New to UOSA

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ship2
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New to UOSA

Post by ship2 »

Hi,

Played UO on Origin for years (Siege) and finally could not take the changes anymore. I vaguely remember a time when there were vanq weapons and recall. So here I am after like 15 years trying to remember how to get started from nothing. I'd forgotten how expensive it is to level a mage when you have no gold!

First, can anyone recommend an efficient way to build gold up on Second Age? I've had GM miners, GM smiths, fletchers, and have sold more bolts of cloth than I can number. What sells good here?

Is it critical to max resists on armor (or even possible to do that with meddable armor) on here? Does armor here have special stats like it does in the Origin current releases?

I never did bother with the Chaos/Order system back when it was used in Origin. Is it as bad here with overpowered armor as it is with factions on Origin?
I finally got sick of getting stomped by 13 year old kids running faction arties and cheats. I'm hoping there's none (or not much) of that here?

Anyone bored to tears lately and feel like mentoring a newb to get a foothold? I hate playing solo and would like to learn the ropes on the shard and getting a mage up to GM.

any particular guilds I should watch out for, who will kill me on sight?

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nightshark
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Re: New to UOSA

Post by nightshark »

ship2 wrote:Hi,

Played UO on Origin for years (Siege) and finally could not take the changes anymore. I vaguely remember a time when there were vanq weapons and recall. So here I am after like 15 years trying to remember how to get started from nothing. I'd forgotten how expensive it is to level a mage when you have no gold!

First, can anyone recommend an efficient way to build gold up on Second Age? I've had GM miners, GM smiths, fletchers, and have sold more bolts of cloth than I can number. What sells good here?

Is it critical to max resists on armor (or even possible to do that with meddable armor) on here? Does armor here have special stats like it does in the Origin current releases?

I never did bother with the Chaos/Order system back when it was used in Origin. Is it as bad here with overpowered armor as it is with factions on Origin?
I finally got sick of getting stomped by 13 year old kids running faction arties and cheats. I'm hoping there's none (or not much) of that here?

Anyone bored to tears lately and feel like mentoring a newb to get a foothold? I hate playing solo and would like to learn the ropes on the shard and getting a mage up to GM.

any particular guilds I should watch out for, who will kill me on sight?
-Best way of making gold when you start is to either make a dexer or a bard (or a character that can do both). There are plenty of threads detailing these.

-There is no such thing as "resist stats" on armor. Armor will only give you an AR rating to nullify melee/archery damage. We also don't have "artifacts" that you talked about, those came with the Age of Shadows expansion.

-There are no bonuses in chaos/order that regular players do not have, other than the ability to wear O/C shields (only effective with parrying, again to nullify melee damage). You are thinking of factions, which came at a later UO date (we do not have factions).

-There are a lot of people who will kill you on sight. You'll realise that when they enter your screen :)

I suggest joining IRC and asking for help - welcome to SecondAge!
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

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Grom
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Re: New to UOSA

Post by Grom »

ship2 wrote: First, can anyone recommend an efficient way to build gold up on Second Age? I've had GM miners, GM smiths, fletchers, and have sold more bolts of cloth than I can number. What sells good here?
You can go the gathering route, but it won't yield nearly as much money as you would get if you just make a bard. Like Felix will likely say when/if he checks this thread, make a bard. He'll of course try to murder you while your barding it up, but for going out with nothing and banking 30-60k an hour off provoking dragons, where can you go wrong, you'll occasionally run into a pk, just train up wrestling and have a macro ready to quickly recall off a rune when you see a red.
ship2 wrote: Is it critical to max resists on armor (or even possible to do that with meddable armor) on here? Does armor here have special stats like it does in the Origin current releases?
There's no real "meddable" armor here, if your thinking of wearing leather it's no good. Just stick with your noobie clothes/robe/whathave you as a mage, if you plan on playing a dexer then it's good to wear invuln to negate all the hally whacking damage. Also the only thing armor gives is AR against archery/melee damage, nothing you wear (other than popping on and off reflect jewelry), will help against other damage types.
ship2 wrote: I never did bother with the Chaos/Order system back when it was used in Origin. Is it as bad here with overpowered armor as it is with factions on Origin?
I finally got sick of getting stomped by 13 year old kids running faction arties and cheats. I'm hoping there's none (or not much) of that here?
There's no real faction system here, there's no reward or special items for order and chaos other than the shields (which are less effective than good magic ones anyway). You can technically join order and chaos, but in this era there's no penalty for attacking people from the same faction, so there's no real sense of comradarie anyway, just murderers looking for ways to shave off murder counts by having as many targets as possible flagged to kill without murder penalty.

Also there's no magic damage in towns, so faction thieves will sometimes be in places like brit, and since they can steal without penalty along with no efficient means to finish someone off in town (no magic damage, no swing on run, archery easily outrunnable, all follow me mount stam refreshing), I can't really suggest it as a playstyle for anyone. Doesn't sound like you want a faction system though, so your all good.
ship2 wrote: Anyone bored to tears lately and feel like mentoring a newb to get a foothold? I hate playing solo and would like to learn the ropes on the shard and getting a mage up to GM.
There's a good deal of people who will lend a helping hand on the server, really all you'll need to do is roll a bard to farm up cash then macro your magery in a house though. Once your skilled up work on setting up your macros to your liking and your good, if you want to see how the hally mage works try and make it to one of the automated tournaments.
ship2 wrote: any particular guilds I should watch out for, who will kill me on sight?
Almost everyone you run into will try to kill you on sight. Even if they're blue, just assume they're about to try and kill you and have a recall pre-casted if you see them while farming.

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Re: New to UOSA

Post by son »

make a bard welcome to uosa
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Azaazel
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Re: New to UOSA

Post by Azaazel »

Welcome, just started 2 days ago and getting ramped up to kill :). Feeling like the old days already, can't wait.

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Re: New to UOSA

Post by malice-tg »

ship2 wrote:
any particular guilds I should watch out for, who will kill me on sight?
Welcome to the server!


Prolly wanna watch out for anyone named after a stand up comedian :P

http://www.youtube.com/watch?v=TZkr7mGhS10

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Re: New to UOSA

Post by SJane3384 »

ship2 wrote:First, can anyone recommend an efficient way to build gold up on Second Age? I've had GM miners, GM smiths, fletchers, and have sold more bolts of cloth than I can number. What sells good here?
If you would rather go the gathering route, fishing has made me decent money (and its pretty easy to gm). MiBs and treasure maps can make you lots of gold by either selling them individually or actually doing them. MiBs have between 1-3k in gold, plus lots of weps, scrolls, and gems. You can also use the junk weps to make ingots. The only things you have to watch out for are Serps (just macro peacemaking and you're good), and pirates (learn how to steer a boat and recall and you're good).

I made decent money pretty fast doing the above. Was at least able to afford my first L outside Trin, and a vendor spot in Yew two screens from the moongate.
ship2 wrote:any particular guilds I should watch out for, who will kill me on sight?
cA (thievery and general mayhem guild). They're hilarious, and yet dangerously crafty. If you value your pixel possessions at all, you'll watch for anyone with a cA title.
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Re: New to UOSA

Post by Mikel123 »

Anyone with a red name has about a 95% chance of trying to kill you on-sight.

I'd be wary of a group of guildmates, too.

In fact, even if someone strolls by you and sees you hunting monsters, and they don't attack you, there's maybe a 20% chance they'll return shortly with their murderer character to attack you.

If I'm at a high-profile hunting spot, I will often leave if I see someone stop by who I don't recognize. There is a decent percentage of people in this game who play almost entirely to kill people with the help of their guildmates. So if you're a mostly solo player, it's incredibly difficult to combat them, and usually not worth the effort. The best way to truly combat it is to do something else (organize your house/bank box, do a treasure map, repair your armor, etc.).

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Re: New to UOSA

Post by Pirul »

Welcome to UOSA!!
ship2 wrote:First, can anyone recommend an efficient way to build gold up on Second Age? I've had GM miners, GM smiths, fletchers, and have sold more bolts of cloth than I can number. What sells good here?
Several ways. Picking cotton and wool and selling bolts will make you good money. Mining and selling ingots is also very profitable. Barding is probably the best and most exciting. My personal, brief guide to making a quick bard is:

1.- Start a char with 50 magery, 49 meditation, 1 musicianship, 10 STR/60 INT/10 DEX.
2.- Start in Moonglow, and go buy a shephards crook. Leave the rest of your gold in the bank, macro herding like a mad man to get your stats up (if you can get a dbl click to your instument in there, that would be great so you increase musicianship too). Leave it running over night (but be sure to lock DEX at 25).
3.- Macro Eval Int on a guard. Easiest macro, should look something like: Use skill Evaluate Intelligence; wait for taget; Absolute Target [the guard]; say "guards"; pause 10.00s. ALT + Click on the guard so you follow him automatically if he moves.
3.- Go to the zoo. Stand in front of one of the cages and macro provoking the animal on to you. Leave this running a couple of night until you GM both musicianship and provocation.
4.- Go to Ocllo island and provoke all the mobs there. Be sure to look at the Bank's bulletin board for messages of missing people and go look for them!! You should earn around 20k gold after a while of doing this.
5.- PM me at this point to help you get resist up to 55.
6.- Buy 1k lightning regents, and 2k ebolt regents, and macro, first lightning, then e-bolt onto yourself (if you need help doing this, let me know).

At this point you should have a character that looks something like 100 STR / 100 INT / 25 DEX; 100 musicianship, 100 provocation, 100 eval int, 80 magery, 75 meditation, 70 resist. That is already a very usable build. All you need to do now is work wrestling up, and start making more gold to GM magery/med/resist.
ship2 wrote:Is it critical to max resists on armor (or even possible to do that with meddable armor) on here? Does armor here have special stats like it does in the Origin current releases?
Nope, no meddable armor (not that I know what it is anyway :P ). Only Armor with special stats here is magic armor. This thread has a bit of info on that.
ship2 wrote:I never did bother with the Chaos/Order system back when it was used in Origin. Is it as bad here with overpowered armor as it is with factions on Origin?
I finally got sick of getting stomped by 13 year old kids running faction arties and cheats. I'm hoping there's none (or not much) of that here?
Not too much Order/Chaos going on here.
ship2 wrote:Anyone bored to tears lately and feel like mentoring a newb to get a foothold? I hate playing solo and would like to learn the ropes on the shard and getting a mage up to GM.
You might want to check out NEW. Also, feel free to PM me here or in IRC with any additional questions.
ship2 wrote:any particular guilds I should watch out for, who will kill me on sight?
Yeah!! As mentioned before, stay clear of anyone named as a comedian. But they are not the most dangerous guild around. T-G might kill and loot you, but you'll only loose what you have on you, and while this is happening, cA is in your house looting you blind and taking all your hard earned loot!!!

Just a precission on what Mike said, 100% of reds will probably try to kill you on sight (unless you are in a group). On the other hand, not everyone is out to kill you, even if you see a large group of guild mates. Just recognize the tag, and read a little about some of the guilds here. And while what Mike is saying is somewhat true, not all of us have murdering Alts.
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Atraxi
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Re: New to UOSA

Post by Atraxi »

ship2 wrote:any particular guilds I should watch out for, who will kill me on sight?
There are so many. Not everyone shows their guild tag, tho, or or in guilds at all. Some of the more well-known guilds are T-G, RIP, and cA on land, and if you are on the water and see PoD coming, I can guarantee you have enough time for, um, about one recall. If that fails, turn your boat and run as fast as you can so than WHEN they kill you, they can't loot you.

What is easier to tell you is good guilds. If you see these guilds, say "hi", or even ask a question if you need:
C^V, BPD, N$C, B-D, and NEW.
I can't think of any others but I am sure there are some.
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Re: New to UOSA

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Atraxi wrote: I can't think of any others but I am sure there are some.
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Re: New to UOSA

Post by son »

Pirul why start with 0 provoke? Start with 50 magery and 50 provo and 60 int.
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Re: New to UOSA

Post by Pirul »

son wrote:Pirul why start with 0 provoke? Start with 50 magery and 50 provo and 60 int.
Provo is free to macro, only takes a bit of time. On the other hand, without the booze trick, meditation is a pain to gain (and expensive), so IMHO, it's better to start this way for a new player that doesn't already have 50k in the bank to start macroing magery/resist/meditation. Will take a couple of additional hours, but nothing too painful.
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Re: New to UOSA

Post by son »

Pirul wrote:
son wrote:Pirul why start with 0 provoke? Start with 50 magery and 50 provo and 60 int.
Provo is free to macro, only takes a bit of time. On the other hand, without the booze trick, meditation is a pain to gain (and expensive), so IMHO, it's better to start this way for a new player that doesn't already have 50k in the bank to start macroing magery/resist/meditation. Will take a couple of additional hours, but nothing too painful.

Time is money. Provo takes upwards of 3 days to gm!

You gm med while you gm magery, and you dont lose much money by starting with 30 magery vs 50.
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Re: New to UOSA

Post by Pirul »

son wrote:Time is money. Provo takes upwards of 3 days to gm!

You gm med while you gm magery, and you dont lose much money by starting with 30 magery vs 50.
Time is money, agreed!! The issue here is that we are talking about new players, and the issue is start up money. A new player won't automatically have 300 to train from an NPC to 30, 500 to joing the NPC mages guild, 2k for 500 BP to start magery with fireball, then 10.5k to get 1.5k lightning regs. That's 13.3k to start a bard, which you are suggesting starts with 30 magery (and won't be able to kill anything). At 50 magery, at least they'll have a chance of casting a lightning to finish off a creature.
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