Ideal stats for Hally Mage
Ideal stats for Hally Mage
I keep getting different opinions on this, maybe because it truly is just preference. But for a hally mage (eval/med/magery/resist/swords/tactics/wrestling) is it better to have 100 STR/100 INT or 100STR/ 90 INT?
I try to use the halberd timer for my hits and then finish them off with ebolts (easier said than done in my case). I was told having an extra 10 DEX allows you to 'cycle' faster. Any truth to this?
Just looking for opinions.
I try to use the halberd timer for my hits and then finish them off with ebolts (easier said than done in my case). I was told having an extra 10 DEX allows you to 'cycle' faster. Any truth to this?
Just looking for opinions.
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Re: Ideal stats for Hally Mage
35 dex is way better for hally cycling (but this implies, of course, that you carry food and red refresh potions and that you use them to keep your stamina up, since hit speed is stamina based, not dex based). Additionaly, if you have 25 dex and get clumsied down to 15 dex, your hally cycling will take a noticable nose-dive, and if your opponent is good at timing, you will find that they get swings off way more often then you (and since they close in on you as you are recharging your swing, they will often get you to waste your swings by wrestling).
Note that with 100 med and 90 intelligence, you get the same mana regeneration rate as 100 med 100 intelligence (even if you are feebleminded down to 80 int). The cutoff for 1 mana/second passive regeneration is Med + int = 180 (hence, if you chose to have 89 int, then a feeblemind would put you down to Med + int = 179, which makes your passive mana regeneration 1 mana / 1.25 seconds -- which can make a big difference.
Hence, there really is not a huge drawback to having 10 less intelligence, since most damage in a fight b/w skilled tank mages is through well-timed hally swings, and you can manage your mana just fine with 90 vs 100 mana to start out if you are good with the hally timer.
Hope this helps.
Note that with 100 med and 90 intelligence, you get the same mana regeneration rate as 100 med 100 intelligence (even if you are feebleminded down to 80 int). The cutoff for 1 mana/second passive regeneration is Med + int = 180 (hence, if you chose to have 89 int, then a feeblemind would put you down to Med + int = 179, which makes your passive mana regeneration 1 mana / 1.25 seconds -- which can make a big difference.
Hence, there really is not a huge drawback to having 10 less intelligence, since most damage in a fight b/w skilled tank mages is through well-timed hally swings, and you can manage your mana just fine with 90 vs 100 mana to start out if you are good with the hally timer.
Hope this helps.
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Re: Ideal stats for Hally Mage
Solo 100 35 90
Group 100 25 100, You wont hit as much and the 10 mana really makes a big difference.
Group 100 25 100, You wont hit as much and the 10 mana really makes a big difference.

Re: Ideal stats for Hally Mage
I sometimes go solo and sometimes go in a group... so I will just assume 90 INT is better overall.Pro wrote:Solo 100 35 90
Group 100 25 100, You wont hit as much and the 10 mana really makes a big difference.
Re: Ideal stats for Hally Mage
Yup, sounds about right.Pro wrote:Solo 100 35 90
Group 100 25 100, You wont hit as much and the 10 mana really makes a big difference.
Personally, I like 100 INT for fielding and 90 INT for dueling, as conditions in the field are very variable, and I can chug blue pots to help DEX, can't drink a pot to raise INT.

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Re: Ideal stats for Hally Mage
Depends on your playstyle, as said above 90 int only really works if you plan on dueling a lot. For field pvp (anything with pots) you'll need 100 mana for the guarunteed damageRykker wrote:I sometimes go solo and sometimes go in a group... so I will just assume 90 INT is better overall.Pro wrote:Solo 100 35 90
Group 100 25 100, You wont hit as much and the 10 mana really makes a big difference.

Re: Ideal stats for Hally Mage
But you aren't constantly changing your level of INT. Are you saying your character has 100 INT? I guess I will stay at 100 INT for now and just see what happens. I duel sometimes and run around at brit GY sometimes, so I don't really have a playstyle.Pirul wrote:Yup, sounds about right.Pro wrote:Solo 100 35 90
Group 100 25 100, You wont hit as much and the 10 mana really makes a big difference.
Personally, I like 100 INT for fielding and 90 INT for dueling, as conditions in the field are very variable, and I can chug blue pots to help DEX, can't drink a pot to raise INT.
Re: Ideal stats for Hally Mage
No, my stats don't change, my chars do:
http://my.uosecondage.com/Status/Player/67796
http://my.uosecondage.com/Status/Player/153310
http://my.uosecondage.com/Status/Player/157933
http://my.uosecondage.com/Status/Player/67796
http://my.uosecondage.com/Status/Player/153310
http://my.uosecondage.com/Status/Player/157933

<ian> 2 chicks making out are not gay
Re: Ideal stats for Hally Mage
I gotcha. Well I don't think I will make another tank mage. My next will be a dexxer, but that is a ways off. Since I wander around as a "loner" most of the time at brit GY, would you suggest dropping to 90 INT?Pirul wrote:No, my stats don't change, my chars do:
http://my.uosecondage.com/Status/Player/67796
http://my.uosecondage.com/Status/Player/153310
http://my.uosecondage.com/Status/Player/157933
Re: Ideal stats for Hally Mage
To each his own, but I do like 100 INT better than 90 to fight in the field.

<ian> 2 chicks making out are not gay
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Re: Ideal stats for Hally Mage
100 int is fine for 1v1 field pvp if you just carry blues. noone will bother wasting their mana debuffing your dex over and over if you keep potting
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Re: Ideal stats for Hally Mage
Actually, it's the less skilled tank mages that rely on hally hits IMO. It takes less skill when you rely on 50% chance-to-hit to win a fight. That's why dexers are called dex monkeys or newbs, because it's luck. Same with mages who choose to 1v1 each other with mainly their weapon and harm. Just because someone preps e bolt, and tries to get a big hally hit doesn't make them skilled. That's so predictable and it won't work against me at least.Hence, there really is not a huge drawback to having 10 less intelligence, since most damage in a fight b/w skilled tank mages is through well-timed hally swings, and you can manage your mana just fine with 90 vs 100 mana to start out if you are good with the hally timer.
And 10 int is a huge difference, it lets you cast 1 more e bolt for instance than a 90 int mage. You also have better mana regen with 100 int. I use cunning on top of my 100 int, and let me tell you it works great.

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Re: Ideal stats for Hally Mage
if you don't want to rely on a 50% chance to hit to make kills, maybe you should roll a pure mageHalbu wrote:Actually, it's the less skilled tank mages that rely on hally hits IMO. It takes less skill when you rely on 50% chance-to-hit to win a fight. That's why dexers are called dex monkeys or newbs, because it's luck.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
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Re: Ideal stats for Hally Mage
Halbu wrote:Actually, it's the less skilled tank mages that rely on hally hits IMO. It takes less skill when you rely on 50% chance-to-hit to win a fight. That's why dexers are called dex monkeys or newbs, because it's luck. Same with mages who choose to 1v1 each other with mainly their weapon and harm. Just because someone preps e bolt, and tries to get a big hally hit doesn't make them skilled. That's so predictable and it won't work against me at least.

are we playing the same game

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Re: Ideal stats for Hally Mage
I dropped to 90 INT last night.
I see no difference really. I think I need to focus less on stats and just fight someone any chance I get. I am still getting ROLLED by pretty much everyone. I spend all my time healing myself and I hardly ever land a hally hit.
I see no difference really. I think I need to focus less on stats and just fight someone any chance I get. I am still getting ROLLED by pretty much everyone. I spend all my time healing myself and I hardly ever land a hally hit.