Casting magery in town
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Casting magery in town
I know that not being able to casting magery worth a crap in town is part of the era but its stupid! a mage not being able to fight in town takes alot out of game.. there's rarely any pvp in town, chaos and order guilds are rarely seen in a town location, it makes pvp on this shard reflect on only pking or killing reds. Im thinking someone else has posted a thread about this already, i just never saw it.. but i feel this should be changed if possible
Re: Casting magery in town
make a townie character...
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Cash, The Drunken Smith
GM Miner, Tinker, Smith, Carpenter, Tailor
Cash, The Drunken Smith
GM Miner, Tinker, Smith, Carpenter, Tailor
Re: Casting magery in town
uhhh ok... cause that's going to change alot.. I just want more pvp on this shard man.. and i dont really think anyone actually likes the fact you cant deal magery damage in town and if you do, im surprised your not on a trammy shard
Re: Casting magery in town
i thought it was a bit lame when i came here because i was a big fan of group fights in towns but you get used to it. it just means pvp isnt as centralised and you have to actually go out and look for it. it not difficult to find though, just gotta check the hotspots.

Re: Casting magery in town
Make a townie, get involved in O-C. Try to get more people to start participating in O-C. Work with what you got instead of whining that things aren't the way you want. There's patch notes that say magery isn't effective in town, deal with it. You still have heals and poison, team up with townies for town battles.Jacka wrote:uhhh ok... cause that's going to change alot.. I just want more pvp on this shard man.. and i dont really think anyone actually likes the fact you cant deal magery damage in town and if you do, im surprised your not on a trammy shard
Just because most people here are too short-sighted to see the pvp opportunities beyond the hally mage and the red tracker-dexxer doesn't mean we should change the shard mechanics to suit that type of toon.
I like the magery damage in town being nerfed. Not from the pvp aspect, but from forcing people to macro/gain outside of town, thus increasing the likelihood that one will be able to help themselves to the macroer's regs, and other valuable house contents.
So I belong in a tram shard for wanting to promote toon diversity and increase risk of personal loss to players?

[$$$] Syndicate of Successful Salesmen
Cash, The Drunken Smith
GM Miner, Tinker, Smith, Carpenter, Tailor
Cash, The Drunken Smith
GM Miner, Tinker, Smith, Carpenter, Tailor
Re: Casting magery in town
Despite towns not being the biggest pvp hotspots there is plenty of pvp on this server. Just like 1999 OSI, goto dungeons, player-run towns, brittain graveyard, bucs den for pvp.Jacka wrote:uhhh ok... cause that's going to change alot.. I just want more pvp on this shard man.. and i dont really think anyone actually likes the fact you cant deal magery damage in town and if you do, im surprised your not on a trammy shard
Re: Casting magery in town
Jacka wrote:uhhh ok... cause that's going to change alot.. I just want more pvp on this shard man.. and i dont really think anyone actually likes the fact you cant deal magery damage in town and if you do, im surprised your not on a trammy shard
too bad its not ever gonna change.
Re: Casting magery in town
How does someone that prefers a game mechanic that existed before and didn't exist until Trammel make you a Trammy?
Re: Casting magery in town
Have you ever tried fighting in town? Let me sum it up for you, any "townie" O-C character has stealing (since they don't need things like resist), as they can freely steal from the opposing faction, yet you can't finish off anyone in town since you can't swing melee on the run and magic damage doesn't work. So "town pvp" basically ends up being steal steal, run forever while healing, steal steal, run forever while healing, and no one dies (unless someone happened to have crucial regs/pouches stolen from them, then they MIGHT die). That doesn't exactly scream fun pvp for many players, which is more than evident if you look at the number of players who actually participate in such a lame excuse for faction fights.fooka03 wrote: Make a townie, get involved in O-C. Try to get more people to start participating in O-C. Work with what you got instead of whining that things aren't the way you want. There's patch notes that say magery isn't effective in town, deal with it. You still have heals and poison, team up with townies for town battles.
Re: Casting magery in town
town pvp is boring. playing dexxers is boring. dexxer group fights are even more boring. spell dmg in town isn't going to change.
easy solution: make a mage, play it out of town.
easy solution: make a mage, play it out of town.

Re: Casting magery in town
pssh, work in teams, pk gank squads work together, why can't O-C townies?
answer: L - A - Z - Y
running and healing do a lot of good when there's a mage casting nothing but poison/para on you.
or you guys can whine about era accurate mechanics and not try new things, i always forget this is called hally mage online
answer: L - A - Z - Y
running and healing do a lot of good when there's a mage casting nothing but poison/para on you.
or you guys can whine about era accurate mechanics and not try new things, i always forget this is called hally mage online

[$$$] Syndicate of Successful Salesmen
Cash, The Drunken Smith
GM Miner, Tinker, Smith, Carpenter, Tailor
Cash, The Drunken Smith
GM Miner, Tinker, Smith, Carpenter, Tailor
Re: Casting magery in town
everyone loves the "dexxers suck roll a mage" arguement. There's a saying that goes, if it isn't broken, don't fix it. However, it's becoming more and more apparent that people who play on this server go by, "if it is broken, play a hally mage and look for fights in dungeons instead."marmalade wrote:town pvp is boring. playing dexxers is boring. dexxer group fights are even more boring. spell dmg in town isn't going to change.
easy solution: make a mage, play it out of town.
I dunno how much time you spend in dungeons, but me and my friends have spent the vast majority of our 1-2'sh months here so far in them farming to get setup with starting cash/housing.
The chances of seeing someone in a dungeon, are pretty low. they're either gating around between hotspots in groups of 2-3 to gate rush lone farmers, or there's the lone pk that runs by occasionally likely with a ghost scoping the area out before hand to make sure there's no real threat. Once in a blue moon you'll see someone being an anti-pk helping out noobs who are farming (Hatter being a recent one that's helped me and my friends out).
So what are you left with? Dungeons gank groups that move faster than you can respond to them should you try to call in backup (aka, the comedians), lone pk's with ghosts scoping out the area to make sure it's easy picken's, cause murdering bards sure is a lot of fun *cough*. Overall, 90% of the dungeon "pvp" is just recalling. Even if you actively search out pvp all day, the number of fights you get into are no where near worth the effort, and end up in people just recalling away regardless. And I'm talking about real fights, with finished characters, not the outcome of chasing down bards or noobs who probably don't have pouches, pots, resist, wrestling, etc trained up yet, because yes you can kill them, wow, that's some amazing pvp right there...
What the server needs is to fix some of these broken mechanics and rules that make no sense in the first place, but since they live and die by the code of "accuracy", and that's clouding players better judgement when discussing stuff like this. This shard has some of the most unbalanced, broken pvp mechanics I've ever seen, and it's no surprise that a large portion of the people who play here don't even bother with pvp, because why the hell would you unless you really wanted to play a hally mage in this unbalanced spectrum of viable builds.
And to fooka, who says bring a gank squad together to kill O-C townies, you realize everyone runs at the same speed right, and that if you para they just pouch and they're now ahead of your casting range? Do you really think, that people will bring mass gank squads to town to chase opposing factions who generally only have some bandages, a pouch, and some shitty armor/weapons because all they're really doing is stealing and running anyway? Even if you manage to get the kill, you get utterly no reward, no loot, and a whole lot of time wasted coordinating the attack and cutting people off since you can't swing on the run or do offensive magic bursts of damage, all the while they're running around stealing from everyone attacking them and running/hiding. That's not pvp, that's chasing down thieves who are protected by broken city mechanics disabling burst damage in town and the ability of warriors to swing on the run while chasing, even if you catch/kill a thief, it's not like they lose anything significant anyway.
Last edited by Grom on Thu Aug 12, 2010 7:42 pm, edited 1 time in total.
Re: Casting magery in town
It's on the pvpers to make it interesting. There's always complaints about not enough pvp, I'm giving you an option. OC is supposed to be about multiple guilds battling out over towns. Yea part of the problem here is going to be everyone running at the same speed, not to mention low population to begin with. But that's where the pvp crowd has to take some initiative to make it more interesting.
Whoever said it had to be about loot? Plenty of you do pvp just for bragging rights anyway. It'd be nice to see some of the rp guilds take a stab at getting involved in this just to get the numbers up and add a layer of depth to what they do.
It is workable, and it can be fun, only thing stopping it is lack of imagination and willingness to try. Christ everyone gets 15 characters to play with anyway, give some town fights a try.
Whoever said it had to be about loot? Plenty of you do pvp just for bragging rights anyway. It'd be nice to see some of the rp guilds take a stab at getting involved in this just to get the numbers up and add a layer of depth to what they do.
It is workable, and it can be fun, only thing stopping it is lack of imagination and willingness to try. Christ everyone gets 15 characters to play with anyway, give some town fights a try.
[$$$] Syndicate of Successful Salesmen
Cash, The Drunken Smith
GM Miner, Tinker, Smith, Carpenter, Tailor
Cash, The Drunken Smith
GM Miner, Tinker, Smith, Carpenter, Tailor
Re: Casting magery in town
nobodys saying "dexxers suck roll a mage". i'm saying they're boring to play in comparison.
considering spell damage in town is never going to change, you have to make a compromise. you either play a dexxer in town, or take your desired playstyle out of town.
and fooka, i dont think o/c has anything to do with whether you're in a town or not. there is nothing that specifically links it to towns. everything that can be done inside town can be down just as well (if not better) outside of town. being in town simply restricts certain templates, which is crap because all you get are the same boring 'double click and chase' fights.
considering spell damage in town is never going to change, you have to make a compromise. you either play a dexxer in town, or take your desired playstyle out of town.
and fooka, i dont think o/c has anything to do with whether you're in a town or not. there is nothing that specifically links it to towns. everything that can be done inside town can be down just as well (if not better) outside of town. being in town simply restricts certain templates, which is crap because all you get are the same boring 'double click and chase' fights.
Last edited by marmalade on Thu Aug 12, 2010 7:54 pm, edited 1 time in total.

Re: Casting magery in town
and I'm asking you if you've had a "town fight". They're not fights, it's faction thieves stealing/running/hiding freely, with a mix of combat skills excluding resist. If you even stand close to a townie Order/Chaos player, even to swing your weapon (the only way to do damage in town), you're being stolen from. Without magic, and without swing on the run, you won't finish someone off, and it's just people stealing until they're too damaged, run and heal, then steal more. You can tell people to "make it fun", or "it's your fault for not liking it, you're not imaginative", but really, that's like if I \gave you a poop sandwich, and tell you, "eat it, use your imagination, it'll taste great."fooka03 wrote:It's on the pvpers to make it interesting. There's always complaints about not enough pvp, I'm giving you an option. OC is supposed to be about multiple guilds battling out over towns. Yea part of the problem here is going to be everyone running at the same speed, not to mention low population to begin with. But that's where the pvp crowd has to take some initiative to make it more interesting.
Whoever said it had to be about loot? Plenty of you do pvp just for bragging rights anyway. It'd be nice to see some of the rp guilds take a stab at getting involved in this just to get the numbers up and add a layer of depth to what they do.
It is workable, and it can be fun, only thing stopping it is lack of imagination and willingness to try. Christ everyone gets 15 characters to play with anyway, give some town fights a try.
Last edited by Derrick on Mon Aug 16, 2010 2:32 pm, edited 1 time in total.
Reason: language http://forum.uosecondage.com/viewtopic.php?t=19466
Reason: language http://forum.uosecondage.com/viewtopic.php?t=19466