Deductively finding new inaccuracies using later patches

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Mens Rea
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Deductively finding new inaccuracies using later patches

Post by Mens Rea »

Renaissance Publish
UO Team
28 Apr 2000 00:00:00 EST

House Banning
The effect of being banned from a house will change slightly. When a player, monster, animal, or NPC is banned from a house and approach the door, they will be moved under the house sign (the eject location) rather than bouncing back a couple of spaces.

http://www.uoherald.com/news/news.php?newsid=600
You would bounce back.

Mini Update
UO Team
10 May 2000 00:00:00 EST

# Pets are no longer able to loot corpses

http://www.uoherald.com/news/news.php?newsid=604
They would loot, you would get pissed off and tell them to "drop" the loot on the ground.

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Re: Deductively finding new inaccuracies using later patches

Post by Mens Rea »

Item ‘Smashing’ and Monster Movement
UO Team
27 Nov 2000 00:00:00 EST

Monsters may no longer be ‘trapped’ by barricading them behind various objects in the game world. They will now attempt to maneuver around the objects and in some cases may smash the objects barring their movement.

Items that are locked down, secure, or strongboxes may not be smashed. Containers, if smashed, will spill their contents onto the ground.

http://www.uoherald.com/news/archives.p ... t=pubNotes
Bring back monster blocking!

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Re: Deductively finding new inaccuracies using later patches

Post by Mens Rea »

Updating NPCs, houses, guild, party & factions
UO Team
30 Nov 2001 00:00:00 EST

House and Lockdown Updates
* Players will no longer be able to combine ore with ore that is locked down

Miscellaneous Bug Fixes
* Players will no longer be able to shoot arrows that they do not have
* You are now able to collect your items from a dead pack horse without being flagged a criminal

http://www.uoherald.com/news/news.php?newsid=690
Lockdowns! More interactive, same moveability.

The archery one is particularly interesting because it reminded me that if you equipped a bow previously, even if you didn't have any arrows, it would sometimes shoot an arrow! Sometimes it would fall on the ground, like arrows do, and you could pick it up!

Dead animals should be blue to their owners! Including pack horses! Unless they are guilded!

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Re: Deductively finding new inaccuracies using later patches

Post by Faust »

Glad to see someone else is finally utilizing all possible resources or aspects to nail down era accuracy. There are very few here that actually take anything else into consideration like this outside of the current patch notes for the era. The demo, original osi code, ALL patch notes(old,current,new), articles, discussion, archives, etc... are all important because you can simply follow the timeline relatively easy when starting from the beginning moving your way to the end.

There is one small thing to point out about mobs destroying objects though.
Dec 21 Publish Dec 22 1999 3:06PM CST wrote:Monsters will no longer destroy objects that block their path. This is a temporary change and will be changed back.
This was disabled past our cutoff date, unfortunately. The system was put in place at the later portion of '98. Would have been nice to see something like this again though.

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Re: Deductively finding new inaccuracies using later patches

Post by Mens Rea »

Monster blocking was RAMPANT during 98/99. Red boxes were the shiz. I used to trap ogres in East Brit to train archery.

Anyway,
Publish 15 Updates and Bug Fixes
UO Team
10 Jan 2002 00:00:00 EST

Spell Updates
* Telekinesis no longer works on boat decks.
* The Firefield spell will no longer be precastable outside of town and targetable in town.

http://www.uoherald.com/news/news.php?newsid=694
This settles a few current disputes, but also raises some new questions.

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Re: Deductively finding new inaccuracies using later patches

Post by Mens Rea »

Publish 16 - Full list and Bugfixes
UO Team
24 Jul 2002 00:00:00 EST

Changes to Combat
# Players will no longer be able to "run away" from arrows/bolts.
# The dexterity stat will no longer affect at what point in the swing animation a hit or miss occurs.

Bug Fixes
# Players will no longer be able to use items that are stored on stabled pack animals.
# A bug that allowed players to enter houses they were banned from has been fixed.

http://www.uoherald.com/news/news.php?newsid=708
Combat changes: nothing too amazing, just the type of stuff Faust often rambles about.

Bug fixes: you could use stabled items, and if you got someone, inside a house you were banned from, to send a gate outside then you could get back in and walk around.

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Re: Deductively finding new inaccuracies using later patches

Post by Faust »

Definitley will be possible to run away from ranged weapon missiles when the new swing timer gets implemented. :wink:

This was something that I pointed out very early on in the general discussion with the threads talking about the new timer.

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Re: Deductively finding new inaccuracies using later patches

Post by Kaivan »

It's important to keep in mind that as you get farther away from the end of UOR, the more likely it is that each change that you see documented references something put in place after our cutoff date. For example, the bug with combining or with an already locked down pile of ore is a phase 2 housing bug, which we do not have here on UOSA.

Beyond that, I'll address the rest of the patch notes linked here:
  • House bans: This is something that was brought to Derrick's attention a while back. It's a minor issue and hasn't been dealt with yet for that reason.
  • Corpse Looting: This is something that specifically relates to White Wyrms. Most other animals would not loot corpses, but White Wyrms were notorious for looting gold off corpses (there is an archived page regarding this but the archives aren't working at the moment). This patch stopped corpse looting by White Wyrms.
  • Item Smashing: This is an issue that has been floating around. As Faust has pointed out, it was removed in December 99, after our deadline (presumably removed in order to iron out issues with the new housing system). This isn't considered a pressing issue at the moment, but we should really look into fixing this given how long it's been known.
  • Combat changes: The animation change is related to a post T2A change and falls under the same category as the lockdown changes.
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Useful links for researching T2A Mechanics

Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org

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Re: Deductively finding new inaccuracies using later patches

Post by Mens Rea »

Yeah I know Faust lol...

I didn't find anything about the energy vortexes except they were nerfed time and time again.

However, it's funny because I remember them being nerfed when they made the changes to make it so monsters could agro them. It was a trade off, they became shit (especially blade spirit) and weak as a trade off to being able to lure an entire screen of monsters onto them.

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Re: Deductively finding new inaccuracies using later patches

Post by Derrick »

EV fixes are on the short list. The OSI Demo is not a good source for proper T2A era behavior so we're going to have to twaek this one until it is right. I hope to have this added to test center along with the other changes to creatures, AI, and Pets which are currently there (see news section)
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Re: Deductively finding new inaccuracies using later patches

Post by Bruno_Steelhart »

Is the 400 stone limit on pack horses right? I coulda swore it was 1600 but that might have been a later change. I didn't get into the mule thing until later on in the game so I'm not sure.

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Re: Deductively finding new inaccuracies using later patches

Post by Derrick »

It was 400 throughout T2A, and then later expanded to 1600.
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Re: Deductively finding new inaccuracies using later patches

Post by nightshark »

Mens Rea wrote:Yeah I know Faust lol...

I didn't find anything about the energy vortexes except they were nerfed time and time again.

However, it's funny because I remember them being nerfed when they made the changes to make it so monsters could agro them. It was a trade off, they became shit (especially blade spirit) and weak as a trade off to being able to lure an entire screen of monsters onto them.
EV was made really bad quite a long time after UO:R. But I do remember using bladespirits to kill OL's in Despise, after the release of factions, so they couldn't have been all too bad. If I remember correctly, it was 3 BS's to an OL. I don't even know if that's possible here. EV 1v1 here with an OL will most often die before the OL.
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Re: Deductively finding new inaccuracies using later patches

Post by Mens Rea »

Bump hehehe

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Re: Deductively finding new inaccuracies using later patches

Post by Biohazard »

Derrick wrote:EV fixes are on the short list. The OSI Demo is not a good source for proper T2A era behavior so we're going to have to twaek this one until it is right. I hope to have this added to test center along with the other changes to creatures, AI, and Pets which are currently there (see news section)
do you have your short and long lists in a notepad or somewhere so that you can copy and paste it and everyone can see it? i would be interested in knowing what all is in the works to be fixed.. plus it may get people discussing the things specific to your list or things related to items on your lists. just curious.. i could understand why you may not want to post such a thing.

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