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Terathan Keep

Posted: Mon Aug 25, 2008 10:37 am
by vteclude
mob spawn location kinda sucks. can we get this changed plz?

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Re: Terathan Keep

Posted: Mon Aug 25, 2008 10:52 am
by Derrick
Yes, I'm on it. In the meantime those guys have been moved. Thanks.

Re: Terathan Keep

Posted: Mon Sep 08, 2008 12:39 am
by Hydroxide
On cats during t2a this place was *wildly* popular because warriors gave magic weps as loot.

Here they only drop like 100 gold, whats the story?


(I don't remember how much try dropped back then, but always a different magic wep)

was loot the same for every osi server?

Re: Terathan Keep

Posted: Mon Sep 08, 2008 7:00 am
by johttenn
Wasn't it he avengers and not the warriors that dropped magic weps?

Re: Terathan Keep

Posted: Mon Sep 08, 2008 7:47 am
by alatar
johttenn wrote:Wasn't it he avengers and not the warriors that dropped magic weps?
i would believe/hope so

Re: Terathan Keep

Posted: Mon Sep 08, 2008 10:43 am
by Derrick
I'm fixing the loot on the avengers for tommorrow

Re: Terathan Keep

Posted: Mon Sep 08, 2008 11:47 am
by Hydroxide
Cool. Thanks Derrick

I rolled over to the fort with one of my friends early on to get magic weps, and when we didn't find any we both said "well this place is pretty much worthless now"

Then I discovered the warzone.... Now thats a good place to make gold.

I don't know, I clearly remember warriors having the magic weps and avengers just having a nice amount of gold.

However, my memory has failed me before.... Hehe...

Re: Terathan Keep

Posted: Mon Sep 08, 2008 3:22 pm
by Artemis
Ya, I remember warriors dropping magic weapon everytime. The same way for gimp daemons in Hyloth would always drop magic broadswords every time.
But Terathan warrior dropping magic weapons everytime was added late in the T2a era. And 99% of what they dropped were ruin, might, etc. mostly gimp weapons. Force and up magic weapons were pretty rare. Same goes for the deamons, 99% of the magic broadswords they always dropped where of ruin, might. The weapons the daemons dropped where the swords they carried in the hands.
Gm made weapons being equal to or slightly better than might made most those weapons useless. As it should be, great magic weapons should be rare

Re: Terathan Keep

Posted: Mon Sep 15, 2008 3:31 am
by Prurk
Killed warriors for hours last night. I had 43 weapons in my bag when I handed it to my ID'er. The best loot was a Silver accurate pickaxe of might. So it looks like buying GM weapons is smarter. It is a fun place to hunt though. Brings back memories of running into a certain group of PKs on sonoma who hung out in lost lands.

I did get quite a few charge based items such as burning and wounding. No ghouls touch :?

Re: Terathan Keep

Posted: Mon Sep 15, 2008 4:24 pm
by Lajon
Prurk wrote:Brings back memories of running into a certain group of PKs on sonoma who hung out in lost lands.
Are you referring to 409? Galad the looter spent a lot of time there too. He would sometimes mess with me on my mage trying to trap me at balrons so I took a few counts killing him.

Re: Terathan Keep

Posted: Sat Sep 20, 2008 8:09 pm
by Hydroxide
weird, I have found Force on the warriors....

Re: Terathan Keep

Posted: Mon Oct 06, 2008 3:02 pm
by Sparafucile
mob spawns still need to be fixed.

Re: Terathan Keep

Posted: Tue Oct 07, 2008 8:13 am
by Rollercouli
WHAT IS THE PROBLEM?! at least you can get your nightshade!

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:P

Re: Terathan Keep

Posted: Fri Oct 10, 2008 9:59 pm
by Maleficia
Didn't ophidians spawn in the pathway just north of the mountain in the top of the pic? I remember going to the ledge and throwing down balde spirits, poison field, while provoking. I am not positive on it though. It has been quite a while.

Re: Terathan Keep

Posted: Fri Oct 10, 2008 10:18 pm
by Derrick
Aye, they did.
We're in thr process of redoing all dungeons, and this is on the list. In the meantime, the spawns up near the pond there have been fixed.