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drake/dragon breath damage and timing

Posted: Sun May 03, 2009 2:28 am
by DMC
if i remember correctly, drakes and dragons used their breath ability more frequently and also almost immediately after aggroing to you. here, drakes only do 20 damage to you when they have full health, and i am pretty sure they did 40. dragons either killed you outright or did 80+ damage with their breath.

also i remember a weird bug where if you casted a blade spirit, then cast Reactive Armor on it, the first time a dragon or drake did its breath attack on the blade spirit, it would die instantly (even if it was 100% health). i'm not suggesting you try to emulate this, just thought it was a funny memory =)

Re: drake/dragon breath damage and timing

Posted: Sun May 03, 2009 7:56 am
by Pro
please dont

Re: drake/dragon breath damage and timing

Posted: Sun May 03, 2009 12:18 pm
by Faust
Firebreath rate and damage has already been confirmed through the demo.

Re: drake/dragon breath damage and timing

Posted: Mon May 04, 2009 6:59 pm
by DMC
no one else realizes that this is out of whack?

Re: drake/dragon breath damage and timing

Posted: Mon May 04, 2009 7:02 pm
by Kaivan
Research on the subject has been done and dragon and drake breath for the era is accurate. The damage delay is also accurate.

Re: drake/dragon breath damage and timing

Posted: Mon May 04, 2009 7:43 pm
by Daolin
It was always 20 for drake, 40 for dragon.

Re: drake/dragon breath damage and timing

Posted: Mon May 04, 2009 8:06 pm
by Kefka
The reactive armor on blade spirits did not insta kill the dragons. However, it did DRAMATICALLY increase the damage that they did to the dragon.

Re: drake/dragon breath damage and timing

Posted: Mon May 04, 2009 9:02 pm
by DMC
there was a period of time when casting RA on a BS would insta-kill drakes for sure, can't remember the bit about dragons. i remember because i got reported and jailed for a week for doing it.

anyway i wasn't saying that should be instituted... but i do remember the damage being higher than it is here

Re: drake/dragon breath damage and timing

Posted: Tue May 05, 2009 9:50 am
by son
80+ dragon FB is not accurate and sounds retarded.

Re: drake/dragon breath damage and timing

Posted: Tue May 05, 2009 11:50 am
by mungrin
Kefka wrote:The reactive armor on blade spirits did not insta kill the dragons. However, it did DRAMATICALLY increase the damage that they did to the dragon.
Yeah insta kill on drakes but they fixed that way before T2A

Re: drake/dragon breath damage and timing

Posted: Thu May 07, 2009 2:26 pm
by Proselyte
Hunting in Destard is just like I remember it...except more PKs now :D

Re: drake/dragon breath damage and timing

Posted: Thu May 07, 2009 8:52 pm
by Tronica
dmg is fine.

they have 75 dmg drake breaths on divinity and its stupid.

an annoying waste of regs while farming, and sense they agro from miles away and sometimes breath instantly, it throws ridiculous elements into any pvp in the area.

taking 40 dmg from a dragon while pvping is one thing, taking 75 from some random drake breath is excessive.

i also do not remember ever taking those dmgs on osi.

Re: drake/dragon breath damage and timing

Posted: Thu May 07, 2009 9:13 pm
by Prurk
You sure you're not experience spell damage as well? Or a double breath? Sometimes the breath attack fireball animation doesn't get shown (for me anyways). I never recall a dragon being able to breath attack 4/5 of my health. That is ludicrous.

However: drakes and dragons a like seem very weak here compared to OSI. Unfortunately my experience with dragons pre-freeshard was during third dawn when I finally got my tamer to 90. I rarely hunted them for gold before that so who knows. I'm just glad the staff fixed the dispel happy dragons. That was really annoying :P

Re: drake/dragon breath damage and timing

Posted: Thu Jul 02, 2009 11:54 am
by Mikel123
It was around 20-25 for Drakes, 40-50 for Dragons. It was HP-based, and I believe Dragons had around 800-825 HP/STR and Drakes had around 400 HP and STR. So it seems like firebreath damage was about 5% of the critter's remaining HPs.