Various questions
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Various questions
Since mounts have stamina, is there any different between the mounts in terms of how much stamina they have? And is there a way to improve the stamina of mounts such as making them train on enemies?
Is there any different between pack horses and pack llamas besides the cost? Such as the carrying weight and travel speed?
I'm still getting mixed views on whether the chainmail tunic provides armor for hits to the arms or not. I've seen posts showing that a chainmail tunic by itself provides the same amount of AR as a chainmail tunic and ringmail sleeves, only a chainmail tunic and platemail arms would provide more AR. And yet I still see chainmail sets being sold with ringmail sleeves all over the place. I've yet to see one sold without ringmail sleeves.
Do the colored metals provide any bonuses to armor/weapons?
Other than the tank mage, what kinds of PVP builds work well?
Is there any different between pack horses and pack llamas besides the cost? Such as the carrying weight and travel speed?
I'm still getting mixed views on whether the chainmail tunic provides armor for hits to the arms or not. I've seen posts showing that a chainmail tunic by itself provides the same amount of AR as a chainmail tunic and ringmail sleeves, only a chainmail tunic and platemail arms would provide more AR. And yet I still see chainmail sets being sold with ringmail sleeves all over the place. I've yet to see one sold without ringmail sleeves.
Do the colored metals provide any bonuses to armor/weapons?
Other than the tank mage, what kinds of PVP builds work well?
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Re: Various questions
Errikos wrote:Since mounts have stamina, is there any different between the mounts in terms of how much stamina they have? And is there a way to improve the stamina of mounts such as making them train on enemies?
>>> LLamas and ostards have higher stam than horses. Frenzied ostard and nightmare have the best stamina in the game, but require taming to be of any use. Currently stam can not be trained on pets, since they don't have any skills to train that raise that particular stat.
Is there any different between pack horses and pack llamas besides the cost? Such as the carrying weight and travel speed?
>>> No.
I'm still getting mixed views on whether the chainmail tunic provides armor for hits to the arms or not. I've seen posts showing that a chainmail tunic by itself provides the same amount of AR as a chainmail tunic and ringmail sleeves, only a chainmail tunic and platemail arms would provide more AR. And yet I still see chainmail sets being sold with ringmail sleeves all over the place. I've yet to see one sold without ringmail sleeves.
>>> Not sure.
Do the colored metals provide any bonuses to armor/weapons?
>>> No.
Other than the tank mage, what kinds of PVP builds work well?
>>> More of a personal decision and comes down to opinion, no comment.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Various questions
Clarification:
Ostards and Llamas might not have higher stamina for long; new pet attribute tables confirm they are all around the same values (around 50 stamina on average).
They can raise their dexterity from fighting; wrestling is about 90% strength, 10% dexterity. However, it's not really worth it, as most times you die in-game, the monster or PK that got you will likely kill your horse too.
For chainmail tunics, according to our armor page (http://www.uosecondage.com/stratics/armor.html) they do not... but I think I've heard Derrick say they do. So I'm not sure.
Dexers work well too.
Tactics
Healing
Anatomy
Magic Resist
Weapon Skill
Are the basic 5 skills. Usually people add Magery to recall around, and then the 7th skill is personal preference.
As for weapon skill, there's plenty of benefit to swords, fencing, and macing. Archery is definitely the worst.
Ostards and Llamas might not have higher stamina for long; new pet attribute tables confirm they are all around the same values (around 50 stamina on average).
They can raise their dexterity from fighting; wrestling is about 90% strength, 10% dexterity. However, it's not really worth it, as most times you die in-game, the monster or PK that got you will likely kill your horse too.
For chainmail tunics, according to our armor page (http://www.uosecondage.com/stratics/armor.html) they do not... but I think I've heard Derrick say they do. So I'm not sure.
Dexers work well too.
Tactics
Healing
Anatomy
Magic Resist
Weapon Skill
Are the basic 5 skills. Usually people add Magery to recall around, and then the 7th skill is personal preference.
As for weapon skill, there's plenty of benefit to swords, fencing, and macing. Archery is definitely the worst.
Re: Various questions
I was curious as to why everywhere had ring arms as well (i sell mine with since it's the difference between 23 and 29 AR) since before I left for a bit nobody sold with ring sleeves. I saw the patch saying that the chain tunic no longer displays AR for the arms but it's still provided? In this case the ring arms are still a waste of ingots, they just make the AR rating look better
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Re: Various questions
Dexer sets, to me, have always been plate arms and plate gloves. But I had people waiting at my armor vendor asking for "light dexer" sets instead. I thought it was pretty odd as I don't remember anyone ever asking me for ringmail before.fooka03 wrote:I was curious as to why everywhere had ring arms as well (i sell mine with since it's the difference between 23 and 29 AR) since before I left for a bit nobody sold with ring sleeves. I saw the patch saying that the chain tunic no longer displays AR for the arms but it's still provided? In this case the ring arms are still a waste of ingots, they just make the AR rating look better
I don't really understand it, but if that's what they want to buy so be it.

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Re: Various questions
i always sold light and heavy suits on osi but for some reason here there is no market for heavy suits, or even plate for that matter (beyond the cost of plate)
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Re: Various questions
See, that's the thing. On the combat page, http://www.uosecondage.com/stratics/combat.html , it has a section that lists the chances of hits landing on various parts of the body and gives examples of armor that cover those body parts. It specifically lists the chainmail tunic in the arms section.Mikel123 wrote:For chainmail tunics, according to our armor page (http://www.uosecondage.com/stratics/armor.html) they do not... but I think I've heard Derrick say they do. So I'm not sure.
Also, thanks for all of the responses.
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Re: Various questions
Yeah, I can't sell heavy dexer sets either, and I have never had anyone purchase full plate so I just quit stocking it.fooka03 wrote:i always sold light and heavy suits on osi but for some reason here there is no market for heavy suits, or even plate for that matter (beyond the cost of plate)

"Every normal man must be tempted, at times, to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken
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Re: Various questions
You have to keep in mind that the majority of the population is better educated than in OSI, and looking for an edge in PvP. Using plate, on any piece, will reduce a dexxer's...well, DEX, therefore, they will look for armour that will allow them to be more agile. There is even a market for Studded Leather Gorgets just not to loose the 1 pt in DEX from using a plate gorget.
It all comes down to AR vs. DEX.
It all comes down to AR vs. DEX.

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Re: Various questions
Yes pirul that is true but all the suits serve their purpose. PvM against heavy hitting foes a full plate suit works wonders, much better than swinging quickly. For general combat and even some PvP a heavy suit only loses 6 dex while providing a much better level of protection. Your light suits were always called "archer" suits since bows were slower than most melee weapons and dex was the biggest concern as you would generally be avoiding melee combat. Those few points of dex are only really noticeable in your hally swings but you're still swinging faster than a mage would.
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Re: Various questions
I agree that armor for PvM and PvP can be quite different. However most people I've run into here (myself included), PvM prepared for PvP due to the chance of encountering PvP while farming.
And while I agree that 6 DEX points don't seem like too much, when you're fighting an opponent that can dump upwards of 100 points of damage in very few seconds (most of it coming from magic, thus ignoring your AR), you want to be able to swing your wep faster, even if it is just slightly, in the hopes of disturbing a spell and making more damage in less time forcing him to heal.
I'm not sure how much the added level of protection will reduce dmg from a hally hit for example, but I personally counter act that with parry, something that not too many dexxers use, and that will give you some more protection while PvM'ing, and is a godsend when you parry one of those nasty hally hits.
And while I agree that 6 DEX points don't seem like too much, when you're fighting an opponent that can dump upwards of 100 points of damage in very few seconds (most of it coming from magic, thus ignoring your AR), you want to be able to swing your wep faster, even if it is just slightly, in the hopes of disturbing a spell and making more damage in less time forcing him to heal.
I'm not sure how much the added level of protection will reduce dmg from a hally hit for example, but I personally counter act that with parry, something that not too many dexxers use, and that will give you some more protection while PvM'ing, and is a godsend when you parry one of those nasty hally hits.

<ian> 2 chicks making out are not gay
Re: Various questions
In PvM, you want the highest dex you can get so you swing as fast as possible and kill as fast as possible. Yes, heavier armor is a huge help to block the monster's hits... but in PvM, if you're fighting something that has a decent chance of killing you, you're probably not being terribly efficient anyways. You should be fighting stuff that you can heal through with bandages without having to back up or run away.
In PvP, dexterity is most useful for trying to interrupt mage spells. An interrupted spell can very often save your life and give you a precious couple seconds to heal through a mana dump. More dex obviously means more chances at swinging (and disrupting) during a given spell casting.
In PvP, dexterity is most useful for trying to interrupt mage spells. An interrupted spell can very often save your life and give you a precious couple seconds to heal through a mana dump. More dex obviously means more chances at swinging (and disrupting) during a given spell casting.
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Re: Various questions
Unless it was changed very recently, this is wrong.Mikel123 wrote:They can raise their dexterity from fighting; wrestling is about 90% strength, 10% dexterity. However, it's not really worth it, as most times you die in-game, the monster or PK that got you will likely kill your horse too.
http://forum.uosecondage.com/viewtopic. ... 4&start=15
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Various questions
I assumed it was changed, sorry.
Correction: they *should* gain dex from fighting. Maybe they will soon. I dunno.
Correction: they *should* gain dex from fighting. Maybe they will soon. I dunno.
Re: Various questions
Another question: I know that archery is horribly broken, but I don't know the mechanics behind it that make it broken. Could someone explain this to me?
Also, more vertification on the chainmail arms AR issue would be nice.
Edit: Oh, does anyone know why the war axe is a macing weapon? I know this is era accurate but I'm wondering why it was a macing weapon in the era.
Also, more vertification on the chainmail arms AR issue would be nice.
Edit: Oh, does anyone know why the war axe is a macing weapon? I know this is era accurate but I'm wondering why it was a macing weapon in the era.