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House Max Lockdown bug

Posted: Sat Apr 04, 2009 6:39 am
by MatronDeWinter
REPORTED ISSUE: There may be ways to effectively decrease the number of max house lockdowns you have, possibly on accident.

ISSUE DETAILS: When a locked down item somehow disapears, it is not removed from the list of items locked down in the house. The Used/Max lockdown number stays the same.

ENVIRONMENT DETAILS: A house

STEPS TO RECREATE: Lock down a purple potion, then toss another potion at it. This is accurate, the locked potion should explode, but then one lockdown should be removed from the house.

EXPECTED RESULTS: A way to fix this, as well as prevention of this happening in the future.

DATE REPORTED: Apr 4 2009

STATUS: Open

DATE STATUS CHANGED:

Re: House Max Lockdown bug

Posted: Sun Apr 05, 2009 1:20 pm
by Hemperor
MatronDeWinter wrote:REPORTED ISSUE: There may be ways to effectively decrease the number of max house lockdowns you have, possibly on accident.

ISSUE DETAILS: When a locked down item somehow disapears, it is not removed from the list of items locked down in the house. The Used/Max lockdown number stays the same.

ENVIRONMENT DETAILS: A house

STEPS TO RECREATE: Lock down a purple potion, then toss another potion at it. This is accurate, the locked potion should explode, but then one lockdown should be removed from the house.

EXPECTED RESULTS: A way to fix this, as well as prevention of this happening in the future.

DATE REPORTED: Apr 4 2009

STATUS: Open

DATE STATUS CHANGED:
I was just about to report this!

I'm missing two lockdowns now!

Re: House Max Lockdown bug

Posted: Sun Apr 05, 2009 2:51 pm
by MatronDeWinter
If you re-deed you get the lockdowns back, but I chose to forgo that option as I dont care enough to move all my crap piled in there.

Re: House Max Lockdown bug

Posted: Sun Apr 05, 2009 7:54 pm
by Derrick
This will happen when an item is deleted but not released. It should fix itself on shard restart.

I'll look into finding a way to prevent this from happening at all.