A lot less horse riding back on OSI

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hai t2a
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A lot less horse riding back on OSI

Post by hai t2a »

Looking back at old school pictures, you will find that probably around 75% of the players usually played unmounted... I've always wondered why this was.

I think it looks a lot more badass and oldschool. They weren't poor players either, many of them were guilds or hunting in harder dungeons such as destard etc... any ideas as to why this is?

Possibly lag made horses less useful? Were prices different there than they are here, maybe stocks?

Any thoughts?

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bigcheez
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Re: A lot less horse riding back on OSI

Post by bigcheez »

for a few months i didnt know there was alt+p for paperdoll so anytime i bought a horse id dismount and lose it when i came back online so i stopped buying them

ClowN
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Re: A lot less horse riding back on OSI

Post by ClowN »

i remember lag being an issue with horses back when i played on dial up. you would rubberband alot worse if you were mounted.

Daolin
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Re: A lot less horse riding back on OSI

Post by Daolin »

I think in some cases, you expected to die often enough that it wasn't worth the mount (because the mount would die with you). This is for dungeon farming that is. Otherwise, people definitely had mounts.

Jadow Valroth
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Re: A lot less horse riding back on OSI

Post by Jadow Valroth »

I also remember horses becoming flatigued ALOT faster, and it really sucked. The only mount that didn't become worn out extremly quick as far as my memories serve were nightmares, and even they wore out faster than mounts do here.

Also, rubberbanding. That was completly awful on mounts.

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Dick Cheney
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Re: A lot less horse riding back on OSI

Post by Dick Cheney »

There are less true nubs on a PRS, most of us know that you need a mount. Where back on OSI many were clueless.

Just a guess.

Three Bones
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Re: A lot less horse riding back on OSI

Post by Three Bones »

What you see in these pictures are a bunch of noobs who just got pk'd and horsekilled. That is why they walk.


I am the one in the middle with the cloak on

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Faust
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Re: A lot less horse riding back on OSI

Post by Faust »

Horses wasn't used until UOE became rampant in late '98 until it was wiped out by EA in early '00. Those pictures look a lot like pre-t2a days with all the armor. Horses wasn't used in those days because of 56k connections. Running on a horse with a 56k connection is just as slow as running on foot.

LightShade
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Re: A lot less horse riding back on OSI

Post by LightShade »

Nice pics - not sure if your assumption is entirely true.

A group of 3 mounted PKs probably came in and rolled them all.
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hai t2a
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Re: A lot less horse riding back on OSI

Post by hai t2a »

Faust wrote:Horses wasn't used until UOE became rampant in late '98 until it was wiped out by EA in early '00. Those pictures look a lot like pre-t2a days with all the armor. Horses wasn't used in those days because of 56k connections. Running on a horse with a 56k connection is just as slow as running on foot.
weren't* x2

those pics happened to be pre-t2a, i didnt want to have to spend the time digging for t2a pics, but it was pretty much the same from what i've seen.

Kefka
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Re: A lot less horse riding back on OSI

Post by Kefka »

i do recall that horses weren't much faster due to the lag. you would rubberband so much it almost made it worse.

i think derrick should move the server to some remote location and host it on a pentium 1 with mmx technology!!!!!! that way, we can all experience the t2a accurate lag that we did back in the day!
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Dreadnaught
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Re: A lot less horse riding back on OSI

Post by Dreadnaught »

First off, everything was different back then. A lot of people wanted to be unique. Everyone had their own style and look and everything. No one knew how to conquor UO yet so everything was hard. There was no skill lock so if you gm'd 1 skill you were l33t and you usually didnt stay gm for long. Money was definatly an issue as few people could take the higher end monsters, as money was hard, and skills were super hard and the lack of skill lock there were a shit load more dexers. Very few people had cable modems so horses were as already mentioned almost like walking because they'd run a couple steps, you'd lag, they'd ru n a couple steps you'd lag. I almost never used a horse until I got a cable conn. That era of UO wsa truly unique, everyone was a n00b with the exception of 2 or 3 really high end players per shard that everyone knew. (Probley adults since most of us were kids back then) It was rough back then man there was no housing space or nothing. So the whole game in general was just tough. Plus there was no macroing, OSI hadnt put in really good macro stuff into the client and this was before UO assist, the main macroing program was EZ macro's and it worked for shit, and you had to pay like 40$ for it and again, most of us was kids. I dunno, was just an awesome era, it cant be replicated no matter how hard any freeshard tries.

Valandil
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Re: A lot less horse riding back on OSI

Post by Valandil »

Dreadnaught wrote: I dunno, was just an awesome era, it cant be replicated no matter how hard any freeshard tries.
True, but I think this shard has come closer than any to bring back the "Old UO" ... I've dabbled in a few prs's over the years and this one feels the most accurate. Other shards always seem to have a "we're T2A accurate... BUT..." I'm very glad to see such strict adherence to the T2A scheme of things, I hope that never changes. I've only been playing a week or so, but at times there's that suspension of disbelief that it's good old UO brought back from the crazed mess it evolved (or devolved?) into after Trammel, etc.

kingtoad
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Re: A lot less horse riding back on OSI

Post by kingtoad »

A bit of a side discussion in relation to horses in Ultima Online, the horses on OSI were not nearly as fast as they are on this server. I do not think it's anything the server can directly control however. I recall this discussion on a few RunUO shards and it is discovered that the problem lies in the RunUO engine itself. There has been scripts available that slow the speed of mounts but they create lag and you have that "rubberbanding" effect that's been mentioned in this thread.

Hrm.

Hoots
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Re: A lot less horse riding back on OSI

Post by Hoots »

I think it issue of knowledge and or player development.

The guys in your second picture are all wearing full plate with Viking Swords and heater! which leads me to believe they didnt fully understand the game at that point. First picture is alot of Bone so does that make them newbs? The price of horses could have been the issue?

I was no different. My first char had the following skills. Swords, Tacts, Archery, Mining, Smithing, Lumberjack, Magery, Resist and Parry. I rolled around in full plate with a metal kite shield and a VIKING SWORD!!!!....i loved those V swords!

It was a good amount of time (a year??) before i fully grasped the 7x template, and having to split up crafting and fighting skills. And as often as i died i never had an extra 700gp laying around for mounts...

I should of just duped like everyone else! Idiot!

We all take for granted our knowledge of UO.. think if you joined t2a and never played UO before...

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