Ideal stats for Hally Mage

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Rykker
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Ideal stats for Hally Mage

Post by Rykker »

I keep getting different opinions on this, maybe because it truly is just preference. But for a hally mage (eval/med/magery/resist/swords/tactics/wrestling) is it better to have 100 STR/100 INT or 100STR/ 90 INT?

I try to use the halberd timer for my hits and then finish them off with ebolts (easier said than done in my case). I was told having an extra 10 DEX allows you to 'cycle' faster. Any truth to this?

Just looking for opinions.

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Re: Ideal stats for Hally Mage

Post by the bazookas »

35 dex is way better for hally cycling (but this implies, of course, that you carry food and red refresh potions and that you use them to keep your stamina up, since hit speed is stamina based, not dex based). Additionaly, if you have 25 dex and get clumsied down to 15 dex, your hally cycling will take a noticable nose-dive, and if your opponent is good at timing, you will find that they get swings off way more often then you (and since they close in on you as you are recharging your swing, they will often get you to waste your swings by wrestling).

Note that with 100 med and 90 intelligence, you get the same mana regeneration rate as 100 med 100 intelligence (even if you are feebleminded down to 80 int). The cutoff for 1 mana/second passive regeneration is Med + int = 180 (hence, if you chose to have 89 int, then a feeblemind would put you down to Med + int = 179, which makes your passive mana regeneration 1 mana / 1.25 seconds -- which can make a big difference.

Hence, there really is not a huge drawback to having 10 less intelligence, since most damage in a fight b/w skilled tank mages is through well-timed hally swings, and you can manage your mana just fine with 90 vs 100 mana to start out if you are good with the hally timer.

Hope this helps.
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Pro
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Re: Ideal stats for Hally Mage

Post by Pro »

Solo 100 35 90
Group 100 25 100, You wont hit as much and the 10 mana really makes a big difference.
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Rykker
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Re: Ideal stats for Hally Mage

Post by Rykker »

Pro wrote:Solo 100 35 90
Group 100 25 100, You wont hit as much and the 10 mana really makes a big difference.
I sometimes go solo and sometimes go in a group... so I will just assume 90 INT is better overall.

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Re: Ideal stats for Hally Mage

Post by Pirul »

Pro wrote:Solo 100 35 90
Group 100 25 100, You wont hit as much and the 10 mana really makes a big difference.
Yup, sounds about right.

Personally, I like 100 INT for fielding and 90 INT for dueling, as conditions in the field are very variable, and I can chug blue pots to help DEX, can't drink a pot to raise INT.
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Re: Ideal stats for Hally Mage

Post by Pro »

Rykker wrote:
Pro wrote:Solo 100 35 90
Group 100 25 100, You wont hit as much and the 10 mana really makes a big difference.
I sometimes go solo and sometimes go in a group... so I will just assume 90 INT is better overall.
Depends on your playstyle, as said above 90 int only really works if you plan on dueling a lot. For field pvp (anything with pots) you'll need 100 mana for the guarunteed damage
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Re: Ideal stats for Hally Mage

Post by Rykker »

Pirul wrote:
Pro wrote:Solo 100 35 90
Group 100 25 100, You wont hit as much and the 10 mana really makes a big difference.
Yup, sounds about right.

Personally, I like 100 INT for fielding and 90 INT for dueling, as conditions in the field are very variable, and I can chug blue pots to help DEX, can't drink a pot to raise INT.
But you aren't constantly changing your level of INT. Are you saying your character has 100 INT? I guess I will stay at 100 INT for now and just see what happens. I duel sometimes and run around at brit GY sometimes, so I don't really have a playstyle.

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Re: Ideal stats for Hally Mage

Post by Pirul »

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Re: Ideal stats for Hally Mage

Post by Rykker »

I gotcha. Well I don't think I will make another tank mage. My next will be a dexxer, but that is a ways off. Since I wander around as a "loner" most of the time at brit GY, would you suggest dropping to 90 INT?

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Re: Ideal stats for Hally Mage

Post by Pirul »

To each his own, but I do like 100 INT better than 90 to fight in the field.
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Re: Ideal stats for Hally Mage

Post by nightshark »

100 int is fine for 1v1 field pvp if you just carry blues. noone will bother wasting their mana debuffing your dex over and over if you keep potting
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Re: Ideal stats for Hally Mage

Post by Halbu »

Hence, there really is not a huge drawback to having 10 less intelligence, since most damage in a fight b/w skilled tank mages is through well-timed hally swings, and you can manage your mana just fine with 90 vs 100 mana to start out if you are good with the hally timer.
Actually, it's the less skilled tank mages that rely on hally hits IMO. It takes less skill when you rely on 50% chance-to-hit to win a fight. That's why dexers are called dex monkeys or newbs, because it's luck. Same with mages who choose to 1v1 each other with mainly their weapon and harm. Just because someone preps e bolt, and tries to get a big hally hit doesn't make them skilled. That's so predictable and it won't work against me at least.

And 10 int is a huge difference, it lets you cast 1 more e bolt for instance than a 90 int mage. You also have better mana regen with 100 int. I use cunning on top of my 100 int, and let me tell you it works great.
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Re: Ideal stats for Hally Mage

Post by nightshark »

Halbu wrote:Actually, it's the less skilled tank mages that rely on hally hits IMO. It takes less skill when you rely on 50% chance-to-hit to win a fight. That's why dexers are called dex monkeys or newbs, because it's luck.
if you don't want to rely on a 50% chance to hit to make kills, maybe you should roll a pure mage
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Re: Ideal stats for Hally Mage

Post by archaicsubrosa77 »

Halbu wrote:
Actually, it's the less skilled tank mages that rely on hally hits IMO. It takes less skill when you rely on 50% chance-to-hit to win a fight. That's why dexers are called dex monkeys or newbs, because it's luck. Same with mages who choose to 1v1 each other with mainly their weapon and harm. Just because someone preps e bolt, and tries to get a big hally hit doesn't make them skilled. That's so predictable and it won't work against me at least.
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Rykker
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Re: Ideal stats for Hally Mage

Post by Rykker »

I dropped to 90 INT last night.

I see no difference really. I think I need to focus less on stats and just fight someone any chance I get. I am still getting ROLLED by pretty much everyone. I spend all my time healing myself and I hardly ever land a hally hit.

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