Newbie house deeds
Posted: Sun May 31, 2009 7:42 am
http://wiki.uosecondage.com/index.php?t ... atch_Notes
I remember most of my T2A time, the deeds were newbied, and the rest of what our era matches would agree. In addition, newbied deeds means we could get rid of a checks, and use house deeds as a means of "check"ing gold
April 14th update Apr 14 1999 11:01AM CST
House deeds that are purchased off of npcs will be considered newbie items. If you are a murderer and you die, a house deed will be left on your corpse. If you are not a murderer and you die, the deed will stay on your ghost character. If you set these items down, they will decay rapidly.
This with the removal of checks, would put us much closer to be a 99 T2A server.
The end of 99 brings us Strongboxs and the beginning of 2000 gives us house placement tools, item decay in houses and boats, and many other sores. The only thing from 2000 that is nice is the not-bugged pet/item/house trade windows. However, house's still had trade windows at the house, only pet transfers would suffer. Reputation would come into effect for pet sales.
Secure Pet Trading
Secure pet trading will allow players to sell or trade items for tamed animals and monsters using the trade window.
To trade a pet to another player the owner of the pet can:
Speak the words, “[pet name] Transfer”
A targeting cursor will appear. The pet owner can then target the person they wish to transfer the pet to.
A trade window will automatically appear.
The trade window will contain a deed in the current owner’s portion of the window. This deed will display the pet type and the pet’s name.
The other player may then place gold (or other items) into his portion of the window.
Once both participants have clicked the gems to agree to the trade, the pet will automatically be transferred to the new owner and the deed will delete itself.
If the transfer is cancelled, the deed deletes itself and all other items are returned to their owner.
We will also be making changes to the secure trading window to account for the amount and weight of items used in transfers and to stop any scams associated with the trade window. Information on this enhancement will be forthcoming.
Secure House Trading
Secure house trading will allow players to sell or trade items for houses using the trade window.
To trade a house to another player the owner of the house can:
Click the “transfer” button in the house options menu.
A targeting cursor will appear. The house owner can then target the person they wish to transfer the house to.
A trade window will automatically appear.
The trade window will contain a deed in the current owner’s portion of the window. This deed is not an actual house deed, but will display the name of the house, the house type, and the sextant coordinates of the house’s location.
The other player may then place gold (or other items) into his portion of the window.
Once both participants have clicked the gems to agree to the trade, the house will automatically be transferred to the new owner and the deed will delete itself.
If the transfer is cancelled, the deed deletes itself and all other items are returned to their owner.
You will not be able to transfer a house to a character that already owns a house using this method.
We will also be making changes to the secure trading window to account for the amount and weight of items used in transfers and to stop any scams associated with the trade window. Information on this enhancement will be forthcoming.
All these things forward are in the server, so newbie house deeds should be too.
New tinkering menu, pets, auto-stacking, and more. May 25 1999 9:41AM CST
Healing
Healing delays have been adjusted:
Healing someone else now takes 5 seconds. Healing yourself still takes 15 seconds.
Curing poison on someone else now takes 6 seconds. Curing it on yourself still takes 18 seconds.
The delay for resurrecting with the healing skill is now ten seconds.
The range for snooping will now be 1 tile.
Tailoring
Bandages will now automatically stack when you make them. There will also only be one type created (instead of two types that do not stack together, like now).
Using scissors on hides will make cut up leather which is lighter.
Potion Kegs Nov 23 1999 1:10PM CST
Potion Kegs
Potion Kegs will require the following items to make. An empty barrel, a barrel lid, a tap, and 10 empty potion bottles.
Empty barrels are created by carpenters using:
3 barrel staves (made by carpenters, requires 5 pieces of wood each).
1 set of hoops (made by tinkers, requires 5 iron ingots).
1 lid (made by carpenters, requires 4 pieces of wood).
Tinkers can then turn a regular barrel into a potion barrel with the following items:
1 empty barrel (made by carpenters as per the above method).
1 barrel tap (made by tinkers, requires 2 ingots).
1 barrel lid (made by carpenters, requires 4 pieces of wood).
Rune Books Nov 23 1999 1:12PM CST Rune Books
Rune Books are designed to help reduce the total number of runes in the game and to assist rune libraries with the lock down changes. Rune Books will allow players to keep far fewer runes in their bank boxes and houses while still being able to carry a regular rune when travelling outside of town.
Skill Management
In an effort to give players more control over their character’s skills we will be implementing a skill management system. To facilitate this management the skill menu will be changed in the following ways:
A toggle button will be added at the top of the menu. This toggle button will change the state of the menu so that it will show or hide your character’s unmodified skill numbers. This will allow you to see what your actual skill level is unmodified from stats.
A toggle button will be added next to each skill. This toggle button will have three states: "up", "down", and "stop". Skills marked "up" will rise normally and will never go down. Skills marked "down" will be candidates for atrophy. Skills marked "stop" will not go up or down, regardless of how often they are used.
A field will be added to the bottom of the skill menu that lists the character’s unmodified skill total. This will allow you to see how close you are to the skill cap (700).
Maker's Mark Nov 23 1999 2:40PM CST
Maker’s Marks
Some of the trade skills will be enhanced to allow for more flexibility and personalization of their wares. These enhancements will affect Tailors, Carpenters, Blacksmiths, and Tinkers.
In addition to Blacksmiths and Tailors – Bowcrafters, Carpenters and Tinkers will now be able to craft "exceptional" items.
Exceptional marking works as follows: As an example, an exceptional katana made by a non-Grandmaster smith or made by a Grandmaster smith who chooses not to put his makers mark, will now say, "a katana of exceptional quality". An exceptional katana made by a Grandmaster smith who chooses to place his maker's mark on it will say, "a katana crafted with exceptional quality by..." This will be true for all exceptional items.
When a Grandmaster creates an exceptional item, a window will appear asking if they wish to place their mark on the item. Selecting "okay" will place the creator’s name on the item when examined (single clicked). Selecting "cancel" will not put the maker's mark on the item.
I remember most of my T2A time, the deeds were newbied, and the rest of what our era matches would agree. In addition, newbied deeds means we could get rid of a checks, and use house deeds as a means of "check"ing gold
April 14th update Apr 14 1999 11:01AM CST
House deeds that are purchased off of npcs will be considered newbie items. If you are a murderer and you die, a house deed will be left on your corpse. If you are not a murderer and you die, the deed will stay on your ghost character. If you set these items down, they will decay rapidly.
This with the removal of checks, would put us much closer to be a 99 T2A server.
The end of 99 brings us Strongboxs and the beginning of 2000 gives us house placement tools, item decay in houses and boats, and many other sores. The only thing from 2000 that is nice is the not-bugged pet/item/house trade windows. However, house's still had trade windows at the house, only pet transfers would suffer. Reputation would come into effect for pet sales.
Secure Pet Trading
Secure pet trading will allow players to sell or trade items for tamed animals and monsters using the trade window.
To trade a pet to another player the owner of the pet can:
Speak the words, “[pet name] Transfer”
A targeting cursor will appear. The pet owner can then target the person they wish to transfer the pet to.
A trade window will automatically appear.
The trade window will contain a deed in the current owner’s portion of the window. This deed will display the pet type and the pet’s name.
The other player may then place gold (or other items) into his portion of the window.
Once both participants have clicked the gems to agree to the trade, the pet will automatically be transferred to the new owner and the deed will delete itself.
If the transfer is cancelled, the deed deletes itself and all other items are returned to their owner.
We will also be making changes to the secure trading window to account for the amount and weight of items used in transfers and to stop any scams associated with the trade window. Information on this enhancement will be forthcoming.
Secure House Trading
Secure house trading will allow players to sell or trade items for houses using the trade window.
To trade a house to another player the owner of the house can:
Click the “transfer” button in the house options menu.
A targeting cursor will appear. The house owner can then target the person they wish to transfer the house to.
A trade window will automatically appear.
The trade window will contain a deed in the current owner’s portion of the window. This deed is not an actual house deed, but will display the name of the house, the house type, and the sextant coordinates of the house’s location.
The other player may then place gold (or other items) into his portion of the window.
Once both participants have clicked the gems to agree to the trade, the house will automatically be transferred to the new owner and the deed will delete itself.
If the transfer is cancelled, the deed deletes itself and all other items are returned to their owner.
You will not be able to transfer a house to a character that already owns a house using this method.
We will also be making changes to the secure trading window to account for the amount and weight of items used in transfers and to stop any scams associated with the trade window. Information on this enhancement will be forthcoming.
All these things forward are in the server, so newbie house deeds should be too.
New tinkering menu, pets, auto-stacking, and more. May 25 1999 9:41AM CST
Healing
Healing delays have been adjusted:
Healing someone else now takes 5 seconds. Healing yourself still takes 15 seconds.
Curing poison on someone else now takes 6 seconds. Curing it on yourself still takes 18 seconds.
The delay for resurrecting with the healing skill is now ten seconds.
The range for snooping will now be 1 tile.
Tailoring
Bandages will now automatically stack when you make them. There will also only be one type created (instead of two types that do not stack together, like now).
Using scissors on hides will make cut up leather which is lighter.
Potion Kegs Nov 23 1999 1:10PM CST
Potion Kegs
Potion Kegs will require the following items to make. An empty barrel, a barrel lid, a tap, and 10 empty potion bottles.
Empty barrels are created by carpenters using:
3 barrel staves (made by carpenters, requires 5 pieces of wood each).
1 set of hoops (made by tinkers, requires 5 iron ingots).
1 lid (made by carpenters, requires 4 pieces of wood).
Tinkers can then turn a regular barrel into a potion barrel with the following items:
1 empty barrel (made by carpenters as per the above method).
1 barrel tap (made by tinkers, requires 2 ingots).
1 barrel lid (made by carpenters, requires 4 pieces of wood).
Rune Books Nov 23 1999 1:12PM CST Rune Books
Rune Books are designed to help reduce the total number of runes in the game and to assist rune libraries with the lock down changes. Rune Books will allow players to keep far fewer runes in their bank boxes and houses while still being able to carry a regular rune when travelling outside of town.
Skill Management
In an effort to give players more control over their character’s skills we will be implementing a skill management system. To facilitate this management the skill menu will be changed in the following ways:
A toggle button will be added at the top of the menu. This toggle button will change the state of the menu so that it will show or hide your character’s unmodified skill numbers. This will allow you to see what your actual skill level is unmodified from stats.
A toggle button will be added next to each skill. This toggle button will have three states: "up", "down", and "stop". Skills marked "up" will rise normally and will never go down. Skills marked "down" will be candidates for atrophy. Skills marked "stop" will not go up or down, regardless of how often they are used.
A field will be added to the bottom of the skill menu that lists the character’s unmodified skill total. This will allow you to see how close you are to the skill cap (700).
Maker's Mark Nov 23 1999 2:40PM CST
Maker’s Marks
Some of the trade skills will be enhanced to allow for more flexibility and personalization of their wares. These enhancements will affect Tailors, Carpenters, Blacksmiths, and Tinkers.
In addition to Blacksmiths and Tailors – Bowcrafters, Carpenters and Tinkers will now be able to craft "exceptional" items.
Exceptional marking works as follows: As an example, an exceptional katana made by a non-Grandmaster smith or made by a Grandmaster smith who chooses not to put his makers mark, will now say, "a katana of exceptional quality". An exceptional katana made by a Grandmaster smith who chooses to place his maker's mark on it will say, "a katana crafted with exceptional quality by..." This will be true for all exceptional items.
When a Grandmaster creates an exceptional item, a window will appear asking if they wish to place their mark on the item. Selecting "okay" will place the creator’s name on the item when examined (single clicked). Selecting "cancel" will not put the maker's mark on the item.