is trying to fight reds who usually know how to play.
I got ganked by a duo just yesterday that clearly knew what they were doing - they gated in with weaken or harm precasted and even though I reacted in a *snap* they still prevented me from getting my recall off. Going up against players like that is going to be much, MUCH more difficult than taking on some provoker who probably has a mob or two aggro'd on him + tons of loot + different macros/hotkeys/etc.
Plus, the types of people that were anti's on UO are just playing games like WoW now. Same shit happened on Darkfall - it was really just wolves on wolves because there really weren't any sheep.
Re: New player: This is way more brutal than OSI T2A
I always think it's ridiculous when someone replies to posts like these telling the OP that he is imagining things. While PKing is an essential (and accurate
) part of the era, the way it is executed on this shard is what ruins it. Zero Risk PKing
I have played this shard for about 2 years now and within the past year, just about every single ganksquad group of PKs ghosts and then gatebots (or multiclients) when things don't work out. Inaccurate gameplay, legitimate complaint.
Following this post will be a few crappy pks claiming how they never ghost (you know the drill):


I have played this shard for about 2 years now and within the past year, just about every single ganksquad group of PKs ghosts and then gatebots (or multiclients) when things don't work out. Inaccurate gameplay, legitimate complaint.
Following this post will be a few crappy pks claiming how they never ghost (you know the drill):

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: New player: This is way more brutal than OSI T2A
There ARE several anti groups, particularly PoV, Zsv and C^V. Safest thing is to hunt in groups. The larger the better, pk's do not like being outnumbered when in stat-loss.

<ian> 2 chicks making out are not gay
Re: New player: This is way more brutal than OSI T2A
Yeah unfortunately there's just no way around this. Can't get rid of the multi-clients because people have spent a lot of time working their chars up and will quit.Hemperor wrote:I always think it's ridiculous when someone replies to posts like these telling the OP that he is imagining things. While PKing is an essential (and accurate) part of the era, the way it is executed on this shard is what ruins it. Zero Risk PKing
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I have played this shard for about 2 years now and within the past year, just about every single ganksquad group of PKs ghosts and then gatebots (or multiclients) when things don't work out. Inaccurate gameplay, legitimate complaint.
Following this post will be a few crappy pks claiming how they never ghost (you know the drill):
Maybe they could let you keep the accounts but only run one at a time somehow, but I'm not sure how that would work, and plenty of people have multiple PC's anyway.
But you also have to realize part of the reason PK's will go to these lengths is because the penalty for death is very severe. 20% stat loss or days macro'ing murder counts off is pretty much an unacceptable outcome, so just like back when all the PK's were cheating with UOE, they're going to be doing anything they can to get away.
ps. but yeah the current infestation of PK's and their method of play isn't really era accurate and is a side effect of multi-clienting which probably should have never been allowed in the first place.
they may exist somewhere but they're pretty much irrelevant because the fact of the matter is when you go to a dungeon you're going to encounter PK's and blue scouts 99% of the time - it's pretty telling when I mash out recall anytime I see a strange blue player, let alone a red, because if they aren't red they're usually pk scoutsThere ARE several anti groups, particularly PoV, Zsv and C^V. Safest thing is to hunt in groups. The larger the better, pk's do not like being outnumbered when in stat-loss.
Re: New player: This is way more brutal than OSI T2A
Look for the tags on the blue players. If you see any of the 3 mentioned above, you're safe.Oswald wrote:they may exist somewhere but they're pretty much irrelevant because the fact of the matter is when you go to a dungeon you're going to encounter PK's and blue scouts 99% of the time - it's pretty telling when I mash out recall anytime I see a strange blue player, let alone a red, because if they aren't red they're usually pk scouts

<ian> 2 chicks making out are not gay
Re: New player: This is way more brutal than OSI T2A
I'm not arguing with you, I'm just saying that the chance of encountering one of these guys is about 1% whereas finding a gank squad or pk scout is about 99%.Pirul wrote:Look for the tags on the blue players. If you see any of the 3 mentioned above, you're safe.Oswald wrote:they may exist somewhere but they're pretty much irrelevant because the fact of the matter is when you go to a dungeon you're going to encounter PK's and blue scouts 99% of the time - it's pretty telling when I mash out recall anytime I see a strange blue player, let alone a red, because if they aren't red they're usually pk scouts
When I was provoking Ophidians I would run into people who would be absolutely stunned when I was friendly to them because they were expecting to be PK'd.
Re: New player: This is way more brutal than OSI T2A
Bottom line is yes, if you see another person, even a blue, it's often a scout.
And, PKing farmers is not that profitable. I mean, it is, but it's like the 78th most profitable thing you can do here. Purple potions are expensive.
Also, the reason there aren't groups of blue anti's running around is, in my opinion, because they're much harder to find than blue farmers. If you're a blue hunting reds, you're looking for a needle in a haystack. If you're a red hunting blues, you're looking for a weak piece of hay. Much much much easier to find.
And realistically, hunting in a pack of reds does keep you fairly protected. I have no doubt I could have taken anyone from TG or MYM, 1-on-1, if I ever sat near some new player farming harpies in Covetous and waited for one of them to show up. But, if there's 4 of them, I'd need at least 2 others waiting with me, and preferably 3. That's a lot of people wasting time, hoping a group of people randomly gate in.
And, PKing farmers is not that profitable. I mean, it is, but it's like the 78th most profitable thing you can do here. Purple potions are expensive.
Also, the reason there aren't groups of blue anti's running around is, in my opinion, because they're much harder to find than blue farmers. If you're a blue hunting reds, you're looking for a needle in a haystack. If you're a red hunting blues, you're looking for a weak piece of hay. Much much much easier to find.
And realistically, hunting in a pack of reds does keep you fairly protected. I have no doubt I could have taken anyone from TG or MYM, 1-on-1, if I ever sat near some new player farming harpies in Covetous and waited for one of them to show up. But, if there's 4 of them, I'd need at least 2 others waiting with me, and preferably 3. That's a lot of people wasting time, hoping a group of people randomly gate in.