I know I'm beating a dead and decayed horse, so I will make this short and sweet.
There is a nice quote from Braden somewhere, but I couldn't find it.Derrick wrote:I've noticed a lot of threads lately concerning accuracy and shard issues, and I'd like to address them as best I can here.
It is my position that automated events happen outside of the regular world and a lot of players do enjoy them; however, that alone is not a justification for anything. I've looked at this a lot of different ways: one of which being that they sort of fill in for our intentionally low staff levels which prohibit us from doing as many in game seer type scenarios. That being said though, the staff of UOSA has been very active lately in running unique shard events. For the most part, this has been much more uncommon on UOSA in the past.
For now, I'd like to say that yes, the events are a mechanic of the shard and yes, there was not an equivalent on OSI in 1999; however, they didn't have the capability of doing anything nearly as complex as these events during that time. I'd also like to add that I really did enjoy developing the events and actually have a few more in queue that I've been meaning to get out there, but completely lack any time to work on them.
Anyways, as opposed to thinking that events are unaccurate, I would like to present a more positive way of viewing automated events:
Automated events enhances the shard's "era-accurate" pvp/pvm mechanics, and provides additional entertainment to the player base.
Thanks!