Guild Town Addons?
Guild Town Addons?
Why? whatever happened to simply decorating the houses through normal means to give the appearance of towns. Why do they need custom dueling arena's and roads between the different houses.
I've been reading some threads where guilds argue that they have contributed enough to the shard to earn their customized guild town. Just dosn't seem right that guilds are striving towards this, guilds should just be active and contribute to the shard expieriance of their own accord?
I just don't think its a good image to have all of these custom orc forts and guild towns etc etc, seems to also cause a little contraversy between guilds, anyway just my 2 cents.
I've been reading some threads where guilds argue that they have contributed enough to the shard to earn their customized guild town. Just dosn't seem right that guilds are striving towards this, guilds should just be active and contribute to the shard expieriance of their own accord?
I just don't think its a good image to have all of these custom orc forts and guild towns etc etc, seems to also cause a little contraversy between guilds, anyway just my 2 cents.
The First Player Of UO Second Age.


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Re: Guild Town Addons?
Hear hear! Or is it here here? Either way!
Re: Guild Town Addons?
What orc fort is custom?
AwesomenessFaust wrote: Why are you questioning everything when you are too lazy to find this stuff yourself?
The whole approach on your part is rather ironic. Refuse to do the work in finding the information yourself but rebute anything that is presented to you.
Re: Guild Town Addons?
tenduil wrote:What orc fort is custom?
The one by the swamps and desert, by the x-roads of vesper,brit and i beleive yew. But i dont feel its wrong, they are a HIGHLY rping guild, that is very active.
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Re: Guild Town Addons?
But how does that make it right? why do they need a fort to be highly active and role playing? Seems like its giving them incentives to perform well.BenBrawl wrote:tenduil wrote:What orc fort is custom?
The one by the swamps and desert, by the x-roads of vesper,brit and i beleive yew. But i dont feel its wrong, they are a HIGHLY rping guild, that is very active.
The First Player Of UO Second Age.


Re: Guild Town Addons?
read the other 10 threads on this exact subject before making more of them

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
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Re: Guild Town Addons?
BenBrawl wrote:tenduil wrote:What orc fort is custom?
The one by the swamps and desert, by the x-roads of vesper,brit and i beleive yew. But i dont feel its wrong, they are a HIGHLY rping guild, that is very active.
With all due respect the one south of yew and north of the skara/brit/yew x-roads was an OSI placed location.... unless you are talking about somewhere else involving roads to vesper?
You are correct in I do not believe the one near the desert was ever there.
The counter-point besides their RP element is that the fort's themselves are occupied by NPC orcs and such and are much more of the environment than other guild's towns. Personally I'd rather have the orc forts with their NPC elements than the guild town stuff if I had to choose.
AwesomenessFaust wrote: Why are you questioning everything when you are too lazy to find this stuff yourself?
The whole approach on your part is rather ironic. Refuse to do the work in finding the information yourself but rebute anything that is presented to you.
Re: Guild Town Addons?
The NPC orcs at the custom fort don't attack by default? and they also have custom wolves named wargs... the point? why? can't they tame wolves and name them wargs themselves? why do they need a spawn for them?tenduil wrote:BenBrawl wrote:tenduil wrote:What orc fort is custom?
The one by the swamps and desert, by the x-roads of vesper,brit and i beleive yew. But i dont feel its wrong, they are a HIGHLY rping guild, that is very active.
With all due respect the one south of yew and north of the skara/brit/yew x-roads was an OSI placed location.... unless you are talking about somewhere else involving roads to vesper?
You are correct in I do not believe the one near the desert was ever there.
The counter-point besides their RP element is that the fort's themselves are occupied by NPC orcs and such and are much more of the environment than other guild's towns. Personally I'd rather have the orc forts with their NPC elements than the guild town stuff if I had to choose.
The First Player Of UO Second Age.


Re: Guild Town Addons?
the orc forts awesome.

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Guild Town Addons?
The orcs's at the yew fort attack just fine...
AwesomenessFaust wrote: Why are you questioning everything when you are too lazy to find this stuff yourself?
The whole approach on your part is rather ironic. Refuse to do the work in finding the information yourself but rebute anything that is presented to you.
Re: Guild Town Addons?
He's talking about the custom mobs at the custom RP Orc Fort north of Compassion Shrine.tenduil wrote:The orcs's at the yew fort attack just fine...
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Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
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Re: Guild Town Addons?
Orcs had a Custom Fort on GL. Why shouldn't get get one here?Alex21 wrote:BenBrawl wrote:But how does that make it right? why do they need a fort to be highly active and role playing? Seems like its giving them incentives to perform well.
Custom Towns were done the exact same way on OSI, I don't really see any issue with UOSA doing them. In fact I think custom guild towns are a prime example of what makes UOSA so great.
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Re: Guild Town Addons?
I think Orcs had a similar place on Chessie.
And you said "all of these orc forts" theres only one right?
And you said "all of these orc forts" theres only one right?
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Re: Guild Town Addons?
Lord Cavewight of GL wrote: Custom Towns were done the exact same way on OSI, I don't really see any issue with UOSA doing them. In fact I think custom guild towns are a prime example of what makes UOSA so great.
There was a post by Derrick or someone else that had a discussion between two official OSI people. They talked about guild-towns and pretty much indicated that guild-town addon's or "blessings" were almost exclusive towards RP guilds.
Seen K^A, UoH, mYm, T^B, PEE, and whatever the other addon-towns are, roleplaying lately?
Re: Guild Town Addons?
come visit the museum and find out

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]