Hi folks,
I'm thinking of developing a shopping character for purchasing from player vendors. His mission will be to correctly identify items, purchase, then leave the area without dying. Death before purchasing items wont be too much of a concern.
Tracking: 50 - To check out the area around the vendor
Hiding: 100 - To browse unseen
Arms Lore: 100 - Product ID
Item ID: 100 - " "
Taste ID: 100 - " "
Stealth : 100 - To sneak between shops or away from people close by
Magery: 50 - To recall out (scroll)
Wrestling: 100 - To improve chances of casting recall if under attack
Thoughts? Anything I'm missing? I'm unsure on the best stats too if anyone has suggestions?
Ta.
Anything wrong with my shopper template?
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- Jill Stihl
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Re: Anything wrong with my shopper template?
You could lower tracking to 21.4 real (its like 30ish shown.) Its enough to track the entire screen. Wasn't aware you could taste ID kegs/potions on vendors.

"I consider most of you NPC's that inhabit the single player game that I am here to enjoy." - MatronDeWinter
Re: Anything wrong with my shopper template?
It's great. Everything seems appropriate. I can't think of any other skills that would benefit this template so the 50/50 track and magery is good as is. A char made for shopping... you must make it female and name her Carrie Bradshaw (from sex and the city). Okay that probably wasn't too funny.
- MatronDeWinter
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Re: Anything wrong with my shopper template?
40 Tracking would be sufficient for your purpose. 60 Magery and you can recall with regs without fizzling. (:
[cA]
Re: Anything wrong with my shopper template?
This is my goal every time I visit Walmart during peak hours.His mission will be to correctly identify items, purchase, then leave the area without dying.