Not a complaint, just a question…
Not a complaint, just a question…
As the title says, this is not a complaint, just a question.
Last night the staff and Blackfoot set off a fun event. It took a lot of hard work on all their part and many of you probably do not know, that kind of work is usually thankless.
So before I go on, I’d just like to thank Yoda, Lord Dupre, and Blackfoot for your work on the events and on the shard. You all do a lot to keep this game interesting. If I left someone out it's only because I didn't know you had helped so thank you too!
I have no issue with the staff at all. The question I have is for some of the players…
It was pretty obvious that part of the event was to attack a fort guarded by NPCs and Players… so let me ask you.. why give out murder counts when you are playing in an event where it’s pretty clear other players are going to attack you?
Personally, I took 4 counts but didn’t go red. Some of our newer members did take enough counts, in the effort to play out the event, to go into statloss and they were quickly rewarded with fresh death robes and a black screen as well as the inability to collect their trophy without donating 10% of their skill.
Some members, new to fighting other players, actually ressed and got to enjoy the thrills of stat loss.
I fully understand that this is a risk when playing the style of play we do. Dying is just a part of the game for us so there’s not much rage in doing down from our part.
What I’d like to try to understand is the mentality of handing out counts in events such as this. I mean honestly, what is gained by clicking that OK button?
If you are one of those players may I kindly suggest sticking to PvM?
I can certainly understand dolling out a count if you are found on the loosing end of a fight out in the field or being stubborn and refusing to pay tribute when our hai is out on any normal night.
That is fully understandable and although we’d like to avoid the murder count and thus will usually will not loot you, it’s expected that most players will give them out.
The events though, that’s just beyond me to understand so, that’s why I’m posting and asking why.
Last night the staff and Blackfoot set off a fun event. It took a lot of hard work on all their part and many of you probably do not know, that kind of work is usually thankless.
So before I go on, I’d just like to thank Yoda, Lord Dupre, and Blackfoot for your work on the events and on the shard. You all do a lot to keep this game interesting. If I left someone out it's only because I didn't know you had helped so thank you too!
I have no issue with the staff at all. The question I have is for some of the players…
It was pretty obvious that part of the event was to attack a fort guarded by NPCs and Players… so let me ask you.. why give out murder counts when you are playing in an event where it’s pretty clear other players are going to attack you?
Personally, I took 4 counts but didn’t go red. Some of our newer members did take enough counts, in the effort to play out the event, to go into statloss and they were quickly rewarded with fresh death robes and a black screen as well as the inability to collect their trophy without donating 10% of their skill.
Some members, new to fighting other players, actually ressed and got to enjoy the thrills of stat loss.
I fully understand that this is a risk when playing the style of play we do. Dying is just a part of the game for us so there’s not much rage in doing down from our part.
What I’d like to try to understand is the mentality of handing out counts in events such as this. I mean honestly, what is gained by clicking that OK button?
If you are one of those players may I kindly suggest sticking to PvM?
I can certainly understand dolling out a count if you are found on the loosing end of a fight out in the field or being stubborn and refusing to pay tribute when our hai is out on any normal night.
That is fully understandable and although we’d like to avoid the murder count and thus will usually will not loot you, it’s expected that most players will give them out.
The events though, that’s just beyond me to understand so, that’s why I’m posting and asking why.

Re: Not a complaint, just a question…
You make a very good argument in my opinion. Sounds like players who just want to be assholes... Was this a player run or staff run event?

Re: Not a complaint, just a question…
This is something that distressed me quite a bit last night as well. Many of the newer players didn't understand the murder/statloss system on both sides.
I know you're not asking for this, but I want to clarify for everyone else; there is no "turning off" murder counting for these situations, you'll be eligible for a murder count anytime you attack a blue player.
The best way I can think of the prevent this type of unexpected consequence is to flag during the event so that players may indicate themselves as participants.
There were a lot of new players on the field last night, and overall I think it was a great shard event.
There is some discussion of converting the Bloodrock Orc fort to behave as it were a private house for the purpose of promoting this type of event and other RP situations. We would of course have to have some sort of notification to approaching players that that was the situation at the fort, as it would likely not be intuitive to most wandering adventurers what they could be subject to free attack in this area. I'm just throwing this out there as a possibility. I don't know if it's a good idea or not.
I know you're not asking for this, but I want to clarify for everyone else; there is no "turning off" murder counting for these situations, you'll be eligible for a murder count anytime you attack a blue player.
The best way I can think of the prevent this type of unexpected consequence is to flag during the event so that players may indicate themselves as participants.
There were a lot of new players on the field last night, and overall I think it was a great shard event.
There is some discussion of converting the Bloodrock Orc fort to behave as it were a private house for the purpose of promoting this type of event and other RP situations. We would of course have to have some sort of notification to approaching players that that was the situation at the fort, as it would likely not be intuitive to most wandering adventurers what they could be subject to free attack in this area. I'm just throwing this out there as a possibility. I don't know if it's a good idea or not.
It began as a player concieved and run event, but staff did later step in to assist during the planning and execution. I want to thank GM Yoda for much of the staging work, as well as Blackfoot and the entire Bloodrock orc guild for the concept, planning, promotion and organization.orionsune wrote:You make a very good argument in my opinion. Sounds like players who just want to be assholes... Was this a player run or staff run event?
Re: Not a complaint, just a question…
Thank you.orionsune wrote:You make a very good argument in my opinion. Sounds like players who just want to be assholes... Was this a player run or staff run event?
I think it was a bit of both. But like I said, I don't have a problem with the staff or how it was run.
In hindsight, I guess we could have just let people into the fort to walk around or waited for them to attack us... but what fun would that have been for anyone and a player that attacked us would have been gray to all and probably woulnd't have liked the result when if they made it out of the fort alive and surround by tons of other players hungry for a kill and without guild looting restrictions.


Re: Not a complaint, just a question…
Yes, we were discussing that with some of the members today.Derrick wrote:This is something that distressed me quite a bit last night as well. Many of the newer players didn't understand the murder/statloss system on both sides.
I know you're not asking for this, but I want to clarify for everyone else; there is no "turning off" murder counting for these situations, you'll be eligible for a murder count anytime you attack a blue player.
The best way I can think of the prevent this type of unexpected consequence is to flag during the event so that players may indicate themselves as participants.
There were a lot of new players on the field last night, and overall I think it was a great shard event.
There is some discussion of converting the Bloodrock Orc fort to behave as it were a private house for the purpose of promoting this type of event and other RP situations. We would of course have to have some sort of notification to approaching players that that was the situation at the fort, as it would likely not be intuitive to most wandering adventurers what they could be subject to free attack in this area. I'm just throwing this out there as a possibility. I don't know if it's a good idea or not.
Perhaps warning posts along the road would be helpful?
Maybe a message that pops up when you are on the grounds in and near the fort?
"Venturing in these areas may not be good for your health. You are vulnerable to ATTACK!" or something cheesy like that.


Re: Not a complaint, just a question…
Derrick wrote: There is some discussion of converting the Bloodrock Orc fort to behave as it were a private house for the purpose of promoting this type of event and other RP situations. We would of course have to have some sort of notification to approaching players that that was the situation at the fort, as it would likely not be intuitive to most wandering adventurers what they could be subject to free attack in this area. I'm just throwing this out there as a possibility. I don't know if it's a good idea or not.
I like this idea, concerting it so that blues show gray if not freinded to the area? I dont think allowing lockdowns & secures makes sense (since its already decorated) but allowing the orcs to attack "visitors" to their fort without receiving counts or retrbution makes sense.

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Re: Not a complaint, just a question…
I think it would be reasonable to add this proposal to the current Orc Fort poll in progress (which is going very well by the way) in the Crossroads Tavern forum.
Although I can't guarantee at this point this will be done even with overwhelming support, it would certainly in my view seem to be a good mechanism for improving interaction at the fort.
Although I can't guarantee at this point this will be done even with overwhelming support, it would certainly in my view seem to be a good mechanism for improving interaction at the fort.
Re: Not a complaint, just a question…
sounds like a good idea to me
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Re: Not a complaint, just a question…
Noted.Derrick wrote:I think it would be reasonable to add this proposal to the current Orc Fort poll in progress (which is going very well by the way) in the Crossroads Tavern forum.
Although I can't guarantee at this point this will be done even with overwhelming support, it would certainly in my view seem to be a good mechanism for improving interaction at the fort.
One of the things that this may essentially do is add a kind of 'player dungeon'.
Bloodrock Clan has a long multi-shard history and I hope that the reputation of those that came before me as well as our current players are considered when weighing out the benefits of the proposal.
If you don't mind the bad spelling or having your horse eating, coming to the fort can be pretty fun for us on both sides.
(here's a hit, ride a berd (ostard) and unless you are griefing, your ride should be safe should you happen to fall to an orc!)

Re: Not a complaint, just a question…
Could be implemented like bucs den on -------- (another free shard, not sure if I'm allowed to say the name here.
Basically everyone on the island turns grey, even reds. It works.
I could also see a guild/faction esque system where you have people sign up and temporarily place them in a guild.
I prefer the first solution. Just draw a big box around the fort and surrounding forest and make it so everyone inside is grey.
Basically everyone on the island turns grey, even reds. It works.
I could also see a guild/faction esque system where you have people sign up and temporarily place them in a guild.
I prefer the first solution. Just draw a big box around the fort and surrounding forest and make it so everyone inside is grey.
Re: Not a complaint, just a question…
If this is implemented,it wont be era accurate.Orcs always took murder counts.That comes with the life of being an orc.
Re: Not a complaint, just a question…
Please review and vote on this thread.
http://forum.uosecondage.com/viewtopic.php?f=21&t=7212
http://forum.uosecondage.com/viewtopic.php?f=21&t=7212

Re: Not a complaint, just a question…
Im a huge fan of the idea that when you walk into the orcs 'area' you become at war with them immediately. Not to other players jsut the orcs.
From experience, if you are near the orc fort anyway and are going to be killed by orcs jsut dropping some gold on teh ground will get you away pretty fast
I would trust the orcs that they wouldnt turn this into an excuse to murder anyone unfortunate enough to walk through unwittingly. It would take an effort from both sides to make it work. As on the other hand you dont want it to become an excuse for peopel to sit around murdering orcs at the fort all day either.
From experience, if you are near the orc fort anyway and are going to be killed by orcs jsut dropping some gold on teh ground will get you away pretty fast

I would trust the orcs that they wouldnt turn this into an excuse to murder anyone unfortunate enough to walk through unwittingly. It would take an effort from both sides to make it work. As on the other hand you dont want it to become an excuse for peopel to sit around murdering orcs at the fort all day either.

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
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Re: Not a complaint, just a question…
I am new to playing secondage, I had always hoped to in my younger days and hadn't the oppurtunity until now. I have grievance for the fact that events such as these allow the enemy to attack and plunder when other characters have already been weakened by onslaught of monsters...it's more of a way for PK's to bait newcomers into a trap moreso then an actual event in which "citizens" come to the aide of their king. I was in the midst of all blue players fighting a horde of orcs on all sides, I had slain about half and hadn't expected for a blue to attack me readily as soon as the PVP Element sprung up saying you may lose all your stuff. It had been no sweat I was about to bandage up then...Flamestrike. With my back turned and unable to defend myself properly I died immediately.
Why kill Monsters when the real loot comes from adventurers? Yet I see how the mechanics of the game manuever now concerning the weak and desperate PK's who seize any available oppurtunity. It comes at no surprise that being an online game you need friends to aide you, and everyone loves to hate the enemy but many more like to be one. That said trust no one or thing completely. The secondage is a dark one.
Why kill Monsters when the real loot comes from adventurers? Yet I see how the mechanics of the game manuever now concerning the weak and desperate PK's who seize any available oppurtunity. It comes at no surprise that being an online game you need friends to aide you, and everyone loves to hate the enemy but many more like to be one. That said trust no one or thing completely. The secondage is a dark one.
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Re: Not a complaint, just a question…
I think the orcs fort should be treated like their home. That is completely reasonable. I mean, they fight almost always on foot, with poorly crafted weapons and chain tunics for christ sake! Toss stat loss into the equation and they arent in good shape.
Keep up the good work Orcs, when there is absolutely nothing else to do, stealthing into the Orc fort ALWAYS yields some intresting results.
Keep up the good work Orcs, when there is absolutely nothing else to do, stealthing into the Orc fort ALWAYS yields some intresting results.