The Silver System greatly effects the economy.
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
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The Silver System greatly effects the economy.
The Silver System is inaccurate and greatly effects the economy.
On OSI events were held in the form of quests and to a lesser extent tournaments and custom events. These events were held very infrequently and when they rewarded players the items were custom and specific to the event.
On UOSA events are held daily or multiple times a day. These events are all identical to events that happen later that day or later in the week. When these events reward players they are rewarded with Silver.
On OSI items were introduced via the staff. When items would become available through systems like Clean Up Brittiania a certain amount would be created. Once the system was gone so was the ability to create more of these items. The items would only be obtainable from other players and as time went by would become less obtainable and more rare.
On UOSA items are introduced via the staff and they are introduced by the silver system. When items became available through Clean Up Brittiania a certain amount were created. Then more of these same items were created and will be created by the silver system. Consumable rare items stay available long past when the last of these rares were consumed.
Silver never existed in 1999 in the T2A era. Silver literally can be used to create unique items that do not exist on the shard. Silver massively distorts the rares economy on the shard and creates an economy that did not exist on 1999 shards.
My observation on the situation is that UOSA replicated the 1999 T2A economy in every area I can think of except for Silver. Why do we have Era Accurate holiday rares and Christmas items? Didnt secondage do things like CUB because it was era accurate to do so? These things lead me to believe that UOSA is trying to replicate the rares and the economy OSI had. Anyway I hope everyone can take this as an observation and have a civil discussion about it.
On OSI events were held in the form of quests and to a lesser extent tournaments and custom events. These events were held very infrequently and when they rewarded players the items were custom and specific to the event.
On UOSA events are held daily or multiple times a day. These events are all identical to events that happen later that day or later in the week. When these events reward players they are rewarded with Silver.
On OSI items were introduced via the staff. When items would become available through systems like Clean Up Brittiania a certain amount would be created. Once the system was gone so was the ability to create more of these items. The items would only be obtainable from other players and as time went by would become less obtainable and more rare.
On UOSA items are introduced via the staff and they are introduced by the silver system. When items became available through Clean Up Brittiania a certain amount were created. Then more of these same items were created and will be created by the silver system. Consumable rare items stay available long past when the last of these rares were consumed.
Silver never existed in 1999 in the T2A era. Silver literally can be used to create unique items that do not exist on the shard. Silver massively distorts the rares economy on the shard and creates an economy that did not exist on 1999 shards.
My observation on the situation is that UOSA replicated the 1999 T2A economy in every area I can think of except for Silver. Why do we have Era Accurate holiday rares and Christmas items? Didnt secondage do things like CUB because it was era accurate to do so? These things lead me to believe that UOSA is trying to replicate the rares and the economy OSI had. Anyway I hope everyone can take this as an observation and have a civil discussion about it.
Re: The Silver System greatly effects the economy.
Not to be the bearer of bad news, but if you don't like it don't participate, nobody is forcing you to play this server.

Halleluyah
<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit
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Re: The Silver System greatly effects the economy.
Should that be the standard answer to all things inaccurate from now on?
Re: The Silver System greatly effects the economy.
It wouldn't bother me. <- answer to your hypothetical question.
Secondly. Silver does not distort the economy in any way, if you choose to buy things at inflated prices, then yeah, i can see what u may consider, "economy effection", but lets be realistic here. silver to me isn't worth 10k or whatever they are charging. For some reason tho, that is what people like you want to pay for their silver coins. Nobody governs how much the price of anything is, its up to the player. And that is era accurate.
Secondly. Silver does not distort the economy in any way, if you choose to buy things at inflated prices, then yeah, i can see what u may consider, "economy effection", but lets be realistic here. silver to me isn't worth 10k or whatever they are charging. For some reason tho, that is what people like you want to pay for their silver coins. Nobody governs how much the price of anything is, its up to the player. And that is era accurate.

Halleluyah
<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit
Re: The Silver System greatly effects the economy.
This isnt against or for silver
Trying to replicate the economy of osi isnt really a goal I dont think. I dont know how you could considering the considerable differences that we all know about between osi a decade ago and now.
If you think about the availability/price of valorite plate armour suits or +25 silver vanq broadswords here compared to osi youl know what I mean.
The closer we get to era accurate mechanics to closer we will naturally get to a similar economy but will never be a replica.
I would say the fluctations/lop-sided availability of silver have a more negative affect on the economy here more than silver itself if that makes sense
Trying to replicate the economy of osi isnt really a goal I dont think. I dont know how you could considering the considerable differences that we all know about between osi a decade ago and now.
If you think about the availability/price of valorite plate armour suits or +25 silver vanq broadswords here compared to osi youl know what I mean.
The closer we get to era accurate mechanics to closer we will naturally get to a similar economy but will never be a replica.
I would say the fluctations/lop-sided availability of silver have a more negative affect on the economy here more than silver itself if that makes sense

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Re: The Silver System greatly effects the economy.
The biggest ecomomic concern really is gold inflation, and the silver system is generally used as a non-gold type reward, specifically to avoid the introduction of more actual gold on the server.
While it is possible to obtain spawning rares via the silver system, I can count on one hand how many times silver was redeemed for a spawning rare. Silver is most commonly redeemed for clothing bless deeds, something that was more available in Nov 1999 on OSI than it is here on UOSA.
While it is possible to obtain spawning rares via the silver system, I can count on one hand how many times silver was redeemed for a spawning rare. Silver is most commonly redeemed for clothing bless deeds, something that was more available in Nov 1999 on OSI than it is here on UOSA.

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Re: The Silver System greatly effects the economy.
Derrick,
I would love to know (for everyone's sick pixle addiction) how many people have recieved a 1000 coin "unique rare" and what it was.
I'm dying to know if anyone has done that.
I would love to know (for everyone's sick pixle addiction) how many people have recieved a 1000 coin "unique rare" and what it was.
I'm dying to know if anyone has done that.
Re: The Silver System greatly effects the economy.
Bigoud or Flash got a sparkle like the teleporter in WrongSoundofGod wrote:Derrick,
I would love to know (for everyone's sick pixle addiction) how many people have recieved a 1000 coin "unique rare" and what it was.
I'm dying to know if anyone has done that.
ACE got a cannon, then a fizzle animation for the cannon
GK got a big statue like the ones in front of Onslaught's tower if i'm not mistaken
I know there's more but those are the ones that immediately come to mind

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Re: The Silver System greatly effects the economy.
I think GK got a lava tile too. It used to be cheaper to get a unique (I think on the order of 600 silver as opposed to the 1000 nowadays).
For what its worth, I don't think it really impacts the economy, except for a few select people at this point. As far as I can tell, no one makes more gold equivalent at the 1v1 tournaments than they could outside of the tournaments in the "real" world. As for things like the 4v4 though, I would hazard that since those tournaments go so darn fast, if there was a 1-2 silver prize per team member on the winning team, they end up making more gold equivalent in that time than they could in the real world.
As for inflation, btw... inflation is only a problem if the only thing you can earn is gold from fixed sources (monsters, selling fancy shirts, etc.). For anyone who also earns things that are not in fixed gold pieces (i.e. magic weapons and jewelry from monsters and chests and whatnot, or selling GM armor to players for whatever you can get for it), inflation will never be a problem.
For what its worth, I don't think it really impacts the economy, except for a few select people at this point. As far as I can tell, no one makes more gold equivalent at the 1v1 tournaments than they could outside of the tournaments in the "real" world. As for things like the 4v4 though, I would hazard that since those tournaments go so darn fast, if there was a 1-2 silver prize per team member on the winning team, they end up making more gold equivalent in that time than they could in the real world.
As for inflation, btw... inflation is only a problem if the only thing you can earn is gold from fixed sources (monsters, selling fancy shirts, etc.). For anyone who also earns things that are not in fixed gold pieces (i.e. magic weapons and jewelry from monsters and chests and whatnot, or selling GM armor to players for whatever you can get for it), inflation will never be a problem.
Re: The Silver System greatly effects the economy.
I wish there had been a better record kept of the unique items, there is only a handful of them though. Some of my personal favorites are an Iron Maiden, a Guillotine, blood pentagram, which were redeemed for rather early in the system. The guillotine was later donated by the player who received it (Onslaught) as a prize for a player run event. The uniques are intended to be decorative and have gold value only to other players. As Mikel described the silver system does not create gold but to some extent does move quite a bit of gold between players which while increasing economic activity shouldn't have any inflationary effect. To some extent though, it does transfer gold from players who are less likely to spend it to those who are more likely to spend it, usually though maybe at player run or NPC vendors. NPC vendors being one source of removal of gold from the economy.
There aren't a lot of outlets for gold in the economy, the greatest are consumable purchases such as reagents and houses which decay. It seems to me that player-player transactions of items, such as the rares market, housing market, and silver market; those wealth building activities that are not necessarily driven by the creation of new gold are a counter to inflation on Second Age.
There aren't a lot of outlets for gold in the economy, the greatest are consumable purchases such as reagents and houses which decay. It seems to me that player-player transactions of items, such as the rares market, housing market, and silver market; those wealth building activities that are not necessarily driven by the creation of new gold are a counter to inflation on Second Age.

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Re: The Silver System greatly effects the economy.
Derrick +1
Caveweight -1
Owned by Owner on your own thread ...... priceless <3's
Caveweight -1
Owned by Owner on your own thread ...... priceless <3's

Halleluyah
<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit
Re: The Silver System greatly effects the economy.
Also some dude got a human in a cocoon then made it pulse if i remember right (like in dungeons)
I've also seen a skeleton with meat still on it somewhere around yew i believe
I've also seen a skeleton with meat still on it somewhere around yew i believe

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Re: The Silver System greatly effects the economy.
I don't think there is any obvious way to test this: But it could be that silver leads more people to gather gold that otherwise wouldn't bother. Otherwise, I can't see how it hurts the shard, and obviously adds something that a lot of people like.
Re: The Silver System greatly effects the economy.
chumbucket wrote:I don't think there is any obvious way to test this: But it could be that silver leads more people to gather gold that otherwise wouldn't bother. Otherwise, I can't see how it hurts the shard, and obviously adds something that a lot of people like.
Silver is fine but we need more "shard events" where we get silver instead of trammie instanced events.
Silver may be good and people do like it but there's too many events which is bad.
Shard-wise events are what we need more of cause it is realistic and immserive, it feels more like OSI than UOgamers-esque trammie instanced events we have here.
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Re: The Silver System greatly effects the economy.
wrong thread oops.
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