The Cut-Off Date
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The Cut-Off Date
Yes, I know the stated cut-off date is November 23, 1999 but let's keep this in mind.
That Publish is still era accurate. It was before UO:R.
Some things included with Nov 23 are:
1. Maker's Mark
2. Perma-Red
3. Skill Locks
4. The removal of your bank box's weight limit
5. Runebooks
6. Potion Kegs
7. Co-Owners to your house
8. The ability to feed your pack animals
9. A huge increase in lockdowns for all house types.
Some minor things:
1. The ability to lock down stacked items in your house (just put it in a bag)
2. A "do you really wish to purchase this" gump when buying from vendors.
3. Naming your pets "you" or "your bag"
4. Alchemy messages "You see player X doing this" appear on the lower left hand corner.
Honestly, do we really want to get rid of these things for a previously stated "cut-off"?
I'm pretty sure almost everyone on the shard favors being able to use skill locks but because this was the originally intended cut-off date, this means it would be accurate for me to make you lose 1-2 points in Resisting Spells by lighting campfires when we're fighting.
If they really plan on getting rid of all these things, good on them and thanks for the hard work regardless.
IMHO, though, you're killing off some fairly huge aspects of gameplay that nobody wants to get rid of. This isn't like Party or Guild chat where it's completely obvious that it isn't accurate.
I, personally, favor keeping almost all of the above and not keeping any changes that came to UO after this date.
Seriously, this Publish pretty much perfected the era.
Come on guys, it really wouldn't be that hard to say "We won't include anything after November 23rd." would it? Naturally, we'd all expect the Staff to stay firm on certain things but flexibility with this really wouldn't be unwarranted or unjustified either!
I guess it comes down to "do we include all of these things or none of them"?
The decision on housing lock downs is well thought out. It doesn't match the "spirit" of the era, which brings me to this:
Young Player Status is era accurate (around mid-99) but, understandably, since it is extremely unfitting for the style of play endorsed almost in the entirety of T2A, it's not included here.
What amongst those changes, then, do match the zeitgeist of this game?
IMHO:
- Potion Kegs
- Runebooks
- The Maker's Mark
Skill locks and no bank weight restriction? Not so much but who would seriously want to get rid of those two? In this vein, we're talking about player enjoyment that doesn't come to a detriment of the shard's overall goal.
.02 Given
That Publish is still era accurate. It was before UO:R.
Some things included with Nov 23 are:
1. Maker's Mark
2. Perma-Red
3. Skill Locks
4. The removal of your bank box's weight limit
5. Runebooks
6. Potion Kegs
7. Co-Owners to your house
8. The ability to feed your pack animals
9. A huge increase in lockdowns for all house types.
Some minor things:
1. The ability to lock down stacked items in your house (just put it in a bag)
2. A "do you really wish to purchase this" gump when buying from vendors.
3. Naming your pets "you" or "your bag"
4. Alchemy messages "You see player X doing this" appear on the lower left hand corner.
Honestly, do we really want to get rid of these things for a previously stated "cut-off"?
I'm pretty sure almost everyone on the shard favors being able to use skill locks but because this was the originally intended cut-off date, this means it would be accurate for me to make you lose 1-2 points in Resisting Spells by lighting campfires when we're fighting.
If they really plan on getting rid of all these things, good on them and thanks for the hard work regardless.
IMHO, though, you're killing off some fairly huge aspects of gameplay that nobody wants to get rid of. This isn't like Party or Guild chat where it's completely obvious that it isn't accurate.
I, personally, favor keeping almost all of the above and not keeping any changes that came to UO after this date.
Seriously, this Publish pretty much perfected the era.
Come on guys, it really wouldn't be that hard to say "We won't include anything after November 23rd." would it? Naturally, we'd all expect the Staff to stay firm on certain things but flexibility with this really wouldn't be unwarranted or unjustified either!
I guess it comes down to "do we include all of these things or none of them"?
The decision on housing lock downs is well thought out. It doesn't match the "spirit" of the era, which brings me to this:
Young Player Status is era accurate (around mid-99) but, understandably, since it is extremely unfitting for the style of play endorsed almost in the entirety of T2A, it's not included here.
What amongst those changes, then, do match the zeitgeist of this game?
IMHO:
- Potion Kegs
- Runebooks
- The Maker's Mark
Skill locks and no bank weight restriction? Not so much but who would seriously want to get rid of those two? In this vein, we're talking about player enjoyment that doesn't come to a detriment of the shard's overall goal.
.02 Given
"In case I don't see ya: Good afternoon, good evening and good night."
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Re: The Cut-Off Date
1. Maker's Mark (We have)
2. Perma-Red (Dont have)
3. Skill Locks (We have)
4. The removal of your bank box's weight limit (Have due to coding issue with gold I read somewhere)
5. Runebooks (Have)
6. Potion Kegs (Have)
7. Co-Owners to your house (Have)
8. The ability to feed your pack animals (No clue)
9. A huge increase in lockdowns for all house types. (Don't have because this was the beginning of UO:R this would reduce storing items because items would DECAY in houses if not locked down)
Some minor things:
1. The ability to lock down stacked items in your house (just put it in a bag) (You can lock down stacked items, and you have to release to pick them up)
2. A "do you really wish to purchase this" gump when buying from vendors. (This is here)
3. Naming your pets "you" or "your bag" (I think we have this)
4. Alchemy messages "You see player X doing this" appear on the lower left hand corner. (Don't have it.)
So you're proposing on getting rid of these?
2. Perma-Red (Dont have)
3. Skill Locks (We have)
4. The removal of your bank box's weight limit (Have due to coding issue with gold I read somewhere)
5. Runebooks (Have)
6. Potion Kegs (Have)
7. Co-Owners to your house (Have)
8. The ability to feed your pack animals (No clue)
9. A huge increase in lockdowns for all house types. (Don't have because this was the beginning of UO:R this would reduce storing items because items would DECAY in houses if not locked down)
Some minor things:
1. The ability to lock down stacked items in your house (just put it in a bag) (You can lock down stacked items, and you have to release to pick them up)
2. A "do you really wish to purchase this" gump when buying from vendors. (This is here)
3. Naming your pets "you" or "your bag" (I think we have this)
4. Alchemy messages "You see player X doing this" appear on the lower left hand corner. (Don't have it.)
So you're proposing on getting rid of these?
Big John, Minin Man, Harm
Chesapeake May 1999-June 2008
Karik Verlee [TEB], Hilik [WL], Amabo [WL]
UOSA March, 28th 2010-Present
Chesapeake May 1999-June 2008
Karik Verlee [TEB], Hilik [WL], Amabo [WL]
UOSA March, 28th 2010-Present
Re: The Cut-Off Date
I do not understand either, are you argueing for no bank weight limit?
The First Player Of UO Second Age.


Re: The Cut-Off Date
I think he is stating that the cut off date is everything before Nov. 23rd, but on Nov. 23rd this patch came in. Basically there's talk of skill locks being removed, but then all of these things will be removed in the future
Re: The Cut-Off Date
Getting rid of skill locks would be a very big mistake, as would limiting weight in bank boxes.

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Catskills (03-08) - Roo Avery of VIT, T^B
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Re: The Cut-Off Date
This is as confusing as his sig

rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
Re: The Cut-Off Date
Would the author please provide a link to the post that says these things are being removed? 

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Re: The Cut-Off Date
http://forum.uosecondage.com/viewtopic.php?f=8&t=19083
viewtopic.php?f=8&t=19366&start=15
I don't understand why they're discussing locked down stackable items. It's very confusing.
I'm basically proposing we keep everything from November 23rd up until Phase Two, which is when they included the ridiculous amount of lockdown additions for every house type. I think most every other player here (except Faust in spite of his own words) would agree with me.
viewtopic.php?f=8&t=19366&start=15
If Phase Two is the cut-off date, then technically speaking everything before Phase Two (Skill Locks, Maker's Mark, Bank Weight, Etcetera) is within era accuracy.Faust wrote:The cutoff date is November '99 when Phase Two was patched into the game.
I don't understand why they're discussing locked down stackable items. It's very confusing.
I'm basically proposing we keep everything from November 23rd up until Phase Two, which is when they included the ridiculous amount of lockdown additions for every house type. I think most every other player here (except Faust in spite of his own words) would agree with me.
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- MatronDeWinter
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Re: The Cut-Off Date
Strongly Disagree.Blackbeard wrote: I'm basically proposing we keep everything from November 23rd up until Phase Two, which is when they included the ridiculous amount of lockdown additions for every house type. I think most every other player here (except Faust in spite of his own words) would agree with me.
The early(ish) T2A rules that still exist are the only things keeping me playing here. I actually tend to think that we should shift the "era" the opposite direction.
Re: The Cut-Off Date
I used to play rebirth, so maybe I am biased, but I wouldn't miss skill and stat locks.
I think we should synchronize the server to a specific date. If the date is Nov 1st then all the patches after that should be out, no debate.
I look forward to seeing co-owners removed. Currently the housing system is a mess. Even when they did have co-ownership on OSI you could only own or co-own a single house.
With coowners gone people will be forced to use keys to access their house if they share between their characters or friends/guildmates. It will also be more difficult to change the locks, since only one single character will be able to do so for any house. I think keys having more value like they did in pre-t2a and most of t2a would benefit the shard by providing more opportunities for thieves and increasing player interaction.
I think we should synchronize the server to a specific date. If the date is Nov 1st then all the patches after that should be out, no debate.
I look forward to seeing co-owners removed. Currently the housing system is a mess. Even when they did have co-ownership on OSI you could only own or co-own a single house.
With coowners gone people will be forced to use keys to access their house if they share between their characters or friends/guildmates. It will also be more difficult to change the locks, since only one single character will be able to do so for any house. I think keys having more value like they did in pre-t2a and most of t2a would benefit the shard by providing more opportunities for thieves and increasing player interaction.
Re: The Cut-Off Date
only the owner can change locks is how it already is..
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
Re: The Cut-Off Date
Well it's not really relevant until all the table walls are gone.
Re: The Cut-Off Date
if grand-fathered characters carry over this will have little effect
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
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Re: The Cut-Off Date
Most people move quite a bit. This will actually make a huge difference. (also removing the ability to lock-down/use keys on the porch of (non towers at the very least) should be high on the priority.Sandro wrote:if grand-fathered characters carry over this will have little effect