a very obvious flaw.
a very obvious flaw.
I think this server is great, with just a few flaws.
A huge flaw is how easily attainable magic weapons are.
Back in this day, GM equipment was the gold standard, and someone rolling around with a vanq was something notable.
Here, it seems like EVERYONE rolls high end, like divinity was there for a while.
Something to take note of, because as you fix the pvp and stuff this problem will remain.
A huge flaw is how easily attainable magic weapons are.
Back in this day, GM equipment was the gold standard, and someone rolling around with a vanq was something notable.
Here, it seems like EVERYONE rolls high end, like divinity was there for a while.
Something to take note of, because as you fix the pvp and stuff this problem will remain.
Re: a very obvious flaw.
Are you suggesting that magic weapons are dropping too frequently?
Do you think this could be a case of we don't have the population of an OSI server, therefore mobs are more easily farmable, thus we're able to obtain magic weapons easier?
Do you think this could be a case of we don't have the population of an OSI server, therefore mobs are more easily farmable, thus we're able to obtain magic weapons easier?
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Re: a very obvious flaw.
On OSI you had 1 account, therefore when a tmap dropped you had to find someone to help you with it, thus there were less magics floating around. Here everyone has a hunter/bard so magic weapons are everywhere.DrFaustus wrote:Are you suggesting that magic weapons are dropping too frequently?
Do you think this could be a case of we don't have the population of an OSI server, therefore mobs are more easily farmable, thus we're able to obtain magic weapons easier?
Also on OSI you were more frightened to lose somthing you got because it held a higher value since you were paying for it, here its a free shard no one really care so they role with the best gear.
Re: a very obvious flaw.
I have to agree that the drops of force/power/vanq are far more here than there were in T2A. I don't really think that it has anything to do with the differences in accounts or types of play... I'd farm weapons constantly in T2A and come up with a few but here I've managed to obtain about 10x more from different sources.

Pacific (98-02) - Mystic of FL
Catskills (03-08) - Roo Avery of VIT, T^B
UOSA - Amos Trask/Roo Avery of WTC
Re: a very obvious flaw.
I have to agree, a magic weapon/item drops on every Lich Lord. A bit excessive. Balrons just drop a magic sword everytime, which I seem to remember that being pretty accurate.
Dragons dont drop them too often either, which I also seem to remember.
But I hope they don't change it now after everyone has obtained many a magic items ;p
Dragons dont drop them too often either, which I also seem to remember.
But I hope they don't change it now after everyone has obtained many a magic items ;p
Re: a very obvious flaw.
I think a lower drop rate of higher end magic weapons would be good. More ruin and might and less force, power, and vanq as well as with armours.

Pacific (98-02) - Mystic of FL
Catskills (03-08) - Roo Avery of VIT, T^B
UOSA - Amos Trask/Roo Avery of WTC
Re: a very obvious flaw.
A very slow bard can do 6-7 level 4 tmaps an hour
thats like 100+ magic weps 100+ armour pieces
I think its more the lack of competition for the weapons now than the drop rate.
I was never able to go out and get 500 magic items in a day like I can here purely due to competition.
thats like 100+ magic weps 100+ armour pieces
I think its more the lack of competition for the weapons now than the drop rate.
I was never able to go out and get 500 magic items in a day like I can here purely due to competition.

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: a very obvious flaw.
the fact that everyone has a 7x char that can fight the hardest monsters in the game, and the fact that there are alot less players competing for these monsters means magic weapons will be more abundant. dont think its to do with the drop rate.

Re: a very obvious flaw.
Agreed, but I do think a lower drop rate would compensate for the above, thus better emulating the era. Social engineering? perhaps...but then we have already changed policies and vital elements of the era to appeal to players (ie:multiclienting, afk macroing, both which could be labeled social engineering), thus causing such an overabundance....regardless, I do think it would make the server and the gameplay here much more like the era. I'd gladly see the days of gm gear being the norm again.marmalade wrote:the fact that everyone has a 7x char that can fight the hardest monsters in the game, and the fact that there are alot less players competing for these monsters means magic weapons will be more abundant. dont think its to do with the drop rate.

To me it'd be a small tweak to fix problems caused by very inaccurate methods.
- Elisud
Re: a very obvious flaw.
being able to kill everything with energy vortex has a large part to play in this
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
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Re: a very obvious flaw.
I have to agree with this, I never remember killing balrons with 1 ev. Not sure if the poison itself is the culprit or the fact that the mobs rarely cure themselves.Sandro wrote:being able to kill everything with energy vortex has a large part to play in this
Re: a very obvious flaw.
I think mobs need to cure themselves more often lol, especially the ancient wyrm.
Anyone can kill it.
A bard, warrior and mage.
Bard can provoke the serpents on it and it will die of poison and never cure. Currently the only spawn that a tamer is being effective at is elder gazers. Otherwise a mage and bard can kill everything a tamer can effectively.
Mage can either cast EV for DP, use a DP katana or hally to "drive by" hit it and DP it and it will die. I've done this before btw many times, saves mana lol.
Warriors are even better at drive by hits with a dp weapon since they wear armor for protection.
Anyone can kill it.
A bard, warrior and mage.
Bard can provoke the serpents on it and it will die of poison and never cure. Currently the only spawn that a tamer is being effective at is elder gazers. Otherwise a mage and bard can kill everything a tamer can effectively.
Mage can either cast EV for DP, use a DP katana or hally to "drive by" hit it and DP it and it will die. I've done this before btw many times, saves mana lol.
Warriors are even better at drive by hits with a dp weapon since they wear armor for protection.
Re: a very obvious flaw.
Problem is afk macroing etc are policy decisions, where weapon drop rates are purely mechanical accuracies.

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: a very obvious flaw.
You definitely cannot "recreate the era" by dropping the magic weapon drop rate. That's a huge slippery slope... next, we'll have to have a lottery to determine which 10% of us should be on horses, which 5% of us get multiple accounts, and we'll have to ban house placement since there were no empty spots by mid-1999 for even a 7x7.
Personally, the plus side of this to me is that most people actually use vanqs in fights. With our current knowledge and understanding of mechanics, GM-vs-GM weapon fights would last a lot longer.
Additionally, since gold is so easily farmable, as are the vanqs, they still command excellent prices - in terms of gold, obviously, but more importantly in terms of time. If it takes you 2 hours to farm 65,000 gold, and that will get you a +20 vanq halberd, and in 1999 it took you 2 hours to earn 6,000 gold, and that will get you a +5 halberd of power, then despite being "more common" on this shard, the high-end magics are actually harder to obtain.
Personally, the plus side of this to me is that most people actually use vanqs in fights. With our current knowledge and understanding of mechanics, GM-vs-GM weapon fights would last a lot longer.
Additionally, since gold is so easily farmable, as are the vanqs, they still command excellent prices - in terms of gold, obviously, but more importantly in terms of time. If it takes you 2 hours to farm 65,000 gold, and that will get you a +20 vanq halberd, and in 1999 it took you 2 hours to earn 6,000 gold, and that will get you a +5 halberd of power, then despite being "more common" on this shard, the high-end magics are actually harder to obtain.
Re: a very obvious flaw.
That's a stretch.Mikel123 wrote: If it takes you 2 hours to farm 65,000 gold, and that will get you a +20 vanq halberd, and in 1999 it took you 2 hours to earn 6,000 gold, and that will get you a +5 halberd of power, then despite being "more common" on this shard, the high-end magics are actually harder to obtain.