New Events <<

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Bot
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New Events <<

Post by Bot »

I think their should be more events.. like.. different types..

Maybe.. Reds vs Blues, or 2 teams kills = points team with the most points wins.. maybe even Cock Fights lol for tamers... i know my ideas are not that great.. but i would like to see more events. thx for your time.
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Bot
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Re: New Events <<

Post by Bot »

BUUMMMMMMMPPPPPPP!!!!!!!!!!!!!! new events :>
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Ezp
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Re: New Events <<

Post by Ezp »

I've created an Order vs Chaos map and ruleset event already. I can't say anything more really its just in a blue print stage atm. Derick will have to code it in and we have more important things to work on atm imo. Just putting that out there for the ppl that are wanting an event like that :).

Green Taylor
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Re: New Events <<

Post by Green Taylor »

Ezp wrote:I've created an Order vs Chaos map and ruleset event already. I can't say anything more really its just in a blue print stage atm. Derick will have to code it in and we have more important things to work on atm imo. Just putting that out there for the ppl that are wanting an event like that :).
It would be great if the objectives ran farther than just killing everyone,

Like maybe getting into a throne room and holding it for a while. But make it so that certain skills can bypass some parts of the map allowing shortcuts or maybe extended equipment rooms (if you start out with no weapons/low tier weapons)

Lockpickable doors, disable trap, maybe a monster pit for bards, etc etc... If we wanted random carnage (which is always good) it can be found in any CTF game, lets make one that requires a bit more strategy and allows a larger skill set to be used. It would be fun to have a long game like this, where you can stealth or sneak into their supply room and put poisoned or trapped stuff in there and get kills that way.

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Derrick
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Re: New Events <<

Post by Derrick »

Green Taylor wrote:It would be great if the objectives ran farther than just killing everyone,

Like maybe getting into a throne room and holding it for a while. But make it so that certain skills can bypass some parts of the map allowing shortcuts or maybe extended equipment rooms (if you start out with no weapons/low tier weapons)

Lockpickable doors, disable trap, maybe a monster pit for bards, etc etc... If we wanted random carnage (which is always good) it can be found in any CTF game, lets make one that requires a bit more strategy and allows a larger skill set to be used. It would be fun to have a long game like this, where you can stealth or sneak into their supply room and put poisoned or trapped stuff in there and get kills that way.
Ezp's concept does have a lot of these elements, and I do hope to get to working on it soon.

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