Obviously a wipe won't happen and obviously you can't limit people to one character per account without a wipe. So for the sake of this conversation, the one character per account rule can be nixed and ignored. In fact, this could be explained away by claiming our three accounts are actually 15 1 character accounts (sorta... O_o).
So on that note, given that siege perilous was meant more for hardcore players and everyone at UOSA is basically a hard core player, what would be the ramifications of implementing an SP ruleset?
From stratics:
http://uo.stratics.com/php-bin/show_con ... tent=30947
- 1 character per account (ignored requirement, not feasible)
This is an AoS addition and would not be added.The Siege Blessing
Shop keepers not buying items would help boost the economy a bit, I think. The higher prices would as well.Townsfolk
The shopkeepers on Siege Perilous hoard their gold greedily and will not buy items from players.
The set price for NPC's selling their wares/services is 3X that of normal shards. However, Faction pricing is in effect on Siege Perilous, so if you search every town, you are likely to find one that is set at, or below the normal price for items on other shards.
The NPC craftspeople of the town guard their knowledge jealously and will not train players in exchange for gold.
NPC shopkeepers do not sell gatherable resources (ingots, boards, leather, wool, and feathers).
Considering these differences and the ones noted under "Your Character", it would be very wise to befriend, rather than to attack, your local tradesmen. A skilled blacksmith, alchemist, tailor, or scribe can be a very powerful ally.
In addition, the fact that NPC's wouldn't sell hides, ingots, etc...would certainly boost the economy. RIght now, these resources are capped because of vendors. If vendors no longer sold them, then the price of these resources would more accurate be based off of real supply and demand, which would benefit resource gatherers.
This blurb mentions factions, id completely avoid that aspect, personally. We don't have enough players and guild PVP is good enough.
No recall at all? I always though recall was only barred in dungeons. As an orc I can't say I dislike this, lol.Magic
Spellcasters adventuring in Siege Perilous should be wary of the changes to their trade. Most noticeably, the spell "recall" will not function.
Telekinesis will not work on trapped or locked chests.
You will not be able to mark runes in dungeons nor cast Gate while in a dungeon.
For those involved in faction or guild wars, it is vitally important to note that direct damage spells will work in towns.
No telekinesis on chests? This would change, to a degree, teh dynamic of a dungeon picker and treasure hunter. As I have a treasure hunter character, I can say it would be very unfair to future t-hunters who didn't 'have it easy'.
No dungeon runes? Awesome, I think. No more quick in and out which would make gold harder to earn. In addition, more chance to set ambush and more chance ot encounter people in dungeons.
Again, factions, disregard, its not worth the effort, bugs, or time.
Reds in town, no problem there. Thieves with murder counts could be an issue though I have no opinion on the matter.Breaking the Law
Characters that hue red will not be attacked by guards when they venture into town. Healing a red character is a criminal offence, but will not get you guard whacked.
Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining.
Umm, okay, the stratics page goes on to talk about armslore giving resists and other facets...so clearly this is far far far out of T2A era. If anyone can find a T2A era accurate listing for siege perilous ruleset that'd be nice. But overall, I think the bulk of what I listed was T2A accurate. So what do you think? Would it benefit the shard (especially given who our player base is and the size of the shard) or would it harm the shard?
Is it too late to implement something like that? Has it been discussed before?