Attack someone
instantly disarm
tab out
wait 2 seconds
requip
attack last target/attack last combatant
= 2 second halby hits.
Just wondering if this is era accurate... someone with 25 dex should really not be able to swing a 25 speed weapon every 2 seconds. This little trick does not work with the bow (20 speed) and the fire rate is every 6 seconds. Suggest making the 2 second halby hits not work and put in correct swing timers for 25 dex swinging a 25 speed weapon. As seen below it is clearly a bug and considered an "exploit" by osi, yet remains on UOSA. I think it hurts pvp more than it helps because people are relying on weapon hits far to much instead of combos or group syncing.
Fausts 2 second halby hit thread and explanation http://forum.uosecondage.com/viewtopic.php?f=8&t=4340
Mini-update with small fixes Feb 26 1999 11:25AM
An exploit for getting slow weapons to hit faster has been fixed.
Markee's Dragon - February 26, 1999
10) The disarm/arm exploit to get slow weapons to hit faster has been fixed. It will not be to your advantage to disarm/rearm a weapon. Please note one important omission!! There will be no current changes to Architect NPCs concerning better methods of buying back house deeds. Expect this to be added in the next major update though which is tentatively scheduled for around March 9th.
Reference: http://www.markeedragon.net/uomall/february.htm
This is not a tank mage server, this is not a dueling server, no reason why taking out the 2 second halby hits would affect any type of field/normal pvp.