Should healing be dex based?

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Should healing be dex based?

Yes
15
58%
No
11
42%
 
Total votes: 26

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son
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Should healing be dex based?

Post by son »

I read through the horse window trade thread, which quickly jumped into a silly tangent. A certain orc summed it up nicely:
OSI/EA did a lot of strange things.

i.e. Removed Pre-casting, then added Dex based healing. Which imo the two should've existed together. Specially when you think of the time it takes for a mage to do a large amount of damage. A few seconds at times is what kills most dexxers.

A mage saves time by precasting a spell - Which to Balance this it is only logical that Dex Based healing is the way to go.
It's logical and an overall intelligent deduction of how things should've went.
I agree pinpointing exactly WHEN this shard is supposed to be era accurate is infact impossible. So we pick and choose with some accuracy and some discussion. Thus a poll.
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Divvet
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Re: Should healing be dex based?

Post by Divvet »

Totally agree with you there, just gave up arguing because some people are just to stuborn for thier own good.

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Re: Should healing be dex based?

Post by RoadKill »

Can you dig up actual documentation with links? Quoting a friend doesn't hold enough relevance.
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Faust
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Re: Should healing be dex based?

Post by Faust »

Faust wrote: Please read this statement on the front part of our page "We aim to replicate the T2A era as best we can and within technical limitations as a whole." This includes replicating PVP. Okay, now let's take a quick quiz shall we?

Which answer below is true for replicating pvp in the t2a era?
A. No insta hit + Dex based healing + Pre casting
B. Insta hit + No Dex based healing + Pre casting
C. Insta hit + Dex based healing + Pre casting
D. None of the above.

Only one of these statements is true and follows the rules of operation for this server. Now one of these statements that would be false is what you've been insinuating during this entire discussion and in a number of countless other threads. Do you follow the inconsistancy yet? If we allowed this inconsistancy, than we must allow everyone elses proposal as well. This includes all other eras as well since we made the server inaccurate according to our rules of operation.
Good luck passing the accuracy stand point on this issue. It has been hashed out one too many times in the past already. My quote is a great example from a previous thread of why this can't happen. I'm curious how the poll will look. I'm predicting that it will pass narrowly. However, I could be having too much faith in our playerbase for wanting an accurate t2a shard. :wink:

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Re: Should healing be dex based?

Post by Divvet »

I dont see how you can argue that though, because as it stands at the moment, you've got stuff from beginning of t2a, middle of t2a, and stuff from not even in t2a, if you are arguing that it should be truely accurate, then things like the house trading gump should go, animal trade gump should go, bank cheques should go. Fair enough if some of these were in t2a, i just cant be bothered to go looking through posts to give examples.
the fact of the matter is, they were both it t2a (pre cast, dex heal) fair enough, i understand what your saying that they were not in there together, but so were alot of things.

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Re: Should healing be dex based?

Post by Faust »

Unlike some of those other issues you can't lump them into one big category like you can with this for PVP. When it comes to PVP mechanics those should literally be accurate down to the most minute thing. PVP is a very delicate balance that needs to be hundred percent accurate. There are very few things left that needs fixed past the pre casting patch. However, none of them involve PVP anymore. We have a lot of stuff that will eventually get fixed. It is simply a matter of time.

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Re: Should healing be dex based?

Post by Divvet »

why does everyone always concentrate on pvp? the game isnt all about pvp. I never pvp, plan to in the future but not bothered by it, this is something that will help dexxers in pvm as well. i hate the fact that you practically need magery on every single char, i never did back when i played t2a. i just had 1 mage char. if this gives my dexxer enough of a boost so i can take magery off it, im loving it.

just everyone... remember.... the game ISNT ALL ABOUT PVP!!!!

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Re: Should healing be dex based?

Post by Ronk »

Faust wrote:Unlike some of those other issues you can't lump them into one big category like you can with this for PVP. When it comes to PVP mechanics those should literally be accurate down to the most minute thing. PVP is a very delicate balance that needs to be hundred percent accurate. There are very few things left that needs fixed past the pre casting patch. However, none of them involve PVP anymore. We have a lot of stuff that will eventually get fixed. It is simply a matter of time.
Just curious, by your logic why not just shift the 'PVP rule code' to the point where precasting was gone and dex healing was in? What justification is there for the 'point in time' that was chosen?
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Re: Should healing be dex based?

Post by Divvet »

Ronk wrote:
Faust wrote:Unlike some of those other issues you can't lump them into one big category like you can with this for PVP. When it comes to PVP mechanics those should literally be accurate down to the most minute thing. PVP is a very delicate balance that needs to be hundred percent accurate. There are very few things left that needs fixed past the pre casting patch. However, none of them involve PVP anymore. We have a lot of stuff that will eventually get fixed. It is simply a matter of time.
Just curious, by your logic why not just shift the 'PVP rule code' to the point where precasting was gone and dex healing was in? What justification is there for the 'point in time' that was chosen?
Lol that would solve the bitchin about pre casting in tourneys :)
Last edited by Divvet on Tue Dec 16, 2008 11:05 am, edited 1 time in total.

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Re: Should healing be dex based?

Post by Faust »

I never said it was JUST about PVP did I? However, PVP does NEED to be accurate. Dex based healing isn't accurate regardless of either of the two situations...

I don't think having a heal timer of 10 seconds instead of 15 and cure of 13 instead of 18 is going to make much of a difference in either situation. I'm sure it will every now and than but the majority of the time it won't. Mind you that I did PVM with my dexer when we had dex based healing and it is no different than without. I still had to use magery for poisons. You will always be required to get magery if you want to be a successful dexer. That is the way it worked on t2a. If you choose not to have magery that is your own downfall and have plenty of potions on hand.

Ronk wrote: Just curious, by your logic why not just shift the 'PVP rule code' to the point where precasting was gone and dex healing was in? What justification is there for the 'point in time' that was chosen?
That has already been discussed in one of the many countless threads involving this topic. The t2a era was at its prime in the middle of the era. When the first patch in 2000 hit everything was being patched in for the upcoming UOR publish, which was a god awful downfall in UO's history. The removal of pre casting was the end of the t2a era as everyone knew it. Do you know what the population of the shard would drop to if we added the era mechanics after the removal of pre casting? That definitely wouldn't be too hard to guess. I would suggest taking a sledge hammer to the server box. It would be just as effective.

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Re: Should healing be dex based?

Post by Ronk »

Faust wrote: That has already been discussed in one of the many countless threads involving this topic. The t2a era was at its prime in the middle of the era. When the first patch in 2000 hit everything was being patched in for the upcoming UOR publish, which was a god awful downfall in UO's history. The removal of pre casting was the end of the t2a era as everyone knew it. Do you know what the population of the shard would drop to if we added the era mechanics after the removal of pre casting? That definitely wouldn't be too hard to guess. I would suggest taking a sledge hammer to the server box. It would be just as effective.
So then the answer is it was decided due to discussion. Thus it is merely an opinion of people who discussed that the time frame chosen was chosen. As for predicting the population, I am not a seer.
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Re: Should healing be dex based?

Post by Faust »

No, I said it has already been discussed as to why it was chosen in another thread... It is common sense that the prime during t2a was the middle time frame. There is no reason to even think about which time frame to replicate, because it is very simple. The early days of t2a had no insta hit, and the later days had no pre casting. I guarentee you that no one would play either when they look for a t2a shard.

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Re: Should healing be dex based?

Post by Hernando_Kortez »

Seems to me that because precasting and dex based healing NEVER coexisted then having the two together on T2A would be against the shards remit. Dexxers are still fine as pvpers with 15 second heals. Dexxers who pvp with only a weapon and bandages have always been easy to kill regardless of what era they existed in.

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Re: Should healing be dex based?

Post by son »

Faust wrote:
Faust wrote: Please read this statement on the front part of our page "We aim to replicate the T2A era as best we can and within technical limitations as a whole." This includes replicating PVP. Okay, now let's take a quick quiz shall we?

Which answer below is true for replicating pvp in the t2a era?
A. No insta hit + Dex based healing + Pre casting
B. Insta hit + No Dex based healing + Pre casting
C. Insta hit + Dex based healing + Pre casting
D. None of the above.

Only one of these statements is true and follows the rules of operation for this server. Now one of these statements that would be false is what you've been insinuating during this entire discussion and in a number of countless other threads. Do you follow the inconsistancy yet? If we allowed this inconsistancy, than we must allow everyone elses proposal as well. This includes all other eras as well since we made the server inaccurate according to our rules of operation.
Good luck passing the accuracy stand point on this issue. It has been hashed out one too many times in the past already. My quote is a great example from a previous thread of why this can't happen. I'm curious how the poll will look. I'm predicting that it will pass narrowly. However, I could be having too much faith in our playerbase for wanting an accurate t2a shard. :wink:
Id like to keep the discussion on simply dex based healing. Its clear dex based healing and precasting never existed at the same time, we all agree on this.
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Re: Should healing be dex based?

Post by Faust »

Before someone votes on an inaccurate mechanic they need to know before hand. My reply was about dex based healing and on topic.

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